TRANSCODE!

50 shades of forest
Afra Sonmez (TR)
A textile as an electronic instrument: the artist specifically for this performance created a flexible and modular interface of electronic textile consisting mainly of snap fasteners to make all parts freely movable.

Che si può fare
Monica Vlad (RO), Johanna Falkinger (AT)
The theme of this performance is based on feelings of melancholy, sadness, fear of loss, meditation and anger and how music can be used in any way to express and release these emotions.

Knotting the Memory // Encoding the Khipu_
Patricia Cadavid H. (CO)
This performance wants to pay homage to the Khipu, reusing it as an instrument for interaction and generation of experimental live sound and video. The artist will be a contemporary *khipukamayuq* (Khipu knotter) who seeks to encode the interrupted legacy of this ancestral practice through the knots. With each knot made, an audiovisual composition is constructed that yearns to vindicate the memory and indigenous resistance of the native peoples of the Andes. Triality is an unconventional exploration of VR technologies that challenges the limits of our perception.

Triality
Julia Del Rio (ES), Jeon Hess (KR), Sergio Lecuona (ES), Matthias Schäfer (DE), Qian Ye (CN), Julian Reil (AT), Kevan Croton (US), Jürgen Ropp (AT), Tamiko Thiel (US), Stefanie Brayer (AT), Fabian Pointecker (AT), Markus Maureder (AT), Peter Haas (AT), Horst Grobner (AT), Oscar Ablinger (AT), Dominik Heigl (AT), Christoph Muellner (AT), Elias Wipfler (AT), Christoph Anthes (AT/DE)
In a mysterious laboratory, three participants have to synchronize to solve pending tasks. Each player perceives only one sense of the same virtual character and controls it: touch, hearing and sight. To solve the problems, the players must work together as one unit to gain a complete understanding of what is happening in the virtual world. Triality is an unconventional exploration of VR technologies that challenges the limits of our perception.

VR in Wonderland#1
Bàlint Budai (HU), Maša Jazbec (SLO), Aleksandra Mitic (SR), Jürgen Ropp (AT), Vanessa Vozzo (IT), Martìn Nadal (ES)
With the help of VR tools and devices for consumers integrated into our VR in Wonderland#1 system, the perception of the body of the participants in another room can be directed to a new perspective. Consequently, the VR in Wonderland#1 research setting actually makes it possible to manipulate the participants’ physical perception through self-localization. The natural view of the participants is replaced by the vision of a small robotic device running in an abstract city labyrinth model. While wearing head mounted displays and looking around, users can observe themselves from the perspective of the third person from below and above, leading to confusion about self-localization. This is a common approach where bodily illusions influence bodily self-awareness.

SELLOUT
Onur Olgaç (TR)
SELLOUT is a real-time game for two players. It is designed around the concept and dynamics of the Prisoner’s Dilemma. Whether the players will cooperate with each other or sell the other one out is the core mechanic behind each round.

The Generative Adversarial Network
Wesley Lee Yang (BR)
Democratization of technology and information has not been the means of liberation and empowerment as it could have been. As described and discussed by the Frankfurt School of Critical Theory, these developments have been co-opted to become mostly a means of commercial exploitation. These manipulation processes have moved from mass media to the internet and to the smart devices that are pervasive in our lives. Even when we don’t want them, it is impractical to function in society without owning and operating them. Adding insult to injury, not only are we exchanging our privacy, freedom and the health of our planet to devices that bring us convenience and comfort, but also doing it to have access to useless features, many of which create new problems for us—so that we will need or want the next “innovation.”

Insert & Play
Jeon Hess (KR)
*Insert & Play* is a microwave that functions as a moving image projector to provide a viable media player. While the project is a celebration of technology and industrial progress, it is also a reminder of nostalgic actions; insert and play—a ritual between man and machine on the verge of extinction.

Sausageface
Isabella Auer (AT)
*Sausageface* is fun, annoying, catchy, maybe also a subtle critic on ideals of beauty, consumer society and politics, but it’s definitely a “valid form of abstraction,” as Erwin Wurm once said in an Interview.

Meanwhile In China
Yang Mu & Sai Bao – Matthias Schäfer (DE), Sofia Braga (IT)
Douyin 抖音, internationally known as TikTok, has become one of the world’s most successful apps and a leading platform for creating and sharing short videos. It was developed by Beijingbased Bytedance and is one of the few apps that has been successful outside the big firewall. To comply with Chinese law, Douyin is a completely independent app from TikTok. Although the user interface and logo look the same, the content is completely different and not accessible in the international version. The goal of this work is to explore and analyze this vast digital ecosystem from different perspectives: screenshots capture a moment in a rapidly changing environment, determined by Douyin’s artificially intelligent recommendation algorithm. These found images are then decontextualized without change to give visitors space and opportunity to think about them and gain insights into a delimited platform and its algorithms used to show you the most engaging content.