ONLINE GALLERY - 360° Garden View

This an online panorama gallery showcasing nearly 20 sights in our campus. NTHU has plenty of lakes and forests which constitute a big and beautiful garden. NTHU has a wide range of academic fields, converging creativities in science, technology, humanity and art.

Immersify: The Translucent St. Stephen’s Cathedral – Artist Presentation
ScanLAB Projects (UK), RIEGL Laser Measurement Systems (AT), Dombauhütte St. Stephan zu Wien (AT), Ars Electronica Futurelab (AT)

The Translucent St. Stephen’s Cathedral invites Deep Space 8K visitors to an interactive 3D-journey through high-resolution 360° images of the Viennese St. Stephen’s Cathedral. The images, consisting of more than 21 billion laser points, together make up the multiple layers of transparency of the beautiful sacred building.

Join our VR guided tours to Leonardo da Vinci's studio

Explore Leonardo da Vinci’s studio, see artefacts from his time that capture some of the doubts we assume he had about his life and work, and learn about the concept of "doubt" during the renaissance.

[Alien] Star Dust: Signal to Noise – guided networked meditation
Victoria Vesna with Paul Geluso, Rhiannon Catalyst, John Brumley, Ivana Dama, Clinton Van Arman

[Alien] refers to looking up into outer space for star dust and then turning our gaze back down to earth, extending the idea that everything is interconnected, flowing, flying, and mixing around our planet and beyond.

Creative Harmony
Julien Lomet (FR), Bastien Daniel (FR), Timothée Durgeaud (FR), Johan Julien (FR), Pierre Huyghe (FR), Ronan Gaugne (FR), Valérie Gouranton (FR), Joël Laurent (FR), Bruno Bossis (FR)

Creative Harmony is a networked virtual reality artwork, inviting spectators from different cities to co-create a virtual environment in real time through gestures. With motion capture, each participant is led to create the landscape of a marine universe, to find a connection with nature. Through letting go, music and virtual dancers, spectators will be able to express themselves with their bodies and connect with each other to evolve the world in which they find themselves immersed.

Acquired Immunity. Beyond Cultivamos Cultura

Virtual tours of the natural and social landscape around Cultivamos Cultura.

Cooperative Aesthetics
Students of the University of Art and Design Linz (AT)

For the third time, the Time-Based and Interactive Media Art department of the University of Art and Design Linz will be presenting 13 new projects on Cooperative Aesthetics in the Deep Space 8k as part of the Ars Electronica Festival. The works were created as part of the course “AEC Deep Space” under the direction of Prof. Gerhard Funk and assistant Prof. Holunder Heiss and enable the visitors to have a common audiovisual aesthetic experience. The interaction between all users, their communication and collaboration are essential.

CURATORIAL A(I)GENTS
metaLAB (at) HARVARD

Eight experiments in the computational curation of collections - Curatorial A(i)gents consists in eight machine-learning-based experiments in and around museum collections and data sets developed by members and affiliates of metaLAB (at) Harvard, an idea foundry, knowledge-design lab, and production studio experimenting in the networked arts and humanities.

DARV_ Abandoned Land
Lee Jung In (KR/AT) Mihaela Kavdanska (BG/RO/AT) Violeta Ivanova (BG/AT) Florian Weinrich (AT)

DARV_ Abandoned Land is an intermedia dance performance which sprouts connections between analog and digital. The performers interact with large-scale objects and video projections, resembling the endless migration from one world to another in search for the better. The DARV team and eight dancers perform in various locations in Austria, South Korea and Bulgaria, guiding the audience through dystopian realities and abandoned sites. Drained-off utopias, failed social mechanisms and ideologies are embodied, explored and ultimately abandoned.

Virtual Anatomy – Preview of the JKU MedSPACE
Interactive multisensory environment, 2020

The Johannes Kepler University Linz (JKU) is currently constructing a modern, future-oriented multi-purpose learning space at the JKU Faculty of Medicine’s new medical education and research building. Scheduled to open in 2021, the space will not only be used as a virtual lecture hall for anatomy courses, but will also provide live surgery broadcasts from operating rooms to improve student education and post-graduate educational courses.

CyberArts 2020 Interactive Art + Tour

The curators of OK im OÖ Kulturquartier guide you the Interactive Art + highlight of CyberArts 2020.

CyberArts 2020 Tour

The curators of OK im OÖ Kulturquartier guide you this year's CyberArts 2020. The OK im OÖ Kulturquartier has been presenting the CyberArts exhibition since 1998.

The City as a House – A speculative exploration of the possibilities of abolishing known forms of habitation
Rebecca Merlic (HR)

Vast amounts of pictures, sounds, videos and 3D scans are organized as environments in Rebecca Merlic’s The City as a House, in form of an interactive visual novel. A work about the experiment of a white European 30-year-old heterosexual human living in Tokyo without inhabiting a private apartment over a period of time. A speculative exploration of the possibilities of abolishing known forms of habitation.

Award Ceremony Interactive Art +

The Golden Nica and the Awards of Distinction winners of the Interactive Art + category are introducing their projects and receive their certificates in the virtual space.

Best Practices for the Conservation of Media Art from an Artist's Perspective
Rafael Lozano-Hemmer (MX/CA)

Talk - For the past five years, media artist Rafael Lozano-Hemmer has been developing a system of procedures to help his studio deal with the maintenance of hundreds of computerized artworks that are in collections around the world. In this talk, Rafael will go over the main methods to accomplish this, in the hope that other artists will adopt them and create realistic expectations for potential collectors.

Prix Forum Digital Communities
What is a community for you and how do you try to leverage communities to drive social change?

The Prix Forum is a platform for sharing cutting-edge art forms and their role in society through talks and discussions by this year's Prix Ars Electronica winning artists and the jury.

Rio Verde
Cherish Marquez (US)

Rio Verde is a socially conscious video game by Cherish Marquez that explores the healing powers of the desert, as well as themes such as Latinx iconography and mental wellness.

TOC ONE
Moritz Simon Geist (DE)

The Music Robotic System TOC ONE explores the sound properties of physical objects. It can be used to squeeze sound and rhythms out of almost everything - from music instruments like drums to experimental materials like metal sheets, household items or old car parts. The robotic actuators are mounted on clamps, to be attached in a free manner to surfaces, objects and instruments. The robotic actuators are controlled with standard music systems like Ableton Live or a keyboard.

Prix Forum Interactive Art +
What is “+” of Interactive Art in the Age of Uncertainty?

The Prix Forum is a platform for sharing cutting-edge art forms and their role in society through talks and discussions by this year's Prix Ars Electronica winning artists and the jury.

Crosser & LaMigra
Rafael Fajardo (US)

Crosser & La Migra are two video games that represent opposite perspectives on the dynamics at the US-Mexico border, rendered as early arcade graphics and presented as a diptych. Artist and designer Rafael Fajardo is the founding director of SWEAT, a loose collaborative that makes socially conscious video games in order to explore the poetics of interactivity, critique and deploy electronic media, and comment on cultural realities.