The Online Lecture Series ‘Code: Humor’ focuses on humor, a trait unique to humans, and “play,” which is an extended act of enjoying humor in the post-COVID situation where the rapid transition to a digital society is underway. Seven talk programs were set up to share the various discourses surrounding humor as a language of empathy and communication: part 1. Humor for Community; part 2. Humor for Inter-play; part 3. Humor for Future Creativity, and the like. Through talks by experts in various fields such as cultural anthropology, psychology, gaming, and arts, we will try to see the crisis as an opportunity and explore the value of humor to imagine the future in various ways.
Chanho Kim (KR): Chanho Kim teaches at Sungkonghoe University Graduate School of Education. He majored in sociology in his undergraduate and graduate school, and received his PhD thesis on urban planning and community participation in Japan. The university lectures on cultural anthropology, sociology, and pedagogy, and speeches and writing on various topics outside the university. He wrote many books such as Logic to View Society, Discovery of Culture, Imagination of Education, Discovery of Life, Humanities of Money, Despair, and Humanism.
Yongho Heo (KR): Yongho Heo is a visiting professor at the Traditional Performance Department of the Korea National University of Arts and a Cultural Heritage Committee member of the Seoul Metropolitan Government, a member of the Intangible Cultural Heritage Committee of the Cultural Heritage Administration. He produced a thesis-based performance, PerforThesis “Strange Utopia”, and has also been the artistic director of restoring the “East Coast Gwangingut”. The author of more than a dozen books on the Korean traditional performance.
Young Yim Doh (KR): Young Yim Doh is an invited professor in the Graduate School of Culture Technology (GSCT) at Korea Advanced Institute of Science and Technology (KAIST) and the director of the Games and Life Lab. She received a BA/MA/Ph.D. degree in psychology at Yonsei University. At GSCT, KAIST, as a cyber psychologist with a socio-cultural perspective, her current research interests are focused on analyzing player’s experiences and behavioral changes. In addition, she has participated in the social activities of fostering game literacy for healthy game culture and discovering social agendas related to future games.
Sun Park (KR): Sun Park is the creative director of the game development studio Turtle Cream. He directed the development of “Sugar Cube: Bittersweet Factory” and “6180 the Moon”, and has organized a group of game developers, “Project.99”, to create experimental games. Park creates and operates events for game developers such as the experimental game festival “Out of Index” and “Seoul Indies,” a group of indie developers based in Seoul.
Yang Jing (HK): Yang Jing is a designer, curator and writer in the intersection of art and game. She just made the game Forgetter with game artist and technologist Alan Kwan in 2020-2021, and is touring around China to display this art game at game fairs. She also curates and writes about games, art and art game, to fulfill her dream ever since she first became a game addict when she was 13 thanks to a martial-art-novel-inspired RPG.
Clarence Ng Kian Peow (SG): Clarence Ng joined the YCAM, Yamaguchi Center for Arts and Media, in 2012 as a production manager to manage the 10th Anniversary programs, directed by Ryuichi Sakamoto. After the anniversary, he joined YCAM as a full-time position to take account into managing and restructuring the production environment within the center’s ecosystem, so as to gain momentum of the operation for creation, research and development of a new artwork, hoping one day the center to be one of the world’s leading media art producing center anticipated by the professionals all over the world.
Gilles Jobin (CK): Internationally renowned choreographer Gilles Jobin has created some twenty dance pieces since 1995 which have earned him critical as well as public acclaim. In 2015 he received the 2015 Swiss Grand Award for Dance by the Federal Office of Culture from Federal Councillor Alain Berset. Fascinated with new image technologies, Jobin made a 3D film in 2016, WOMB. After WOMB, He created many dance pieces including VR_I, Magic Window, Dance Trail, La Comédie Virtuelle, Live show, La Comédie Virtuelle – Live show, Cosmogony in immersive virtual and augmented reality. With his VR and AR projects, Jobin addresses the issue of content creation for these new technologies from the viewpoint of performing arts.
Kiheon Shin (KR): Kiheon Shin has continued various experiments in which creative and technology converge into one in areas such as space, art, design, marketing, and IT. Through cooperation with domestic and international companies, LG OLED TV Animal Crossing Campaign, Bangkok Line Friends Theme Park, and E-Mart Sunny Sale Campaign have been produced. In 2012, he won five awards at the Cannes International Advertising Festival. Now, he is participating in many strategies, planning, and production projects on Metaverse.
Credits
Video Edited by Jin Kim(KR), Myungyeon Lim(KR), Hana Yun(KR)