After growing up in inner Mongolia, I embraced the nomadic spirit and cosmic nomadism by living in various countries. By converting data from the James Webb space telescope into audible waves and blending them with ancient nomadic chants, viewers can experience a sensory journey that connects them with the universe through organic sounds.
Ephemera is an interactive installation addressing linguistic taboos. Using a surreal “virus” as an AI embodiment of banned words, we employ generative models for visuals and large language models for communication.
DanceYipékda is a transformative project that integrates AI technology with traditional Uyghur Atlas fabric to preserve heritage inclusively. The exhibit features 3D-printed sculptures adorned with vibrant colors and intricate designs, inviting tactile engagement.
The ReGen Lab merges 3D modeling and VR technology to resurrect endangered flora from Shanghai and its environs. Participants navigate digital replicas of these plants, uncovering their intricate structures and reproductive mechanisms.
The Garden of Cytological Delights reinterprets Bosch’s The Garden of Earthly Delights within a cellular paradigm. Each cell manifests as a unique entity with its own morphology, essence and purpose.
The Cell Snake is an amalgamation of AR and interactive sculpture. This installation provides a realm where participants interact with life’s codifiers —proteins and “Cell Snakes.”
Neo-Photoelectricism stands at the confluence of physics, technology, and artistic disciplines, compelling participants to engage in a phenomenological exploration of photons. This exploration underscores the latent power of individual agency and its cascading implications for societal metamorphosis, revealing the interconnectedness of scientific phenomena and human experience.
Negative Shanshui presents an interactive art experience that merges ecological concerns with Eastern aesthetics, resulting in a disturbing reflection of the environmental crisis. Through AI imaginary synthesis, the participant distorts the idealized landscape (Shanshui), gradually revealing a wasteland.
ArtEO bringt Künstler*innen mit Daten, Expert*innen und Wissenschaftler*innen zusammen, um die Geschichte der Erde durch Kunst zu erzählen: das Unsichtbare zu spüren, das Unbekannte zu fühlen. Tauchen Sie in sonifizierte Bilder aus der Erdbeobachtung ein und wechseln Sie ihre Perspektive von Daten hin zu ätherischen Kompositionen.
Dieses Projekt fasst die tiefgründigen Untersuchungen, Studien und Restaurierungsarbeiten zusammen, die für die Erhaltung von Vittore Carpaccios Meistergemälde Junger Ritter in einer Landschaft (ca. 1505) durchgeführt wurden, das sich in der Sammlung des Museo Nacional Thyssen-Bornemisza befindet.
The Materialised Temporality of Dust is an immersive VR experience that uses dust as a material device to explore temporality and investigate the past and future from a microbial perspective. It invites audiences to engage with the notion of the pluriverse, a world of many worlds.
Sioscadh is a sonic knowledge system built on onomatopoeia, non-verbal sounds, eco-acoustic recordings and the Freesoound database. It is an ongoing collaboration between plants, humans and machines. All sounds heard during the performances are drawn from an improvisation between a collection of plants, machines, human voices and the Freesound API.