Art & D Lab : Significant Other
Jonas Lund (SE) x Televic (BE)

The artist Jonas Lund collaborated with the Belgian telecommunication company Televic in the framework of Gluon’s Art & D Labs. He realized the work Significant Other, an intelligent, networked sculptural display installed in two locations in Belgium and Bulgaria. Descending from the ceiling, two cameras and flat-screens are programmed to read the “emotional state” of each person crossing their pathway.

Define Sentience
MA Interactive Technologies of Performative and Media Arts, CINETic (The International Center for Research and Education in Innovative Creative Technologies), University of Theatre and Film “I.L. Caragiale,” Bucharest, Romania.

Define Sentience explores the impact of technological advancement on human emotions and social interactions. The project is the result of research conducted at the International Center for Research and Education in Innovative Creative Technologies (CINETic) in Bucharest. CINETic’s mission is to develop knowledge and to innovate at the international level in the fields of performing arts and film, as well as in the fields that lead to their growth and transformation. The knowledge acquired in theatre and film is expanded through research within interdisciplinary projects that bring together art, science and technology.

The Golden Age
Xintong Wang (CN)

The project aims to build a path for audiences to explore and understand empathy, both how it is designed and misused. The uncanny valley shows that to a certain extent, the more humanoid the form of a machine is, the more empathetic a human is.

DEEP FEELING – An Interactive Utopia
Dominik Einfalt, Noah von Stietencron, Class of Graphic Design, Prof. Oliver Kartak (AT), University of Applied Arts Vienna (AT)

Deep Feeling lets artificial intelligence experience human affection to enable the growth of a social, feeling and loving AI. This prototype of a computer input device is equipped with sensors that transmit human touch to the AI.

PRESSURE
Julian Pixel Schmiederer (AT), Gregor Franz (AT), Johannes Rass (AT), Lara Rabitsch (AT)

The movie is a mirror of modern society where uniqueness is demonized, where striving for freedom is something uncommon and where chasing your dreams is not cool anymore. In a society like this it´s hard for people to identify themselves, because we are taught not to be different. We are always trying to push our psychological limits to the edge, just to do what others think is good for us. The film is dealing with these issues and looks at them from an artistic perspective.

Sonar Flux
Kaoru Tashiro (JP), Monocolor (AT)

A Real-Time Generative Installation Piano Performance

I, HUMAN
SAINT MACHINE (RO)

I, HUMAN uses empathy as content to influence the feeding conditions of microorganisms, and light as content carrier. Developed around the idea of interconnectivity, it analyzes how individual interactions can produce collective outcomes at different scales. I, HUMAN is testing new models of synergistic behavior mediated by technology in an attempt to identify coherence patterns, a metaphor for our evolution as a species, which may depend on our capacity to empathize.

Wind Charm
Liu Zhicheng (CN)

What were the earliest musical Instruments of mankind? How did humanity start enjoying music? This work attempts to transform emotions into simple signals produced by blowing air on bottlenecks, which is directly controlled by brain waves. Like the hand of a pioneer musician, the users explore the boundary between sound and emotion with their brain waves.

Gluttonous Snake
Jin Ni (CN), Huang Mingyuan (CN), Zhengren Chen (CN)

Our emotions can be conveyed through expressions and have the power to influence people around us. How do different emotions affect each other when they are together? Will happiness and sorrow counterbalance? Does anger cause a butterfly effect? Which kind of emotion will make the snake grow stronger rather than kill it? The answer is simple, happiness. We are generating emojis based on facial expressions. Different emojis have different powers. Try to keep growing the snake with happiness.