Exhibitions, Projects

City Walk
Multidisciplinary team of HKU students (INT)
In City Walk, several HKU students work in interdisciplinary teams to create different augmented reality video tours through the city center of Linz. They invite you to watch the city in a completely different way, by zooming in on specific stories and details that often stay unseen. The audience will be directed to the starting point of the city walk by the map on their phone. The video will guide the audience from that point. Walk safe: don’t forget to be aware of your surroundings and traffic!

Shadow of Original Sin
Xu Dongyan (CN), Guo Biyu (CN), Zhong Manting (CN), Zhengren Chen (CN)
Shadow of Original Sin is an interactive installation that explores human original sin. Where there’s light, there must be shadows. From the shadows, we can always see the dark side of human nature. The inside of the device will reflect the original sin inside of you as a human being. In the installation, the shadow of the audience will turn into a monster. The monster is completely controlled by the audience, and what the monster will react to depends on the audience. The subconscious evil of human nature is entirely exposed.

Casper’s Ex
Casper de Jong (NL)
Casper’s Ex is a playful interactive installation on the relationship between human beings and everyday technology. More specifically, this installation is about the relationship between our smartphones and ourselves. We feel attached to our devices, but as soon as a newer and better model crosses our path, we trade them in without remorse. The phone, however, cannot move on. Your data, your scent, and your picture is all they have left. Casper’s Ex is a lonely smartphone that’s been left behind and is trying to connect with you while you are passing by.

Flora
Pim Boreel (NL)
Flora is a living audiovisual installation that explores the relationship between human beings, technology and nature. This installation is an airtight glass cube, totally cut off from the outside world. Within this cube, an ecosystem is growing based on condensation. Fractal-like spores are taking shape on the glass. When drops of condensation hit sensors inside the installation, light and sound impulses are set in motion. Set within a dark space, this creates an experience for the audience around the living entity that is Flora.

Talk: Ars Electronica Australia
Presentations and Panel Discussion
In its 40 years of existence, Ars Electronica has built up a vast network of partners and friends all around the world. In this session, the focus will be on the Ars Electronica Australia Initiative; presenting partners & friends from this growing ecosystem. The session will offer insights, through artistic projects, research, programs and experiments, into the cultural landscape, and activities of this Australian network.

Polytronics
Hannes Möseneder (AT), Agnes Hofstätter (AT), Steffanie Painsith (AT), María José Molina (CO)
The global plastics manufacturer Greiner showcases 5 future mockups, which in combination with printed electronics, have the potential to sense and act according to inputs gathered from our daily-life environments.

Shared Habitats
The exhibition Shared Habitats focuses on the influence of technology on socio-cultural processes through fourteen works of a digital, biological, and interactive nature. The exhibition focuses on the location of organisms in their environment, the effects of humans on their habitats, and the artistic handling of new biomaterials and technologies. Many of the works on display are based on scientific experiments that are analyzed in a cultural context.

PSEUDOREALITY ALTERNATIVES
Cheung Kong School of Art and Design – Digital Media Art Department, Shantou University
Worldwide human society is moving from the digital to hyper digital age where virtuality is becoming as important as reality. Interpersonal communication is largely happening within a pseudo-real social landscape recently enriched with new artificial intelligence. However, we still find it confusing to navigate our existing social environment and understand each other clearly on different levels such as cultural, emotional, intellectual, and interpersonal. Through the works exhibited by Cheung Kong School of Art and Design, students are trying to communicate ideas of multiple understandings and misunderstandings, subtle and alternative meanings, and how that can affect our social and emotional realities. As artists and descendants of the Bauhaus, we recognize that our role is changing. We no longer believe in the heroic genius of the master who forms the world in a state of intuition. Embedding and feedback reveal that responsible action requires diverse cognitive variations that involve the counterpart in a performative way.

HKU Showcase
HKU University of the Arts Utrecht
HKU Showcase is a mini showcase of upcoming talents from the HKU University of the Arts Utrecht. The focus for this showcase is on three diverse works in the field of “playful intervention.” The HKU Expertise Centre for Creative Technology has curated this mini showcase.

Ars Electronica Inspired by Bruegel
Delegation of Flanders (NL) / Kunsthistorisches Museum Wien (AT)
(Deutsch) 2019 jährt sich der Todestag von Pieter Bruegel d. Ä., dem herausragenden Maler der niederländischen Renaissance, zum 450. Mal. Anlässlich dieses Jubiläums zeigen die Delegation von Flandern, das Kunsthistorische Museum Wien und die Ars Electronica beeindruckende Gigapixelbilder seiner berühmtesten Werke.