Interactive Art

  • pharus

    pharus

    Das Tracking System pharus wurde im Ars Electronica Futurelab von Forscher und Künstler Otto Naderer entwickelt, um einer beliebig großen Gruppe von Personen in nahezu jeder Umgebung Interaktionsmöglichkeiten zu bieten.

  • Spaxels

    Spaxels

    Drone shows and swarm art performances

    Im September 2012 wurde am Linzer Donauufer ein neues Medium geboren: Der weltweit erste groß angelegte Outdoor-Formationsdrohnenflug erleuchtete den Nachthimmel als Teil und Herzstück des Open-Air-Musikfestivals Klangwolke.

  • ZeitRaum

    ZeitRaum

    ZeitRaum (“TimeSpace”) is an interactive art installation the Ars Electronica Futurelab designed for the new terminal at Vienna International Airport. It creates real-time interpretations of arriving and departing flights.

  • Papyrate’s Island

    Papyrate’s Island

    “Papyrate’s Island” is a multi-user interactive narrative on the Deep Space platform that was developed in collaboration with the Media Interaction Lab in Hagenberg. Technically speaking, “Papyrate’s Island” is a cross between a VR environment and a nonlinear animation film.

  • City Puzzle

    City Puzzle

    An interactive simulation environment visualized technological approaches that city planners and architects of the future would be working with. This installation was an expanded spin-off of “Gulliver’s World,” the Ars Electronica Center’s mixed reality environment, and used a simple urban planning model as an example illustrating concrete application possibilities. Visitors could manipulate the various scenarios…

  • Humphrey II

    Humphrey II

    In the beginning, there was Humphrey — a mechatronic device that worked in conjunction with a pair of data glasses to simulate flight in a 3-D environment. This installation in the Ars Electronica Center has been a smash hit with visitors since the museum opened, having replaced almost all the exhibits on display there at…

  • World Skin by Maurice Benayoun

    World Skin by Maurice Benayoun

    “World Skin” by Maurice Benayoun was an interactive CAVE installation that took visitors on a “photo safari” into a land of warfare. It received the Golden Nica Prize for Interactive Art at the 1998 Prix Ars Electronica.

  • Humphrey I

    Humphrey I

    Humphrey was no conventional flight simulator. It was a special construction that let users fly through virtual worlds. Unlike conventional flight simulators that simulate „flying a vehicle“, “Humphrey” simulated the flying itself… free as a bird, a Superman or Supergirl.