microplastic_hyperobject
Maria Degand (FR/DE), Leon-Etienne Kühr (DE)

Numbers and graphs are the essence of most scientific papers. They try to describe the world, facts, and problems. Microplastics are one of these problems. This artistic research is an example of how people can literally be put in these graphs. It looks at the real problem particle in this particle system. The design of experimental research is set up to simulate the experience of the hyperobject in virtual reality. Experiments on the scale in virtual reality and about connections in virtual space.

YAIR – Your Art is Reality

YAIR seeks to preserve digital cultural heritage, standardize ownership and provide free public access to digital artworks. From video & photography to VR & AR, YAIR is working across all digital media, building a secure, convenient, standardized and tokenized ecosystem for the digital arts on a blockchain infrastructure.

Content One Campus – Network Intelligence
Organized by Ministry of Culture, Sports and Tourism of the Republic of Korea (MCST) and Korea Creative Content Agency (KOCCA) (KR)

With its disruptive AI, robot, data, 3D, and VR technologies, the Fourth Industrial Revolution has triggered a fundamental change in the way we live, work and relate to one another. The speed and breadth of the economic, political, social, and cultural changes produced by technology are literally beyond our comprehension. It is time to think, act, and collaborate to bring about new methodologies for the coming age. What, then, will be the best strategic approach? What manners of collaboration are necessary? How can we educate our talented creators?

Emergence
Universal Everything (GB)

Emergence is an open-world environment and crowd performance. The virtual reality installation expresses the primal human desire to maintain individual identity while being part of a crowd. As the user navigates a crowd of thousands, shafts of light beckon them closer. As they touch the light, the environment responds in real time, continually challenging the user's perception. In this installation, Universal Everything experiments with software-based improvisation and custom-coded crowd simulations.

CyberRäuber Workshop
Björn Lengers (DE), Marcel Karnapke (DE)

Since 2016, Marcel Karnapke and Björn Lengers have worked together as CyberRäuber, bringing theatre into VR and VR into theatre. They do artistic research into new narratives, virtual stages, recorded and real-time acting on stage and VR. Their work is shown as repertoire pieces at several theatres and international festivals. In addition to showing their first interactive VR opera “Fragments | a digital Freischütz,” the CyberRäuber give a hands-on workshop with exclusive insights into VR theatre.