Climate emergency in Vorarlberg: a trip to the exhibition "Global Shift - Die Welt im Wandel" in Bregenz

The climate emergency in Vorarlberg, declared in 2019, not only addresses politics, but also the art and cultural scene have to make a contribution against global warming. The exhibition "Global Shift – Die Welt im Wandel (engl.: Global Shift - The World in Transition)" includes various interactive and participatory stations. These stations observe, document and comment on the traces left using our natural resources.

Cinematic Rendering – Dissecting Theatre of the Future
Prim. Univ.-Prof. Dr. Franz Fellner (DE), Dr. Klaus Engel (DE)

Considering how computer tomography (CT) makes it possible to peer inside the human body without resorting to a scalpel is actually quite fascinating in its own right, but the app “Cinematic Rendering” at the Deep Space 8K takes the teaching of the anatomy of the human body to the next level.

FOR FOREST - The Unending Attraction of Nature in DEEP SPACE 8K
Gernot Paulus (AT), Klaus Littmann (CH), Philipp Zebedin (AT), Günter Koren (AT), Roland Haring (AT), Roland Aigner (AT), Ulf Scherling (AT), Karl-Heinrich Anders (DE)

FOR FOREST by Klaus Littmann was a temporary art intervention of a real forest at the soccer stadium in Klagenfurt gaining worldwide attention. This art intervention in fall 2019 not only created the largest of its kind in public space in Austria, but also a unique scientific laboratory in the context of forestry, surveying and digital transformation. The “Making of” this unique collaboration from the artistic and scientific point of view is for the first time presented in Deep Space 8K at the Ars Electronica Festival 2020.

Opera @ Deep Space 8K
Erick Oh (KR/US)

Opera is a cycle of a five-minute animation created by the prize-winning filmmaker and artist Erick Oh.

Solar Walk @ Deep Space 8K
Réka Bucsi

Solar Walk, by the Hungarian animation artist Réka Bucsi, is a symphony between humans, animals, creatures, and inanimate and unknown objects.

Electronic Theatre @ Deep Space 8K

Since 1987, the Electronic Theatre has compiled a large number of submissions from all over the world, providing an up-to-the-minute survey of animation art in the context of technology and society. It impressively illustrates the dynamic development of artistic computer animation over the past three decades as well as the expansive growth of various fringe areas. A glance at the works selected this year shows a broad range, from animation in the context of performance and installations to real-time animation and multifaceted, subject-based discussions.

Deepandemia
Peter Freudling (AT), Nicolas Naveau (FR/AT), Johannes Pöll (AT), Julian Zauner (AT)

Inspired by the recent coronavirus pandemic, Deepandemia aims to visualize (and gamify) the consequences of actions like physical distancing, quarantine or wearing a mask. The project team’s hope is to encourage the visitors to think, discuss and take action in the real world, since this kind of threat will most probably remain with us for a while.

Lost in Resolution – 16K Video and 3D Audio Playback for Large-Screen Immersive Spaces
Spin Digital Video Technologies GmbH (DE), Poznan Supercomputing and Networking Center (PL), Ars Electronica Futurelab (AT)

An introduction about the Immersify project and the work performed on tools, content, and spaces for immersive media. Including a presentation highlighting the requirements and potential of a new generation of immersive and interactive media applications that combine very high resolution video with 3D audio. A content showcase including three content pieces that feature 16K 360° video with 3D audio based on ambisonics and user interaction presented at the Deep Space 8K.