Linz

Oceans in Transformation
Territorial Agency – John Palmesino and Ann-Sofi Rönnskog (INT)
Oceans in Transformation investigates the impact of human activity on the world ocean. The global ocean is changing its circulations, energies, interactions, and ecologies. It is the most dynamic and sensitive component of our living planet. The ocean is in a new phase of its dynamic history, shaped by intensifications of the impact of human activities on planetary systems—the Anthropocene.

See me, feel me, touch me ... hear me & heal me ...
Hana Zeqa, Laura Thaçi, Elisabeth Mirnig & Werner Jauk (2021)

Ejercicios de aridez | Aridity Exercises
Celeste Rojas Mugica (CL/AR)
Ejercicios de aridez (Aridity Exercises), a project developed between 2017 and 2021, is focused on the image of a 2 kilometer long "corvo" knife, a historic emblem of the Chilean Armed Forces, meticulously drawn with chalk on the surface of the Atacama Desert, the driest place on earth. There is no certainty as to the drawing’s authorship, though the image demonstrates intent, and the persistence of the physical territory where it’s etched.

Cypress Trees, a beginning
Anna Ridler (UK), Caroline Sinders (US)
How can AI help us to face the climate crisis and other entwined challenges? This machine-learning-generated moving image piece gives insights into the complexity of data sets and raises questions about deforestation and the politics of climate change, memory and loss. Anna Ridler and Caroline Sinders created a special dataset of the Bald Cypress on the gulf coast of the USA, where both have family ties.

Moon Rabbit
Sarah Petkus (US), Mark J. Koch (US)
In a research and development phase lasting several months, Sarah Petkus and Mark J. Koch attempt to teach a suite of artificial intelligences to recognize familiar shapes and objects in images of star clusters, planetary surfaces, and other celestial bodies.

How to Make an Ocean
Kasia Molga (UK/PL)
Inquiry into the possibility of using human tears to support and nourish basic marine life, the emotional impact of online information technology on our psyche and whether AI can help us embrace loss and grief and shed some tears in return - so that we can contribute to creating new mini-oceans.

Triopic Spectacle
PDNB (Postdigital Neobaroque) (AT/DE/IT/GB)
Triopic Spectacle endeavours to flatten the hierarchies between the real and the potential. It challenges the outmoded, myopic, binary thinking of local/global, 1s/0s, individual/collective, real/virtual, analog/digital, natural/artificial by establishing two-way windows, bridges, interfaces, portals and glitches between three ‘triopic’ domains: ‘real reality’, ‘mixed reality’, ‘virtual reality’.

LUMEN
IP Group (PL): Jakub Lech, Bogumił Misala, Dominika Kluszczyk & Ania Haudek
Lumen is an interactive, site-specific immersive environment, a cognitive experiment in which light beams trigger a series of perceptual illusions. Interactions in this environment question existing spatial rules, eluding attempts at definition and description. The participants of the experiment discover new elements of a disturbing, new environment in isolation and solitude.

Wanderline
h.o (INT)
Wanderline is a project to transform the world’s transportation networks (buses, streetcars, trains, roads, routes, walkways, etc.) into a new musical experience. After having experienced profound isolation and travel restrictions, what kind of journeys will we make when we emerge from this pandemic? Wanderline is a location-based, audiovisual application that allows new travelers to enjoy music which can only be heard in a specific place. Wanderline can be experienced by installing the app on a smartphone and physically traveling along the featured “line” in geographic space.

Codex Virtualis
Interspecifics (INT)
Codex Virtualis is an artistic research framework oriented towards the generation of an evolving taxonomic collection of hybrid bacterial-AI organisms.