Cat: Collaborating with a Neural Network
Rachel Smith (UK)

This work is a conversation between Rachel Smith (human) and cifar10_cnn.py (artificial neural network). In order to communicate successfully, they must speak the same language. The method of communication is a human/machine compromise; a hand-painted grid of pixels. The human must automate and restrict herself, the network must cope with human error and bodily forms.

Community Parcours: Farsi

This tour will take you through the POSTCITY free of charge in Farsi language.

Community Parcours: Russian

This tour will take you through the POSTCITY free of charge in Russian language.

Community Parcours: Turkish

This tour will take you through the POSTCITY free of charge in Turkish language.

Institute for Inconspicuous Languages: Reading Lips
Špela Petrič (SI)

The Institute for Inconspicuous Languages presents an attempt at comprehending plant life by employing both artificial and natural intelligence to interpret the utterances of thousands of microscopic mouthlets speckled on the underside of each plant leaf. Experience the premonition of an interspecies communication to come.

Script for Basic Human Encounter
Maria McLean (IT), Eva Weber (DE)

A script can be a work instruction, a sequence of orders or a screenplay. The term also occurs in engineering and programming language. In the year 2019, we already seem to isolate ourselves from our surroundings and fellow human beings through and behind technology.

Lichtzeichen
Lars Schrodberger (DE)

Language is the key to human communication. Ever since the invention of letterpress and book printing, humans have been fascinated by type and language. However, the written language has lost its magic over the years. That’s why I want to bring back life to the magic and mysticism of type and language. In order to achieve this, I created a machine for translating and interpreting written words, texts or single letters into emotional and abstract light signals.

nimiia cétiï
Jenna Sutela (FI)

The project uses an AI as a medium to channel messages from Bacillus subtilis nattō, an extremophilic, probiotic bacterium and a possible Martian.

FUNGUAGE ROOM
Koichi Araake (JP), Eiji Iwata (JP), Michinari Kono (JP), Norio Sasaki (JP), Asa Ichinozuka (JP), BANDAI NAMCO Research Inc. (JP), Hakuhodo Inc. (JP), Ars Electronica Futurelab (AT)

How could a language between humans and objects look like? Maye like FUNGAUGE - a new form of language enabling humans and non-living material to communicate more effectively with each other. BANDAI NAMCO Group, a globally leading entertainment company, and Hakuhodo have been researching this question since 2017, together with the Ars Electronica Futurelab, building on the idea that FUN could be a universal language that transcends cultural boundaries. The current research progress and background is shown in a FUNGUAGE ROOM, where the new language is installed in a real-life environment.

FUNGUAGE - the FUN spirit in the future
Panel Discussion

What is the future of playfulness? How can we work on this future in the present, in the midst of our current societies? At the Panel Discussion FUNGUAGE - the FUN spirit in the future, these questions will be examined, using the example of a shared research project between BANDAI NAMCO Research Inc., Hakuhodo and the Ars Electronica Futurelab - FUNGUAGE. FUNGUAGE is a new form of language that enables humans and non-living material to communicate more effectively, creating a speculative scenario that uses FUN as a universal language, transcending cultural boundaries.