I Bet I Love My Garden
Naufal Abshar (ID)

The young and talented Indonesian artist Naufal Abshar longs for the return of greenery to the city it has been replaced by the concrete jungle. He projects his interpretation of the ideal Jakarta from his imaginary gardens artworks.

Meet the Makers
FNDMT (PT)

Let us introduce you to Porto, a city of makers. Artists, creators, artisans and technologists will give you an insight into their work and creative spaces in this video series.

In the Name of the Leaf
Prison Art Programs, Angki Purbandono (founder) (ID)

Angki Purbandono speaks to how diversity of human characters can be reflected on leaves, an inspiration struck upon while spending time in Indonesian prison, because of cannabis. Purbarndono was “saved” by art, and created the Prison Art Program.

Supraspectives
Quadrature (DE)

Audiovisual installation, developed with local (citizen) science and astronomy community during an Art-and-Science Residency at the Medialab of Tabakalera, Spain.

Tabakalera San Sebastian and Ars Electronica Linz
Tabakalera (ES)

Tabakalera is celebrating together with Ars Electronica its 5 years celebration. This installation will be the centerpiece of the program to celebrate the fifth anniversary, during the weekend of Sept. 11 and 12.

A Face or a Factory: Holey Surface
Aljaž Rudolf, Eva Smrekar (SI)

A Face or a Factory is a family, a corporation and a laboratory of faces, masks and new identities. By creating new personae based on harvesting DNA material and a 3D scan of each individual seller ― who in turn is offered a seat in the company, along with a specific share of its assets― the project aims to modulate different heteronyms ―their biographies, professions and precise function― in contemporary corporative capitalism.

Seoul Garden Exhibition

Seoul Garden is an exhibition space built in Mozilla Hub, which a foreign artist acting as a reporter has constructed into a 3D gallery documenting her exploration of Seoul's urban garden.

Two Hands Performance

Two Hands is a combination of Korean traditional shamanism and contemporary media performance, raising the question of whether future technology can dominate the human mind and soul. Alluding to Roy Ascott's Technoetic Arts, which talks about the connection between technology and spiritual means, Two Hands focuses on the spiritual experience that will present a new possibility to expand the limits of technology.

MoneyLab#8 | Minting a Fair Society
MoneyLab

MoneyLab explores the imaginaries of artists, researchers, activists and geeks in search of other possible economies, and urgently interrogates a different financial discourse. Can we use technology critically to support alternative values of cooperation and “commoning” in a world dominated by individualism and competition?

Termination Shock (The Ends of Everythings)
Andy Gracie (UK/ES)

Termination Shock (The Ends of Everythings) is a triptych project building on parallel obsessions with cosmology and post-apocalyptic scenarios. As a reaction to current disaster rhetoric, the artist foregrounds the unavoidable and inescapable apocalypse of the absolute end. By studying the evolution of the Sun, the gravitational dynamics of our galaxies and the influence of dark matter, this project moves towards the end-of-the-Universe phenomenon known as "heat death".

EXSOMNIUM
Danny Bazo (US), Marko Peljhan (SI/US), Karl Yerkes (US)

From 2013 to 2016, Marko Peljhan, Karl Yerkes and Danny (Daniel) Bazo developed the SOMNIUM project, dedicated to the research and representation of exoplanetary worlds in our galaxy. The work was the result of a three year research residence at the SETI Institute. EXSOMNIUM is its evolved computational continuation.

#festivalstories
Lennard Barth (AT), Celine Fahrngruber (AT), Samuel Gerersdorfer (AT), Joshua Haiden (AT), Elias Illig (AT), Sophie Kaufmann (AT), Irina Pitterle (AT) Xaver Quintus (AT)

Junge Filmemacher*innen, junge Talente, Young Professionals sind aufgefordert, Minidokumentarfilme zu drehen, die ihre Perspektiven und Eindrücke von den Themen des Festivals festhalten. Anstelle einer allgemeinen Festivaldokumentation werden acht Kurzgeschichten produziert, die verschiedene Slots und Protagonist*innen enthalten.

robodrum

Das Projekt robodrum ist ein Roboter-Setup, das aus vier mit Trommeln ausgestatteten KUKA-Roboterarmen besteht. Es geht nicht darum, eine menschliche Leistung exakt nachzubilden oder besser oder schneller als ein Mensch zu sein. Stattdessen handelt es sich um ein algorithmisches System, das es den Besucher*innen ermöglicht, akustische Spuren zu hinterlassen.

3D–Tour: Experience the Art Collection Deutsche Telekom in Nîmes and in Budapest
Deutsche Telekom AG, Bonn (DE)

A 3D tour of an exhibition can never convey the sensual presence and aesthetic power of its works of art. The physical presence in a real exhibition space, the complexity of looking and the experiencing the environment, cannot yet be conveyed through digital technology. Such a tour, however, can be an essential tool in documenting past events, and it serve as an additional platform for mediating content.

ANYWHERE

During the Ars Electronica Festival visitors in Linz will be transported virtually to Luxembourg to explore the exhibition ANYWHERE by Mary-Audrey Ramirez in Esch-Belval. Through an interactive multimedia experience and real-life online game, the Festival public will be able to discover sections of a retired blast furnace at the site of a former steel plant in Esch

Ricercar: An AI-Based Music Companion
Ali Nikrang (AT)

Ricercar ist ein interaktives KI-basiertes Musikkompositionssystem, das von Ali Nikrang am Ars Electronica Futurelab entwickelt wird.

Rebecca Merlic - The City as a House
VENT gallery (AT)

Vast amounts of pictures, sounds, videos and 3D scans are organized as environments in Rebecca Merlic’s The City as a House, in form of an interactive visual novel. A work about the experiment of a white European 30-year-old heterosexual human living in Tokyo without inhabiting a private apartment over a period of time. A speculative exploration of the possibilities of abolishing known forms of habitation.

How Machines See Music
Ali Nikrang (AT)

Diese Installation visualisiert einige Aspekte des Innenlebens eines ‘Deep Neural Network’ für eine Musikkomposition namens Ricercar, die im Ars Electronica Futurelab entwickelt wird.

Somnium
Ali Nikrang (AT), Martin Honzik (AT), Alexander Wöran (AT)

Somnium ist eine Installation, die mit dem Ambiente des atemberaubenden Ortes am TNF-Turm der JKU und Hymnen spielt, einer musikalischen Form, die speziell der Anbetung oder des Gebets dient.

Pluvial
Kerstin Ergenzinger (DE)

Die sono-taktile Architektur Pluvial folgt der assoziativen und physikalischen Qualität des Regenrauschens.