POSTCITY

SwarmOS Research Demo
Swarm Arena
At the SwarmOS Research Demo, the Ars Electronica Futurelab will give a concept demonstration of their current research progress around swarm-based technology as a means of communication, which can be controlled with the in-house developed software SwarmOS. Whether it be stunning visualizations, real-time transmissions, new approaches to interaction design, artistic expression or unprecedented community experiences, the demonstration shows insights into the many applications possible through SwarmOS.

City Walk
Multidisciplinary team of HKU students (INT)
In City Walk, several HKU students work in interdisciplinary teams to create different augmented reality video tours through the city center of Linz. They invite you to watch the city in a completely different way, by zooming in on specific stories and details that often stay unseen. The audience will be directed to the starting point of the city walk by the map on their phone. The video will guide the audience from that point. Walk safe: don’t forget to be aware of your surroundings and traffic!

Shadow of Original Sin
Xu Dongyan (CN), Guo Biyu (CN), Zhong Manting (CN), Zhengren Chen (CN)
Shadow of Original Sin is an interactive installation that explores human original sin. Where there’s light, there must be shadows. From the shadows, we can always see the dark side of human nature. The inside of the device will reflect the original sin inside of you as a human being. In the installation, the shadow of the audience will turn into a monster. The monster is completely controlled by the audience, and what the monster will react to depends on the audience. The subconscious evil of human nature is entirely exposed.

Casper’s Ex
Casper de Jong (NL)
Casper’s Ex is a playful interactive installation on the relationship between human beings and everyday technology. More specifically, this installation is about the relationship between our smartphones and ourselves. We feel attached to our devices, but as soon as a newer and better model crosses our path, we trade them in without remorse. The phone, however, cannot move on. Your data, your scent, and your picture is all they have left. Casper’s Ex is a lonely smartphone that’s been left behind and is trying to connect with you while you are passing by.

The Eye of the Other
MAEID – Daniela Mitterberger (AT), Tiziano Derme (IT/AT)
The Eye of the Other delves into non-verbal communication between humans and bats, through the study, translation and manipulation of the bat’s echolocation. This multimodal immersive artwork derives from the desire to transcend the limitation of our living experience by exploring the deeper meaning of mutualistic relationships and interspecies communication between humans and animals, juxtaposing the animals’ gaze and the human gaze.

TeleAgriCulture_Rhizomatic Bias
Julian Stadon (AU), Erik Overmeire (NL), Daniel Artamendi (ES), V2_ Lab for Unstable Media (NL)
What happens if biotopes start chatting to each other using social network communication models? TeleAgriCulture_Rhizomatic Bias aims to explore how bias grows in machine learning and intelligent systems. This artistic provocation points at the much larger problems we face when our emotional biases and social constructions affect the way artificial intelligent systems evolve and impact our lives.

Flora
Pim Boreel (NL)
Flora is a living audiovisual installation that explores the relationship between human beings, technology and nature. This installation is an airtight glass cube, totally cut off from the outside world. Within this cube, an ecosystem is growing based on condensation. Fractal-like spores are taking shape on the glass. When drops of condensation hit sensors inside the installation, light and sound impulses are set in motion. Set within a dark space, this creates an experience for the audience around the living entity that is Flora.

Talk: Ars Electronica Australia
Presentations and Panel Discussion
In its 40 years of existence, Ars Electronica has built up a vast network of partners and friends all around the world. In this session, the focus will be on the Ars Electronica Australia Initiative; presenting partners & friends from this growing ecosystem. The session will offer insights, through artistic projects, research, programs and experiments, into the cultural landscape, and activities of this Australian network.

Polytronics
Hannes Möseneder (AT), Agnes Hofstätter (AT), Steffanie Painsith (AT), María José Molina (CO)
The global plastics manufacturer Greiner showcases 5 future mockups, which in combination with printed electronics, have the potential to sense and act according to inputs gathered from our daily-life environments.

Radiosands
Thom Kubli (DE/CH)
Lines of catchy pop songs, melodies of classical music, fragments of spoken language – the sound installation Radiosands manipulates radio broadcasts in real time. By means of an AI system, its contents become transformed into an acoustic choreography.