Zoom
Art in the Cloud | Panel Discussion III
Joseph Chan (HK), Marco Donnarumma (DE), David Rodriguez Gimeno (ES), Vvzela Kook (HK), Ray LC (US/HK), Lin Pey-Chwen (TW), Tamas PalWaliczsky (HU/HK)
The development of media art and the online art space are both tightly enmeshed with the technological innovations of their times. Art in the Cloud is curatorial research that explores how the sudden growth of online art spaces contributes to the transformation of the presentation of media artworks. Specifically, we question how inherent characteristics such as interactivity and immersion shift in online exhibitions. How does today's online space contribute to, or limit, artistic creativity? What are some of the unexpected challenges that artists have encountered? What are some of the new potentials that emerge from the technological impediments we come across?
Art in the Cloud | Panel Discussion II
Jeffrey Geiringer (US/HK), Joanna Hoffmann (PL), Tobias Klein (GR/HK), Cédric Maridet (FR/HK), Ellen Pau (HK), Yu-Chuan Tseng (TW), Ken Ueno (US), Alvaro Cassinelli (UY/HK)
The development of media art and the online art space are both tightly enmeshed with the technological innovations of their times. Art in the Cloud is curatorial research that explores how the sudden growth of online art spaces contributes to the transformation of the presentation of media artworks. Specifically, we question how inherent characteristics such as interactivity and immersion shift in online exhibitions. How does today's online space contribute to, or limit, artistic creativity? What are some of the unexpected challenges that artists have encountered? What are some of the new potentials that emerge from the technological impediments we come across?
Art in the Cloud | Panel Discussion I
Tuçe Erel (DE), Ryo Ikeshiro (JP/UK/HK), Vincent Ruijters (Nl/JP), Tsui Ka Hei, Haze (HK), Elaine Wong (HK), Viola Yip (HK/GR), Damien Charrieras (FR/HK)
EASEAS: Experiments in Art, Science and Ethology of the Art-Subject
Maurice Benayoun (HK/FR), Refik Anadol (US), Nicolás Mendoza (CO), Tobias Klein (HK/DE)
The birth of the art-subject and its proliferation in the art world exemplifies a clear departure from the traditional status of artworks as objects. It enables artists to explore divergent paths as the behaviour of artworks goes beyond biomimicry and the mirroring of human attitudes, making disjuncture a powerful means through which to interrogate different levels of social concern and human belief.
Galactic Wine Sharing Party
Pop by Hong Kong for a virtual drink with the Galactic media art community? 50% of what Festivals are about, is meeting friends and discovering new people, and this is what has been lost in the circumstances of the pandemic. But the technologically mediated routes, which we are forced to stick to, funnel us toward a more extensive intermixing of people who are usually distanced geographically, and culturally.
Uncanny Dream: Artist-talks with exhibition participants
Gray Cake (Kate Pryanik, Sasha Serechenko) (RU), Mitry Grankov (RU)
Gray Cake (Kate Pryanik, Sasha Serechenko) (RU) the “Dreams of the Machine” artists work with the phenomenon of AI and, starting from the concept of human consciousness, they ask the question of the existence of “algorithmic unconscious”. Mitry Grankov – “Art translator”. Using the phone camera, the translator is asked to “translate” real works of art from museum collections into different languages.
AI & art
Helena Nikonole (RU)
The lecture is dedicated to Artificial Intelligence in an artistic context. Going through the projects of Uncanny Dream exhibition, we will explore three of possible approaches to Neural Networks in art: aesthetic, utopian and dystopian.
Open workshop “Lets play. Experiencing art games”
Anastasia Koroleva (RU), Nikita Prudnikov (RU), Katya Galitskaya (RU), Xenia Obukhovskaya (RU), Alexander Vetushinskiy (RU), Margarita Skomorokh (RU)
The workshop is organized as “Let’s play” sessions with artistic games creators, game studies scholars, theorists and philosophers. We will play video games presented in a context of the “Uncanny Dream” project and discuss the topics such as video game as artistic medium, art games mechanics etc.
Panel Discussion “Curating hybrid events. Ars Electronica 2021 experience”
Helena Nikonole (RU), Oxana Chvyakina (RU), Olga Vad (RU), Natalia Fedorova (RU), Olga Zubova (RU)
The panel is dedicated to the challenges of curating hybrid events in times of pandemic: Helena Nikonole, Oxana Chvyakina, Olga Vad, Natalia Fedorova and Olga Zubova will present their hybrid (online\offline) projects and share their curatorial experiences and perspectives.
Posthuman Art: Robots, Aliens, Chess, and
Prof. Maurice Benayoun (HK/FR); Dr. Martin E. Rosenberg (US); Prof. Beatrice de Gelder (NL); Dr. Tanya Ravn Ag (DK); Dr. RAY LC (HK/US); Lisa Park SoYoung (HK/KR); Prof. De Kai (US/HK)
Is post-human art far too human? Taking this question as a starting point, the five speakers of this panel expand this inquiry in five disparate trajectories. Media artist Maurice Benayoun (HK/FR) questions how artworks can open new perspectives by engaging the world as subjects rather than objects.