How to Make an Ocean
Kasia Molga (UK/PL)

Inquiry into the possibility of using human tears to support and nourish basic marine life, the emotional impact of online information technology on our psyche and whether AI can help us embrace loss and grief and shed some tears in return - so that we can contribute to creating new mini-oceans.

Triopic Spectacle
PDNB (Postdigital Neobaroque) (AT/DE/IT/GB)

Triopic Spectacle endeavours to flatten the hierarchies between the real and the potential. It challenges the outmoded, myopic, binary thinking of local/global, 1s/0s, individual/collective, real/virtual, analog/digital, natural/artificial by establishing two-way windows, bridges, interfaces, portals and glitches between three ‘triopic’ domains: ‘real reality’, ‘mixed reality’, ‘virtual reality’.

LUMEN
IP Group (PL): Jakub Lech, Bogumił Misala, Dominika Kluszczyk & Ania Haudek

Lumen is an interactive, site-specific immersive environment, a cognitive experiment in which light beams trigger a series of perceptual illusions. Interactions in this environment question existing spatial rules, eluding attempts at definition and description. The participants of the experiment discover new elements of a disturbing, new environment in isolation and solitude.

Wanderline
h.o (INT)

Wanderline is a project to transform the world’s transportation networks (buses, streetcars, trains, roads, routes, walkways, etc.) into a new musical experience. After having experienced profound isolation and travel restrictions, what kind of journeys will we make when we emerge from this pandemic? Wanderline is a location-based, audiovisual application that allows new travelers to enjoy music which can only be heard in a specific place. Wanderline can be experienced by installing the app on a smartphone and physically traveling along the featured “line” in geographic space.

Codex Virtualis
Interspecifics (INT)

Codex Virtualis is an artistic research framework oriented towards the generation of an evolving taxonomic collection of hybrid bacterial-AI organisms.

Transformation of Scenery
Yoichi Ochiai (JP)

In order to mediate between the massive landscapes composed by original nature and the massless landscapes described by digital nature, Yoichi Ochiai continues to create artwork for transforming scenery. Between mass and masslessness, he is searching for a longing for mass and a sentiment for pixels.

Simple Machines
Ugo Dehaes (BE)

Simple Machines is a lecture-performance in which we see how robots are born, from slimy cocoons to shiny machines. Through artificial intelligence, these creatures learn how to dance by themselves and create their own show.

Not Allowed for Algorithmic Audiences
Kyriaki Goni (GR)

Just before being shut down, an Intelligent Personal Assistant (IPA) exhibits odd behavior. For a brief period of time every day, for seven consecutive days, it goes into a monologue introducing itself, talking about its skills, its ancestors, its anatomy and origins, and about voice and its significance. It reveals data regarding the listening infrastructure, as well as the social dysfunctions and bias on which its programming and training are based. On the last day, it shares a set of tips on how not to be heard.