Hideaki Ogawa

Managing Director / Artistic Director

Photo: vog.photo

“Kunst ist ein Katalysator für die Gestaltung einer besseren zukünftigen Gesellschaft.”

Hideaki Ogawa (JP/AT) ist ein kreativer Katalysator, Künstler, Pädagoge, Kurator und Forscher auf den Gebieten der Kunst, Technologie und Gesellschaft. Er ist derzeit Co-Director des Ars Electronica Futurelab und Director von Ars Electronica Japan.

Sein spezieller Forschungsschwerpunkt ist Art Thinking, zudem hat er zahlreiche Innovationsprojekte in den Bereichen Kunst und Wissenschaft, Kunst und Industrie sowie Kunst und Gesellschaft durchgeführt. Neben der künstlerischen Innovationsforschung hat er internationale Projekte für Festivals, Exportprogramme wie Ars Electronica in the Knowledge Capital, School of the Future mit Tokyo Midtown und das Ars Electronica Center in Linz realisiert.

Hideaki Ogawa ist darüber hinaus Teil und künstlerischer Leiter der Medienkünstlergruppe h.o. Er sucht nach witzigen neuen Ideen als Antwort auf den aktuellen gesellschaftlichen Kontext und schafft künstlerische Ausdrucksformen, die mit der Geschwindigkeit des technologischen Fortschritts Schritt halten.

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Publikationen

Tell me your story, robot: introducing an android as fiction character leads to higher perceived usefulness and adoption intention. Martina Mara, Markus Appel, Hideaki Ogawa, Christopher Lindinger, Emiko Ogawa, Hiroshi Ishiguro, Kohei Ogawa. HRI ’13: Proceedings of the 8th ACM/IEEE international conference on Human-robot interaction. Publisher: IEEE Press. March 2013

Participatory art cards & archive system for public exhibition: a case study through ars wild card. Hideaki Ogawa, Emiko Ogawa, Manuela Naveau, Christopher Lindinger, Roland Haring, Matthew Gardiner, Martina Mara, Horst Hörtner. MM ’12: Proceedings of the 20th ACM international conference on Multimedia, Publisher: ACM. October 2012

Shadowgram: a case study for social fabrication through interactive fabrication in public spaces. Hideaki Ogawa, Martina Mara, Christopher Lindinger, Matthew Gardiner, Roland Haring, David Stolarsky, Emiko Ogawa, Horst Hörtner. TEI ’12: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction, Publisher: ACM. February 2012

SWITCH: case study of an edutainment kit for experience design in everyday life. Matthew Gardiner, Hideaki Ogawa, Christopher Lindinger, Roland Haring, Emiko Ogawa, My Trinh Gardiner,Martina Mara, Horst Hörtner. TEI ’12: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction. Publisher: ACM. February 2012

Social brainstorming via interactive fabrication. Matthew Gardiner, Christopher Lindinger, Roland Haring, Horst Hörtner, Hideaki Ogawa, Emiko Ogawa. ACE ’11: Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology. Publisher: ACM. November 2011

The city at hand: media installations as urban information systems. Roland Haring, Hideaki Ogawa, Christopher Lindinger, Horst Hörtner, Shervin Afshar, David Stolarsky. NordiCHI ’10: Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries. Publisher: ACM. October 2010

Introducing the FabLab as interactive exhibition space. Irene Posch, Hideaki Ogawa, Christopher Lindinger, Roland Haring, Horst Hörtner. IDC ’10: Proceedings of the 9th International Conference on Interaction Design and Children. Publisher: ACM. June 2010

TextDraw: a prototype for gestural typesetting. Travis Kirton, Pamela L. Jennings, Hideaki Ogawa. TEI ’10: Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction. Publisher: ACM. January 2010

Social bits: toward artistic expression powered by small information generated by daily lives of people. Hideaki Ogawa, Jayme Cochrane, Mahir M. Yavuz, Emiko Ogawa, Junichi Yura, Taizo Zushi. TEI ’11: Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction. Publisher: ACM. January 2010

PINS: a prototype model towards thedefinition of surface games. Travis Kirton, Hideaki Ogawa, Christa Sommerer, Laurent Mignonneau. October 2008 MM ’08: Proceedings of the 16th ACM international conference on Multimedia. Publisher: ACM

Making new learning environment in zoo by adopting mobile devices. Yutaro Ohashi, Hideaki Ogawa, Makoto Arisawa. MobileHCI ’08: Proceedings of the 10th international conference on Human computer interaction with mobile devices and services. Publisher: ACM. September 2008

objSampler: A Ubiquitous Logging Tool for Recording Encounters with Real World Objects Jun’ichi Yura, Hideaki Ogawa, Taizo Zushi, Jin Nakazawa, Hideyuki Tokuda. RTCSA ’06: Proceedings of the 12th IEEE International Conference on Embedded and Real-Time Computing Systems and Applications. Publisher: IEEE Computer Society. August 2006

SmallConnection: designing of tangible communication media over networks. Hideaki Ogawa, Noriaki Ando, Satoshi Onodera. MULTIMEDIA ’05: Proceedings of the 13th annual ACM international conference on Multimedia, Publisher: ACM. November 2005