Virus Buster Offline – The marvels of Code Violet
Gluccie Collaborations (JP)

The scene of *Virus Buster Offline* takes place in Japan in the near future. Through an avatar, people can dive into the Internet world, which has been infected by a brutal computer virus, Code Violet, which must be defeated by the players. The aim of this project is to allow participants to increase their physical activity by using elements of gamification. Participants wear an activity meter to collect points. With continuous participation, points accumulate and characters in the game evolve. This device art work combines the fields of medicine and art.

It started with Cassette Culture!
Wolfgang Dorninger (AT)

At this year's Ars Electronica Festival, Wolfgang Dorninger will setup a sound installation based on tape loops, self-soldered autogenerative music machines, synthetic bird sounds and algorithmic sound creations which will be amplified with tactile speakers, horns and subwoofers to celebrate the 40th anniversary of Ars Electronica.

Che si può fare
Monica Vlad (RO), Johanna Falkinger (AT)

The theme of this performance is based on feelings of melancholy, sadness, fear of loss, meditation and anger and how music can be used in any way to express and release these emotions.

Symmetry
Lee Sooyeun (KR)

An animation that considers the reflections of the media façade in the Danube. Simple shapes, sinus waves, mandala patterns that double in the water.

Natural History of the Enigma, Plantimal #4
Eduardo Kac (BR/US)

The central work in the Natural History of the Enigma series is a plantimal, a new lifeform the artist created and that he calls “Edunia,” a genetically engineered flower that is a hybrid of himself and Petunia. The Edunia expresses his DNA exclusively in its red veins.

Tape
Kudo Mayuko (JP)

In Tape, the AEC is transformed into an oversized, sparkling ribbon-wrapped box. If you point an AR-app on it, the ribbon disengages and opens a gate that reveals the content: fleeing color dots, which slowly form figures that rise from an intangible, all-energy world into our reality.

The Society of Stools [16]
Takeshi Ozu (JP), Aki Yamada (JP)

In many crowded urban places, such as train stations, you often find yourself in a weird situation: everyone around you is at your arms’ reach, yet they are strangers. *The Society of Stools [16]* is a flock of sixteen stools that move autonomously. The chairs escape and try to keep away from surrounding objects, including people. During this immersive experience, you may feel like you are one of them, or just feel isolated, since they are not willing to let you get closer.

Knotting the Memory // Encoding the Khipu_
Patricia Cadavid H. (CO)

This performance wants to pay homage to the Khipu, reusing it as an instrument for interaction and generation of experimental live sound and video. The artist will be a contemporary *khipukamayuq* (Khipu knotter) who seeks to encode the interrupted legacy of this ancestral practice through the knots. With each knot made, an audiovisual composition is constructed that yearns to vindicate the memory and indigenous resistance of the native peoples of the Andes. Triality is an unconventional exploration of VR technologies that challenges the limits of our perception.

Nord Süd
Moritz Laumert (DE)

Nord Süd deals with two important non-representational painters: Josef Albers and Günther Fruhtrunk. Both have great art-historical relevance and are points of reference to consumer culture and design alike. Fruhtrunk designed the plastic bag for Aldi-Nord, which irrevocably connects him to the brand. Albers’ famous painting, “Homage to the Square,” has surprising parallels to the Aldi-Süd or Hofer logo. Both of the painting-inspired graphics are processed and animated on the façade.

Overloading / Overloaded: Touch Me Softly
Yve Oh (CN)

The Ars Electronica Center itself is being expanded to include touch-sensitive sensors which will be transformed into an interactive installation. Several sensor-points placed on different positions on the façade invite visitors to touch, caress, scratch, strike and hit the building. Touch, in turn, creates wave animations that spread across the building. Overloading the sensors (eg. hard knocking) causes the whole façade to crash.