Horst Hörtner

  • Gullivers World

    Gullivers World

    The theme of Gulliver’s World is the relationship between virtual and material realities, and the reality that’s constructed by combining these two components.

  • Humphrey II

    Humphrey II

    In the beginning, there was Humphrey — a mechatronic device that worked in conjunction with a pair of data glasses to simulate flight in a 3-D environment. This installation in the Ars Electronica Center has been a smash hit with visitors since the museum opened, having replaced almost all the exhibits on display there at…

  • Gulliver’s Box

    Gulliver’s Box

    Mixed Reality Installation with visitors as live-projected 3D-avatars.

  • INSTAR

    INSTAR

    Information and Navigation Systems Through Augmented Reality

    INSTAR was a unique new approach to navigation systems (for instance, in autos) that went beyond conventional two-dimensional visualizations and utilized augmented reality.

  • ARSBOX

    ARSBOX

    The ARSBOX is a PC-based, stereographic, multimedia presentation unit. It has been designed as a form of cross-media infrastructure making it possible to present, develop and manipulate a broad spectrum of media contents.

  • VAI Training Simulator

    VAI Training Simulator

    Virtual reality simulator for a continuous casting plant for industrial steel processing. The project is part of the Ars Electronica Futurelab’s long-standing and successful collaboration with voest alpine Industrieanlagenbau.

  • CAVE project by Peter Kogler

    CAVE project by Peter Kogler

    The CAVE project by Peter Kogler originated within the framework of the Artist-in-Residence Program.

  • MCE Turbine

    MCE Turbine

    A prototype of a turbine designed by the firm MCE was visualized in the CAVE at the Ars Electronica Center. The application is an early example of industrial simulation in the CAVE environment.