instrument

Trax - Intuitive Music Making
Michael Lachower (IL), Gal Levy (IL)
The Trax platform consists of tangible game-tracks, notes & instruments as well as an on screen game. The game-tracks are physical representations of musical bars on which the users place musical instruments and notes that are played out in a loop.

50 shades of forest
Afra Sonmez (TR)
A textile as an electronic instrument: the artist specifically for this performance created a flexible and modular interface of electronic textile consisting mainly of snap fasteners to make all parts freely movable.

Bunko Gakki
Maywa Denki (JP)
Bunko Gakki is a musical instrument that is the same size as a Japanese paperback (A5 size). The user can easily carry it. It has a modular structure that fits into a bookshelf.

Knotting the Memory // Encoding the Khipu_
Patricia Cadavid H. (CO)
This performance wants to pay homage to the Khipu, reusing it as an instrument for interaction and generation of experimental live sound and video. The artist will be a contemporary *khipukamayuq* (Khipu knotter) who seeks to encode the interrupted legacy of this ancestral practice through the knots. With each knot made, an audiovisual composition is constructed that yearns to vindicate the memory and indigenous resistance of the native peoples of the Andes. Triality is an unconventional exploration of VR technologies that challenges the limits of our perception.

INSTRUMENT SEMATARY
Lia Mice (AU)
INSTRUMENT SEMATARY is an interactive sonic sculpture created from broken, pre-owned classical instruments that have been brought back to life with a new digital identity. Inspired by Stephen King's Pet Sematary in which deceased animals return to life with unfamiliar, evil personalities, this work explores the environmental choices of musicians and instrument designers, and our responsibilities to preserve historical hand-crafted musical instruments that are becoming increasingly out of fashion in a digital age.

last breath
Dmitry Morozov / ::vtol:: (RU)
last breath is a ritual instrument of dying that can be played with when the artist no longer has the strength to use any other instrument. Until the last breath.

GRAND JEU 2
Wolfgang Mitterer (AT)
Electronics are operated live and represent a second organ with multiple possibilities when coupled with a keyboard and controllers. This results in a massive expansion of sound in every direction, from Baroque to Bruckner, and beyond.

A-MINT
Alex Braga (IT)
There is nothing simpler yet more complex than a human being. The challenge of Alex Braga is to create a new and organic kind of sound with the aid of a revolutionary new instrument called A-MINT. It is an adaptive artificial intelligence working in real-time for the artist and enabling any musician to explore infinite creativity.

TORSO #1
Peter Kutin (AT)
TORSO #1 is a sound sculpture that is visually reminiscent of a klopotec. This windmill-like wooden construction serves as a scarecrow in vineyards as it mechanically generates sounds and vibrations. Here, an electro-acoustic system of four 100 V loudspeakers rotates at different speeds, generating feedback patterns and modulating sound signals and the spatial sound itself. The targeted acceleration and deceleration of the rotating of the four-voice system serves as the central compositional means for the 35-minute piece – the sculpture becomes an abstract, audiovisual instrument. Warning: The stroboscope-like visual stimuli can cause physical discomfort (dizziness, nausea, etc.) or epileptic seizures in susceptible individuals.