Topic

If once we ever were by Jaime Carrejo (USA)
Black Cube Nomadic Museum (USA)
Black Cube Nomadic Museums’ executive director and chief curator Cortney Lane Stell presents If once we ever were, a virtual recreation of a public sculpture and temporary monument by artist Jaime Carrejo that recognizes immigrants and their contributions to our communities. The monument is a triumphal arch composed of chain-link fencing that originally appeared in Denver, Colorado and acts as a metaphor for boundaries—the delineation of private and public space, the division of geographical borders, and the separation of rights.

Augmented Idolatry (AI) - inaugural project of the Desert Valley Art Ranch (VAR), San Luis Valley, Colorado
LAST/RESORT Club
Augmented Idolatry (AI) is a collective AR artwork composed of seven distinct AR idols, designed in direct response to the landscape, history and spirituality of the San Luis Valley, home to the artist residency “Desert Valley Art Ranch.” An actual mud plinth built on-site is shared among the seven AR idols and connects them to the land. The AR idols refer to memento mori, indigenous histories, natural resources and sacred geometries.

Business Models for Online Contents
Brendon Ciecko (US), Ulvi Kasimov (UK) and Aleksandra Artamonovskaja (CZ/UK), Sabine Seymour (AT) Moderators: Nathalie Pichard (CH), Thierry Baujard (FR)
The panel Business Models for Online Contents will investigate various entrepreneurial endeavors of platform-based access to online content, and how they are monetized. Crowdfunding, licenses or subscription models are only a few of the strategies institutions have to generate revenues in cultural & creative industries, and to secure revenue for artists and content developers.

Rio Verde
Cherish Marquez (US)
Rio Verde is a socially conscious video game by Cherish Marquez that explores the healing powers of the desert, as well as themes such as Latinx iconography and mental wellness.

Ars Electronica Animation Festival 2020
In collaboration with the University of Applied Sciences Upper Austria, Hagenberg Campus
Like so many other art and culture events, the 2020 Ars Electronica Animation Festival is faced with a great challenge due to the COVID-19 pandemic. As every year, the entries in the Computer Animation category of the Prix Ars Electronica serve as the foundation for the screening program.

TOC ONE
Moritz Simon Geist (DE)
The Music Robotic System TOC ONE explores the sound properties of physical objects. It can be used to squeeze sound and rhythms out of almost everything - from music instruments like drums to experimental materials like metal sheets, household items or old car parts. The robotic actuators are mounted on clamps, to be attached in a free manner to surfaces, objects and instruments. The robotic actuators are controlled with standard music systems like Ableton Live or a keyboard.

Get.Inspired
Alejandro Martin (ES), Bjorn Lustic (US), Holger Volland (GE), Jens Heithecker (GE), Patrick Tomelitsch (AT), Becky Lees (UK), Cyberballet (DE), Mikael Fock (DK), Sabine Seymour (AT)
This year’s Get Inspired session seeks to cover a vast array of interesting, diverse practices and approaches with a focus on digital and virtual projects, virtual events, platforms and contents. The panel will present examples from events, fairs, tourism, performance venues and museums.

Prix Forum Interactive Art +
What is “+” of Interactive Art in the Age of Uncertainty?
The Prix Forum is a platform for sharing cutting-edge art forms and their role in society through talks and discussions by this year's Prix Ars Electronica winning artists and the jury.

Synesthetic Architecture
Refik Anadol (TR), Kenric McDowell (US)
In Synesthetic Architecture, Refik Anadol (TR/US) and Kenric McDowell (US) take viewers on a journey into artistic and creative practice at the intersection of artificial intelligence, architecture and spatial design. They discuss both Refik’s personal experience of diving into deep learning technologies as a means of artistic expression and the development of this hybrid field over the past years.

Crosser & LaMigra
Rafael Fajardo (US)
Crosser & La Migra are two video games that represent opposite perspectives on the dynamics at the US-Mexico border, rendered as early arcade graphics and presented as a diptych. Artist and designer Rafael Fajardo is the founding director of SWEAT, a loose collaborative that makes socially conscious video games in order to explore the poetics of interactivity, critique and deploy electronic media, and comment on cultural realities.

Fermenting Futures: BioArt and Yeast Biotechnology in Uncertain Times
Anna Dumitriu (UK), Alex May (UK)
“Fermenting Futures” is a project by artists Anna Dumitriu and Alex May which traverses BioArt, synthetic biology, digital technologies, sculpture, craft and installation and explores the significance of yeast biotechnology from a cultural perspective and seeks to engage arts audiences in the history and future of this important but under-recognised field.

Frontera!
John Jota Leaños
Leaños directed and produced the animated documentary, Frontera!, retelling the history of the 1680 Pueblo Revolt in New Mexico. The film has been supported by a 2012 Guggenheim Fellowship in Film and Video and a National Association for Latino Arts and Culture Grant, among others. Collaborators: Conroy Chino (Acoma Pueblo), Warren Montoya (Santa Ana Pueblo, Tamaya and Santa Clara Pueblo, Khapo Owinge’), Lee Moquino (Santa Clara Pueblo, Zia Pueblo, Apache/Yaqui), Aimee Villarreal, and Cristóbal Martinez (Alcalde).

Austria makes Sense - Trip to the Austrian Pavilion at the World Expo in Dubai
The world exhibition Expo 2020, bearing the motto Connecting Minds, Creating the Future, is the first world exhibition in an Arab country. The "Expo" is one of the major international exhibitions recognised by the Bureau International des Expositions (BIE).

Meet the S+T+ARTS Community: Building Open Source Platforms
Joseph Klatt (US), Sören Lex (AT)
Precious Plastic and Precious Plastic Universe, started by industrial designer Dave Hakkens in 2013, is one of those platforms: focused on the reduction of plastic waste through sharing an open source toolkit of technologies and ideas, it has become a global movement of 80.000 people connected by the same passion and vision.

Emilie Trice & LAST/RESORT present Garden del Rio Grande
LAST/RESORT (US)
Garden del Rio Grande pays homage to the geographic region around the Rio Grande River, which runs from central Colorado along the U.S./Mexico border to the Gulf of Mexico. Our garden contemplates how technology can reconnect us to the land and amplify indigenous voices, while questioning to what extent can art and design fortify sustainable ecologies. Through emerging technology we seek to reverse-engineer the past in order to reimagine the future.

Cubo Negro: Live-Duet Cubo Negro Culiacán and Deep Space 8K Linz
Centro de Ciencias (MX), Ars Electronica Solutions (AT)
Last year Ars Electronica replicated Deep Space 8K in Mexico, Culiacan, where the replica is called “Cubo Negro”. For the Festival the main advantage of Deep Space 8K, namely community experience will be brought to a new level. There will be a Duett between the Deep Space Mexico and the Deep Space in Linz. Visitors from Cubo Negro in Mexico and Deep Space 8K in Linz will be able to play together, live. Same environment, same time, only different destinations.

Meet the S+T+ARTS Community: Art & Science Collaborations
Ingeborg Reichle (AT), Michael Sauer (AT), Robertina Šebjanič (SI), Gjino Šutić (HR)
When artists, scientists and scientific research institutions join forces on collaborative projects, the collision of methods often leads to new and exciting perspectives for both the artistic and scientific practice.

Immersify: The Translucent St. Stephen’s Cathedral
ScanLAB Projects (UK), RIEGL Laser Measurement Systems (AT), Dombauhütte St. Stephan zu Wien (AT), Ars Electronica Futurelab (AT)
The Translucent St. Stephen’s Cathedral invites Deep Space 8K visitors to an interactive 3D-journey through high-resolution 360° images of the Viennese St. Stephen’s Cathedral. The images, consisting of more than 21 billion laser points, together make up the multiple layers of transparency of the beautiful sacred building.

AI x Uncertainty
Jurij Krpan (SL) Speakers: Christl Baur (AT), Suzanne Livingston (UK), Špela Petrič (SL), Stephanie Dinkins (US)
The AIxUncertainty panel focuses on the limitations and uncertainties artists face when developing their work in the frame of AI. What are the challenges for collaboration at the intersection of AI and the arts? What progress can be seen, and where is it failing? What problems do artists face? What frameworks must be created for artists to access their latest research?

Exhibition: Augmented Empathy
As part of The Living Planet, FACT’s programme focusing on the non-human, the artist collective Keiken have developed a multi-layered participatory project called Augmented Empathy in collaboration with FACT’s Learning team.