Digital Humanism
Posthuman Art: Robots, Aliens, Chess, and
Prof. Maurice Benayoun (HK/FR); Dr. Martin E. Rosenberg (US); Prof. Beatrice de Gelder (NL); Dr. Tanya Ravn Ag (DK); Dr. RAY LC (HK/US); Lisa Park SoYoung (HK/KR); Prof. De Kai (US/HK)
Is post-human art far too human? Taking this question as a starting point, the five speakers of this panel expand this inquiry in five disparate trajectories. Media artist Maurice Benayoun (HK/FR) questions how artworks can open new perspectives by engaging the world as subjects rather than objects.
Uncanny Dream: Artist-talks with exhibition participants
Anna Shustikova (RU), Roman Solodkov (RU), Ivan Netkachev (RU)
Anna Shustikova (RU) – You can touch, You can play "Barbie Girl" by Aqua. Through the experiments with much-talked-about CLIP (text-to-image) AI architecture, this project explores the biases around concepts of "beauty" and "femininity" within machine's male gaze. And other projects...
Uncanny Dream: Online Curatorial Tour
Helena Nikonole (RU), Oxana Chvyakina (RU)
Curators of the “Uncanny Dream” exhibition will present the project, introducing young Russian new media artists and sharing their curatorial perspectives on digital art in times of the pandemic.
Uncanny Dream
Fedor Balashov aka wasdswag (RU), Katya Galitskaya (RU), Mitry Grankov (RU), Gray Cake (Kate Pryanik, Sasha Serechenko) (RU), Anastasia Koroleva (RU), Yuliya Kozhemyako aka supr (RU), Eugene Kruglov (RU), Ivan Netkachev (RU), Nika Peshekhonova (RU), Alexey Ryabov (RU), Pavel Seldemirov (RU), Vladimir Sheshak (RU), Anna Shustikova (RU), Roman Solodkov (RU), Xenia Obukhovskaya (RU)
The “Uncanny Dream” is an exhibition focused on how young Russian artists, as digital natives, explore the impact of new technologies such as AI, AR and video games on art, culture and society. The project unites artworks reflecting on issues of the Coronacene epoch.
UCA Artistic Presentation
Camille Baker (CDN/GB) – Artist/Artistic Director, Maf’j Alverez (GB/SP) – Interaction Designer /Unity3d Developer, Sarah Büttner (DE) – Tilt Brush and 3D environment artist, Bushra Burge (GB) – Haptic corset interaction/fashion designer, Kat Austen (GB/DE) – Sound Designer, Paul Hayes (GB) – Haptics Electronic Engineer/ Programmer, Andy Baker (GB) – Unity Technical Consultant, Annelies Lovell & Alexandra Butterworth(GB) – voice-over actors, Anonymous Stories – various contributing women
INTER/her is an intimate VR immersive exploration of the inner world of middle-aged women’s bodies and the post-reproductive diseases they suffer, such as endometriosis, fibroids, polyps, Ovarian and other cysts, cervical, ovarian, uterine and endometrial cancers - with a focus on female health as personal exploration, conversation starter, and community building.
Project presentation: Start a Reaction
Robert Pierce (US), Elise Butterfield (US), Taylor Shuck (US), Maysam Al-Ani (US)
This presentation by artists and curators Robert Pierce, Elise Butterfield, Taylor Shuck, and Maysam Al-Ani will feature documentation of the performance and AR works made as part of the Start a Reaction project, an anti-nukes art and technology campaign. Additionally, an overview of the project’s intentions, significance, and history of the threat of nuclear weapons.
Extraordinary Times Call for Extraordinary Vision
Diana Ayton-Shenker, Leonardo/ISAST, CEO: ASU-Leonardo, Executive Director (US)
The rapid digitization of human culture intensifies the urgency for a corollary to humanize digital culture. Humanizing digital culture is critical to advance a New Creative Agenda and apply a creativity lens that augments and accelerates regeneration with the Sustainable Development Goals (SDGs)
Urgent Since a Long Time Now
Luca Forcucci (CH/IT)
The power of the voice (s) allied with poetry and (deep) listening are perhaps ways to deal with urgent terrestrial and human problems caused to the biosphere, which have been urgent for a long time now. The work is a sonic collage, like a surrealist poem based on podcasts conducted since 2018.
Disruptivity by Design
Margarita Köhl (AT) Angelika Simma-Wallinger (AT), Hanno Loewy (AT), Mira Loew & David Altweger (AT/ UK), Florian Ramsebner (AT), Marilena Tumler (AT) , Roland Bernhard (AT), Mark Neuner (AT), Wolfgang Simma-Wallinger (AT), Philipp J. Ehmann (AT), Karin Bleiweiss (AT)
Taking the notion of “disruptive innovation” as a starting point, the Garden Vorarlberg is set out to challenge prevailing, techno-economically driven ideas of future development. What is defined as disruptive, depends on those orders and systems that are interrupted, disturbed or destroyed by disruption. But how can we disrupt by design in the sense of contributing to societal change towards more ecologically and socially sustainable lifestyles and forms of living?
Body_Movement_Play
Mira Loew (AT/ UK), David Altweger (AT/ UK), Philipp J. Ehmann (AT)
The workshop “Postit-ing Dornbirn_Disrupting Invisible Barriers,” which will be facilitated by the game designer Philipp J. Ehmann (play:vienna) aims at developing methods of playfully transgressing the boundaries between public and private, visible and invisible, presence and absence. Parallelly, an interactive and continuously growing installation “Body Hi/story(ies)” by Salon Flux explores the imaginaries of places, psychogeographies of spaces, and spatial transformations through body movement.