S>A<S
Bill (BiCheng) Zhou (CN)

This artwork investigates the interactivity between living organisms and electronic sound / vision systems in the form of a social drama between three ant colonies. How could some simple units work together to show the complexity of ant behavior? How could electronic systems be integrated into living ant colonies? How could humans sense this complexity?

Portraits
Nobuyuki Osaki (JP)

Meditating about myself and others. About memory and perception. About the reality of all of us, living in the information society. And also meditating about politics, society and unpredictable disasters, about our future. The more I think about it, the more “this world” is flooded with vagueness and uncertainties.

Holy Hydra
Raumteiler Linz Kulturverein – Amanda Augustin (AT), Lorena Höllrigl (AT)

With contemporary dance performances, electronic music, interactive light installations and room-filling projections, the Urfahr parish church will be enchanted for two days and appear in a completely different light. The interplay of theory and practice will redefine sacred space and put it on an equal footing with urban space with a symposium of a special kind.

U >< N<>I<<T>> A
STATION ROSE (AT)

#Urbana Natura in_hancing_The_Augmented & vice versa is an augmented audio-visual installation, an “Out of Nature into Urban Augmented Space & Back again” exhibition. The ensemble of nature, urban and augmented spaces shows the already existing deep interweaving of these seemingly independent levels and forms of life.

Bodiject-oriented
Kenri Kodaka (JP)

Bodiject-oriented is a media installation designed to give viewers an experience of “bodiject” (body as object). In this work, a single double-sided mirror vertically divides a flat display into two left and right planes; the body-image plane and the object-image plane.

Noise Eater
Bill (BiCheng) Zhou (CN)

Noise Eater is a kinetic art piece exploring the poetics of noise electronics and the human condition. The installation allows the participants as well as the art piece itself to consume noise, generate noise and provide an aesthetic experiment consisting of electronics, exploring concepts of humanity and nature.

Resolution of landscape
Tsutomu Yamamoto (JP)

Resolution of Landscape is a work of mixed reality. Viewers can experience two spaces between the exhibition space and a landscape movie shown on the iPad. Through this experience, the viewer draws a space in their own mind. That experience expresses spatial sense and contemporary realism in virtual space.

Liminal Beings
Eva Papamargariti (GR)

Liminal Beings explores the concept of “automaton” and the different anthropomorphic forms and functions embedded within its ontology.

DM 1.0
DTG (JP)

Image analysis by deep learning has improved AI drastically, but the AI does not yet understand the meaning of “cat.” DM 1.0 is an interactive drawing machine, and the intention is to experiment with an abstract concept (this time a circle) that people have. Humans draw through rotational movement of their joints, and the drawing process of DM 1.0 is a combination of two linear motions. This work will make us aware of the difference between human physicality and machine drawing.

Swipe
Bérénice Serra (FR)

Swype is a virtual keyboard, developed for touchscreen smartphones and tablets, that allows the user to write by sliding his finger from the first to the last letter of a word. Using a predictive text system, this keyboard can achieve a writing speed of 50 words per minute. The Swipe project proposes a translation app that highlights a link between writing speed and the enrichment of language through graphic writing, by recording the signs generated with the Swype keyboard. Each word then produces a new sign.