Synthetic Corpo-Reality
Julie Walsh – US

A virtual exhibition curated by Julie Walsh – Finissage Immersed in the Mozzilla Hubs MEET space, the exhibition includes 12 digital artworks from international artists - Zhou Xiaohu, Miao Xiaochun, Martina Menegon, Claudia Hart, Tim Deussen and Manuel Zimmer, Sophie Kahn, Carla Gannis, Nancy Baker Cahill, Auriea Harvey, Rebecca Allen, Tamiko Thiel - which focus on the body as a vehicle to discuss a variety of themes: gender politics, personal data collection, search for identity.

Moving in VR!
Ariella Vidach - IT Claudio Prati - IT AIEP’s VR dance company – IT

Move in VR! is a performative workshop to propose to a group of 15 participants – from remote locations and through Oculus viewers - a virtual reality experience that will give them the opportunity to physically experience a new dimension, creating and dancing in a participatory choreography.

Exploring Performance + XR
Gilles Jobin (CH), Corinne Linder (FR), Cenk Güzelis (AT)

Panel discussion, best practices. Gilles Jobin, Corinne Linder, Cenk Güzelis, moderated by Alejandro Martín. Performance arts and extended/virtual reality intersect in three awesome projects: Virtual Crossing, The Circus Girl and Virtual Awareness. The panel discussion/virtual show will allow the Ars Electronica Festival audience to find new ways to approach performance and virtual experiences.

Multimodal Perception in Human-Machine Interaction
Prof. Dr. Frank Fitzek (DE), Dr. rer. nat. Annika Dix (DE), Dipl.-Ing. Emese Papp B.A. (HU)

The workshop will open with two keynotes on 6G technology and augmented multisensory perception. The main body includes hands-on experiments and a follow-up discussion on novel multisensory technologies and future applications.

Rave
NAKADIA, VERTERE SOUNDSYSTEM, ALBIRD VS DRIBLA, DISKOTETRIS, ISOSKELES, OXOPOHA

In addition to the ongoing exhibition, the Garden Berlin is presenting a hybrid rave night on Friday September 10th. People from all over the world are invited to join the RAVE SPACE, Berlin’s first virtual 3D club.

Exhibition
Curation: Andreas Ingerl (DE) & Moritz Schell (DE). Participating Students: Maria Bürger (DE), Elena Kunau (RU), Hoang Quynh Nguyen (DE), Felix Sewing (DE) & Mariya Yordanova (BG) et al.

The exhibition ARTIFICIAL REALITY – VIRTUAL INTELLIGENCE showcases student projects that deal with these questions: By means of a Brain Computer Interface, the emotional state of the participant influences the perception of the virtual world.

Immersive Tour
Ami Wu (TW), Chi-Yen Chiang (TW), Ghung-I Hung (TW), Hsiao-Yue Tsao (TW), Hsin-Chien Huang (TW), Nina Barbier (FR), Shih-Chou Wen (TW), WenChieh Chang (TW)

VR comes with a memorable immersive experience, making it possible to temporarily transcend the limitations of time and space, letting audiences experience freedom of movement and their desire to explore the world. Therefore, in “Immersive Tour,” as the first part of the “Formosa Grand Tour,” viewers can wander among the mountains, oceans, and rivers in the digital world, even outer space!

Understanding Virtual Reality
Robin Kay (GB)

Robin Kay discusses how virtual reality and explores how startup companies and larger organizations implement augmented reality and VR to enhance their business.

Immersive Media
Poppy Wilde (GB)

When we say immersive media, what we are really talking about is more of a sensorial catchment Whether that’s your visuals/ sound all around, there may be extra things coming into the picture or coming into play with you that previous media may not have incorporated.

IMPAKT Workshop: VJ-ing in Zoom
Jeroen Witjes (IMPAKT) Oneseconds (NL), Sabrina Verhage (NL)

This second workshop is about VJ-ing and focuses on the creation of video backgrounds and other video effects to use in your performance. With the use of software like Zoom, OBS and Snap Camera, we can create our own virtual backgrounds, digital masks, video compilations and even perform live coding and VJ sets. IMPAKT [Centre for Media Culture], in collaboration with Ars Electronica and the European Media Art Platform (EMAP), organizes two workshops where you can familiarize yourself with these new tools and platforms and start using them to build your own online performance sets.