How might an installation engage not with humans directly, but with their minds? AUTOPOIESIS offers an experience that defies easy interpretation, oscillating between activation and deceleration. It utilizes our sensory system, converting light and sound into neurophysiological processes, exploring how audio-visual stimuli affect the brain.
Prometheus Firebringer is a lecture-performance about generative AI, technology and power. On the performance side, the predictive text model GPT-4 generates speculative versions of the lost final play of Aeschylus’ Prometheia trilogy. Each night, a chorus of AI-generated Greek masks performs a new iteration. On the lecture side, Dorsen delivers a talk made up entirely…
Echinoidea Future – Adriatic Sensing explores the biogeological and morphological conditions impacting the sea urchin habitat. Anthropogenic liquid waste threatens their environment, leading to low oxygen levels in seawater. The study focuses on dissolved oxygen flux in coastal areas, revealing pollution’s profound impact on biodiversity. The ongoing dialogue prompts reflection on oceanic changes, transcending ecological…
Korallysis is a hybrid organism made up of technological devices and coral colonies that coexist in a mutualistic relationship. It is formed from ceramic segments, based on a geometry that allows it to adapt to the seabed. Its structure creates an ideal habitat for the development of coral communities, as a refuge for fish in…
Calculating Empires is a large-scale visual manifesto by Kate Crawford and Vladan Joler that critically engages with the relationship between technology and power over five centuries. By merging research and design, science and art, Joler and Crawford go beyond the current spectacles of artificial intelligence to ask how we got here—and consider where we might…
Arts at CERN is the arts program of CERN, the European Laboratory for Particle Physics in Geneva, Switzerland. Since 2012, when the first artist in residence arrived, we invite artists to experience how physicists and engineers use the world’s largest and most complex scientific instruments to explore the big questions about the Universe. Arts at…
Broken Spectre (2022) is a disquieting portrait of willful environmental catastrophe along the Trans-Amazonian Highway told through a kaleidoscope of scientific, cultural, historic, socio-political, activist, and anthropological filters. This dream-like immersive video forms an extensive record of widespread yet unseen fronts of deforestation and industrialized ecocide in the Amazon Basin, unveiled using a range of…
Pollinator Pathmaker is an artwork for pollinators, planted and cared for by humans. Created by Alexandra Daisy Ginsberg in response to human-made ecological damage, the work is a one-of-a-kind experiment in interspecies art.
Between the Lines is an innovative project that aims to weave the personal experiences of individuals subjected to the UK border regime back into the systems that govern them. By combining traditional administrative tools of pen and paper with cutting-edge DNA data storage technology, the project infiltrates the bureaucratic systems of the UK Border Regime.
Child of Now is a mixed-reality artwork that calls on citizens to co-create, shape, and nurture an indigenized, sustainable, and fairer vision of the next century for an imagined child born in 2023. Experienced as an immersive tactile audio-visual installation, Child of Now invites visitors to enter the Aboriginal concept of the ‘everywhen,’ a place…
CLIMAVORE explores how to eat as humans change climates (UNSDG 13). As spring, summer, autumn, and winter are increasingly fuzzy, it focuses on new seasons of polluted oceans, soil exhaustion, and drought. CLIMAVORE protects and improves soil and water environments, advancing citizen’s right to food through regenerative food systems that cultivate habitats (UNSDG 11).
After my artistic research PhD on psychosis simulation with art and tech, I worked on finding a pattern in the long-ignored subjective data of lived experiencers’ voices. My investigation into their stories has led to a radical artistic research theory, method + new VR psychosis simulation experience to help change our understanding of psychosis. Simplicity…