JUSA_HTL. A 3D Computer Game.
Sarah Reischenbock, Julia Schober (AT)

The 3D comuter game JUSA-HTL aims to help students get started in their new school. The task of the player is to collect the signposts integrated in the game in the form of orange cubes, which guide them through the HTL.

VALIS
Digital Research Unit in Art and Design at the Esad Saint-Étienne/Ensba Lyon

For this first presentation in the framework of Ars Electronica, we chose to explore concepts of “science-fiction,” considered as a domain that provides forms but also imaginary elements to be renewed. The exhibition presented here is therefore a first approach which summons various references to fields such as archeology, music, robotics or video games, passing through several experiments with media (code, 3D, sound, performance, deep learning …). VALIS “Vast Living Intelligent System” is a reference to the late work of Philip K. Dick.

The Great Pyramid in 3D, From the BBC Series Ancient Invisible Cities
BBC Studios (UK), ScanLab Projects (UK)

The Great Pyramid in 3D, From the BBC Series Ancient Invisible Cities explores possibilities of virtual archaeology by scanning and digitally rebuilding historical architecture – in this case, the Great Pyramid of Giza. In this unique form of presentation, visitors can choose between different paths to explore the ancient structure, moving interactively in a 3D environment with stereoscopic 360° video at 12K resolution. The experience is enhanced by a specially created soundtrack and live expert commentary.

Immersify: Immersive Ambisonic Audio
Maciej Glowiak (PL), Maciej Jaskiewicz (PL), Leszek Nowak (PL), Wojciech Raszewski (PL), Jan Skorupa (PL), Eryk Skotarczak (PL)

Experimental ambisonic space combined with VR: The installation is built of 24 independent loudspeakers, which come together to create a sphere. Visitors have the opportunity to stand in the center of the area, wear VR goggles and take part in two different music sessions.

Content One Campus – Network Intelligence
Organized by Ministry of Culture, Sports and Tourism of the Republic of Korea (MCST) and Korea Creative Content Agency (KOCCA) (KR)

With its disruptive AI, robot, data, 3D, and VR technologies, the Fourth Industrial Revolution has triggered a fundamental change in the way we live, work and relate to one another. The speed and breadth of the economic, political, social, and cultural changes produced by technology are literally beyond our comprehension. It is time to think, act, and collaborate to bring about new methodologies for the coming age. What, then, will be the best strategic approach? What manners of collaboration are necessary? How can we educate our talented creators?

Singing Sand 2.0
Tadej Droljc (SI)

Singing Sand 2.0 is the newest iteration of Tadej Droljc’s experimentations with abstract stereographic 3D computer graphics, rendered in 8K for the first time. The piece is an immersive, audiovisual experiment in which the movement of particles is sonified in real-time, affecting the color- and soundscape that envelopes the audience.