(In)tangible Future(s) - Museum of Artifacts or Practices?
Jasmin Fischbacher (AT), Margarita Köhl (AT)
This workshop addresses the question of which developmental paths can be identified that might bring us closer to this utopia. We start with an audio walk that will immerse us in a future scenario, from which we move back to the present. We collect, deconstruct and reorganize objects in the surroundings, assessing what we would like to take with us into the future museum.
Marilena Tumler (AT)
Planet A is gone, and with it the remnants of its history. So how can we make the history of Planet A tangible independently of time and place? In the interdisciplinary project Digital In&Out historians, designers, artists, game designers and museum educators focus on that question.
Mapping Complex System Dynamics
Magdalena Haidacher (AT)
By exploring a multidimensional interactive space, the connections between the SDGs and political decision-makers are made visible and virtually tangible. In this project, the non-existent implementation of the SDGs on Planet A is presented. Analysis of Planet A’s failures is important because the past must be viewed as a teacher for the present and the future of Planet B.
Sensory Archeology Tour
David Altweger (AT/ UK), Magdalena Haidacher (AT), Margarita Köhl (AT), Florian Ramsebner (AT), Kenji Araki (AT/JP)
This project adopts the Situationist concept of psychogeography as a radical political strategy which has the potential to transform our experience in public space. The mapping of the emotional impact gives insights into the power dynamics epitomized in the seemingly neutral built environment.
Miguel Santos (PT), Margarita Köhl (AT)
A written correspondence about the meaning of empathy in diverse contexts (socio-political, technological, philosophical, ecological) forms the starting point of a collaborative narrative that slowly evolves and encourages interspecies dialogue: In this eco-empathic experiment the emerging text will used as a source to be interpreted by two or three or more inhabitants – raising the question of whether all this is somehow different versions of the same lack of empathy.