Theatre in the Digital Age

As an artistic platform for creation, innovation and collaboration, the European Theatre Convention initiated the project European Theatre Lab – Drama goes digital in 2016. This year for the third time, Ars Electronica and ETC collaborate in a symposium with discussion, a hands-on VR workshop by the CyberRäuber and their Fragments | a digital Freischütz, a virtual reality opera in four episodes.

Che si può fare?
Monica Vlad (RO) with guest Johanna Falkinger (AT)

The theme of this performance is based on feelings of melancholy, sadness, fear of loss, meditation and anger and how music can be used to express and release these emotions.

MAM Mario Mauroner Contemporary Art, Salzburg – Vienna

The gallery was founded in 1972 by Mario & Waltraud Mauroner (at the time the gallery was still named Galerie Academia). After more than 40 years of international experience and over 500 exhibitions and participations at international art fairs, an additional 1200 sqm exhibition space on two levels was opened in Vienna, offering spectacular space for the presentation of large-scale sculptures – one of the main focuses of the gallery. Building a second point of interest, the gallery’s program is also dedicated to a range of outstanding and international contemporary artists especially from the Mediterranean area, whose common ground is a steady progression of their respective creative work, developed independently of current trends. Aside from the ground floor and basement, the gallery in Vienna includes a room called roomnumberOne, which is exclusively dedicated to young emerging artists. In October 2014 the newest edition of Mario Mauroner Contemporary Art VIENNA opened – our project space All About Art which is focusing on interdisciplinary projects and where we realised in September 2017 “In relation” – a solo show by mischer’traxler studio.

Thoughts on Day and Night
Maike Alisha Effenberg (DE)

By extending mechanical models from the 60s, you will find here a new approach towards nature and ecosystems. Contemplate the equality of the energy flow within a machine and within an organism. Both receive their energy from the light, react to it, and save it for processes at night. At least, this is what we think they do. So how much life do we find in a machine and how much construction do we find in nature?

Highlight Tour at Ars Electronica Center

Discover the current projects and themes of the new exhibitions during a Highlight Tour. The focus is on artificial intelligence. It is about social and ethical debates, about new possibilities, and above all, about the effects on us as individuals.

The Wall of Gazes
Mariano Sardón (AR), Mariano Sigman (AR/ES)

The Wall of Gazes aims to engage people with those parts of the face that are really seen and those parts that remain “unseen” while attention is focused elsewhere on the portrait.

Digital Investigations #1 & #2
Valerio Vincenzo (IT)

The book, weighing about 30 kg, and composed of over 4,000 pages of binary code, is the negative of my photograph, namely its origin information: This sequence of 0 and 1 allows me to visualize the enormous amount of information produced each time I take a photograph. I cannot understand the information in this book, but for a computer the information in the book is the photo.

microplastic_hyperobject
Maria Degand (FR/DE), Leon-Etienne Kühr (DE)

Numbers and graphs are the essence of most scientific papers. They try to describe the world, facts, and problems. Microplastics are one of these problems. This artistic research is an example of how people can literally be put in these graphs. It looks at the real problem particle in this particle system. The design of experimental research is set up to simulate the experience of the hyperobject in virtual reality. Experiments on the scale in virtual reality and about connections in virtual space.

Humanizing AI

FRI 6.9. | 18:00 – 19:30 Technology and the economy are presented with the important task of making sure that we won’t lose our humanity on our journey from automatization to autonomization. In this panel we dive into the debate of how the leading developers can make sure that AI systems stay humane, fair and responsible.

Eclipse II
Félicie d’Estienne d’Orves (GR/FR)

"Eclipse II helps us to experience the inherent game between the relative position of the observer, a light source and an eclipsing disk. By means of a projection on a suspended circular screen, it questions the instinctive and mystic understanding that natural manifestations of light induce. "