The work arose from the problem of having unrealistically high expectations of myself when it came to the perfection of a work of art. To compensate, I chose techniques where I could not influence the outcome as much as I would have liked (pottery, drawing, and for the first time 3D-modeling and -painting).
What is falling in love, and how does one experience it? The documentary thoroughly explores the multifaceted theme of falling in love, shedding light on various realities through the perspectives of its protagonists.
The video installation a² addresses physical and psychological expectations placed on people socialized as men. The artist assumes the role of a man under pressure, symbolized by a self-optimization coach. This tension leads to an endless „optimization loop,“ a constant interplay between food, sport and the pressure to live up to the image of the…
A spatial view of the economy. A cinematic essay about places of production and services in forestry and heavy industry, tourism, and transport and the underlying infrastructures that cross our everyday spatial life and yet remain mostly hidden.
postCITYlife is a tongue-in-cheek interpretation of current education and construction policy processes in Linz. The short film, created with the help of generative AI systems, uses surreal sequences to tell the fictional story of the founding of the postUNI on the site of the former postal distribution center at Linz’s main train station.
AI-supported tools enable rapid production of market-friendly illustrations – also in the architecture and construction industry. BAUBONANZA beta generates architectural renderings from hand-drawn sketches. The juxtaposition of human-made input with AI-generated results encourages reflection on one’s own perception of architecture.
morphological imag(in)ing is an interactive multimedia video and sound installation featuring four printed medical images taken of the artist’s chest, mapped projections and manipulated sounds of the MRI machine used to take the images. Both sound and mapped video interactively change in relation to bodily movements of visitors captured through a mounted camera.
In-circle Series challenges participants to reflect on inclusivity and accessibility on the internet. The project features two interactive websites built on Ethereum smart contracts, blending internet interaction, blockchain technology, creative writing, interactive poems and physical installations.
The project delineates a feedback loop between the earliest and the latest machines considered computers, activated by a human medium as a necessary gear. The algorithm perpetually generates maps and delivers weaving instructions with text, and binary codes. They are translated onto the weavings by a human loom operator, who redraws the globe as an after-work…
This mixed-media artwork is a critical exploration in mystic fabulation, and a critique of the contemporary health and wellness industry. It combines living biology, sound art, artificial intelligence tools and critical design. At its core, the work is an artist-crafted spirulina farm, where an algae culture is grown to the vibrations of artificially-generated Gregorian chant…
Black Box ist ein iteratives Projekt, das spezielle Synthesizer-Hardware und das Programmieren von Videospielen verbindet. Die Spielkomponente reagiert dynamisch auf die Audioausgabe eines lichtgesteuerten Granularsynthesizers, der durch einen optischen Sequencer aktiviert wird. Die Spielmechanik und der narrative Bogen der Serie erkunden Knappheit, Arbeit und Automatisierung durch visuelle Manifestationen von Hierarchie und Ausbeutung.
Research by the Textiles Circularity Centre reveals that linking human well-being with material flow contributes to reducing textile consumption. Visitors will experience a multisensory VR simulation of the future High Street and will use a special keyboard to express their well-being.
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