Sound Stitcher
Brendan O’Connor (IE)

Sound Stitcher comes in the form of a 100-year-old sewing machine. Although it no longer functions as before, participants can still interact with its variety of controls to design noise instead of cloth.

Rumpus
Angela McArthur (UK)


Rumpus is a cinematic VR film made in collaboration with the BBC. It follows a modern-day Eurydice as she searches in London's clubland underworld for Orpheus. Visually decadent and thematically magical, the film’s imagery is counterpointed with a form of sonic voyeurism and ambiguity in sound-image synchresis.

Rhythm of the Heart
Nicole Robson (UK)

Inspired by artistic activities that bring new life and meaning to everyday objects, Rhythm of the Heart is an interactive installation that repurposes a metronome to move in time with our heartbeat. It reverses our relationship with the object and exacts a kind of revenge as the metronome fights against its pendulum mechanism to swing in time with our internal rhythm.

Machina Incantatii
Anna Nolda Nagele (AT)

The work Machina Incantatii is a wall hanging made of conductive yarns and fabrics that combines physical and representational materials into an interface for a magical ritual. By touching the conductive patches on the cloth, powers assigned to the elements of this world and energies of the universe are called upon to generate new knowledge and meaning.

Keyboard + Mouse
Jack Ratcliffe (UK)

If the medium is the message, then in an age of cyber-bullying, trolls & great political divides, is it time to consider the impact of the interfaces of our online communication? This piece, an interactive keyboard and mouse made using 100% natural wool, invites the audience to experience whether the softening of our hardware could soften our harsh communication edges.

INSTRUMENT SEMATARY
Lia Mice (AU)

INSTRUMENT SEMATARY is an interactive sonic sculpture created from broken, pre-owned classical instruments that have been brought back to life with a new digital identity. Inspired by Stephen King's Pet Sematary in which deceased animals return to life with unfamiliar, evil personalities, this work explores the environmental choices of musicians and instrument designers, and our responsibilities to preserve historical hand-crafted musical instruments that are becoming increasingly out of fashion in a digital age.

Data Dreaming
Andrea Guidi (IT)

Data Dreaming is a multimedia performative installation driving nuanced gestures to create ethereal audio-visual compositions with an interface resembling a household lamp. Rather than addressing functional requirements, the wood pyramidal object invites viewers to explore and compose enchanted sonic textures and fictional visual renderings.

Chowndolo
Giacomo Lepri (IT)

The Chowndolo is an interactive sonic sculpture based on a magnetic pendulum: an oscillating stick whose trajectories are altered by magnets placed underneath the device.


BLOBBOX
Sebastian Löbbers (DE)

Using computers, smartphones and other electronic devices has become a crucial part of daily life. But how do we interact with our devices? How might they become a more intuitive extension of ourselves? BLOBBOX is an attempt to imagine an alternative narrative where hand recognition becomes the predominant interface.

Ολοι
Antonella Nonnis (IT)


Ολοι (pronounced Olly) from the Greek “all” is a tangible sonic interface made in felt and stretch lycra. The idea was that of creating an orchestra where different instruments are activated by pulling the colored stretch lycra. Each instrument plays a different scale of notes. When the lycra strings are pulled together, the sounds form a soothing composition and the users are able to create different harmonies. The work was developed to stimulate social interactions during play time with Ολοι for a group of five minimally to non-verbal children with autism who like music.