The theme of Gulliver’s World is the relationship between virtual and material realities, and the reality that’s constructed by combining these two components.
In the beginning, there was Humphrey — a mechatronic device that worked in conjunction with a pair of data glasses to simulate flight in a 3-D environment. This installation in the Ars Electronica Center has been a smash hit with visitors since the museum opened, having replaced almost all the exhibits on display there at…
Mixed Reality Installation with visitors as live-projected 3D-avatars.
INSTAR was a unique new approach to navigation systems (for instance, in autos) that went beyond conventional two-dimensional visualizations and utilized augmented reality.
The ARSBOX is a PC-based, stereographic, multimedia presentation unit. It has been designed as a form of cross-media infrastructure making it possible to present, develop and manipulate a broad spectrum of media contents.
Virtual reality simulator for a continuous casting plant for industrial steel processing. The project is part of the Ars Electronica Futurelab’s long-standing and successful collaboration with voest alpine Industrieanlagenbau.
The CAVE project by Peter Kogler originated within the framework of the Artist-in-Residence Program.
A prototype of a turbine designed by the firm MCE was visualized in the CAVE at the Ars Electronica Center. The application is an early example of industrial simulation in the CAVE environment.