The finest in media art. The most important exhibition at every festival is the CyberArts show at the OK Center for Contemporary Art featuring works submitted from all over the world for Prix Ars Electronica prize consideration and singled out for recognition by this year’s juries. This is a comprehensive showcase of excellence and leading indicator of what’s happening in digital art. The theme exhibitions at POSTCITY bring together a wide array of artistic approaches designed to open up diverse perspectives from which to consider this year’s festival theme. The Ars Electronica Center (with extended opening hours throughout the Festival) hosts multiple exhibitions. Linz Art University’s annual Campus show spotlighting outstanding work being done at a selected guest university rounds out the lineup of exhibitions running during the Festival.
Human Limitations – Limited Humanity
The exhibition “Human Limitations – Limited Humanity” revolves around the relationship between humanity and the environment, and our limitations therein. What socio-ethical obligations arise from our present technologies and our ever-increasing interaction with nature?
Experience digital arts! CyberArts presents the most outstanding entries from the Prix Ars Electronica, the international competition of computer art now in its 20th year, at the OK Center of Contemporary Art.
European Platform for Digital Humanism
Can or should there be something like a European way into the digital society, between the “data capitalism” of the IT monopolists and the “data totalitarianism” of the authoritarian regimes? And if so, would such a European “data humanism” also be competitive?
European ARTificial Intelligence Lab
The European ARTificial Intelligence Lab will be bringing AI related scientific and technological topics to general citizens and art audiences in order to contribute to a critical and reflective society. The project will be focusing on aspects beyond the technological and economic horizon to scrutinize cultural, psychological, philosophical and spiritual aspects.
EMAP/EMARE (European Media Art Platform)
The European Media Art Platform (EMAP) annually awards production grants to outstanding European media artists and supports research, production, presentation and distribution of media art in Europe and beyond, aiming to enable European artists to collaborate on projects and create closer bonds.
The Practice of Art and Science
Since the inception of the Ars Electronica Festival in 1979 by artist Hubert Bognermayr, scientist Herbert W. Franke and journalist Hannes Leopoldseder, art and science have always been a focal point of Ars Electronica. The artistic exploration of new applications, is a key factor in the increasingly social dimension of new technologies in order to comprehend how reciprocal human-machine relationships and interactions among individuals and globally networked systems can not only be better understood but, above all, better designed.
The S+T+ARTS = STARTS initiative is a program of the European Commission launched in 2016 to encourage synergies between the arts and technology to support innovation in industry and society. At the festival, Ars Electronica presents the STARTS initiative and a selection of the prizewinning and nominated works of STARTS Prize 2019.
The Gallery Spaces Program, deliberately written in the plural, brings a large number of international galleries and collections with their different positions on digital art to the Ars Electronica Festival. But there is more to it than showing digital artists represented by galleries: it is above all about the changing conditions of creating and marketing art under the impact of digitalization.
Deep Space 8K
The Ars Electronica Center offers its visitors something that cannot be found anywhere else in the world: 16 x 9 meters of wall and another 16 x 9 meters of floor projection, laser tracking and 3D-animations make the Deep Space 8K something very special indeed.
Artificial intelligence versus natural intelligence – what are the differences and what do they have in common? How do machines “think,” how do they learn, and what distinguishes us humans from machines? Artificial intelligence in all its complexity is a central focus of the new Ars Electronica Center; after all, this technology is setting off a revolution that will affect our lives in ways that cannot be overestimated.
Every year since 2002, Ars Electronica and the University of Art and Design Linz have hosted an exhibition by artists associated with an international higher-education institution whose curriculum takes an innovative approach to teaching media art and media culture. Part of Campus’s mission is to enable the presentation of young, local media artists and their work with international exposure.
ARS and the CITY
A retrospective of the activity and impact of Ars Electronica in, with and for Linz: Ars Electronica’s art, media and participation projects in public space – from 1979 to the present day.
ARS on the WIRE
Long before the Internet began to attract widespread attention in the form of the WWW and before a young generation of artists began to critically examine the structures, peculiarities, and future possibilities of this new medium under the term “Net Art,” telecommunications art projects began to take place (from the late 1970s onwards) dealing with global networking. From the outset, Ars Electronica was a venue for this pioneering artistic work.
40 Years Ars Electronica
At the festival, 40 Years Ars Electronica is celebrated in two formats, each presenting a selection of outstanding projects in the history of Ars Electronica. ARS and the CITY displays exceptional works in the public space at the LENTOS museum while ARS on the WIRE shows initiatives in the public digital space at the POSTCITY.
Once again this year, the Ars Electronica Futurelab and its partners show at the “Open Futurelab” which projects and initiatives have been created in the past months in collaboration between industries, education, art, and science. The research and development force behind Ars Electronica sees itself as an atelier and a laboratory at the same time – what exactly this means can be seen at the exhibits, lectures and performances shown in this area.
Device Art 2019
PhD. Program in Empowerment Informatics, University of Tsukuba
Device Art is a new form of art that brings out the essence of technology through new materials and mechatronic devices. This concept challenges the traditional paradigm of art by merging technology, art and design.
Chilean Artists at the Ars Electronica Festival
The Chilean Artists at the Ars Electronica Festival program debuted in 2018 with a successful cooperation between the Ministerio de las Culturas, las Artes y el Patrimonio, the Ministerio de Relaciones Exteriores | Gobierno de Chile and Ars Electronica.
The first "AI x Music Festival", organized by Ars Electronica and the European Commission as part of the STARTS initiative, is dedicated to the encounter between human creativity and technical perfection. From September 6 to 8, 2019, Ars Electronica will be gathering musicians, composers, cultural historians, technologists, scientists and AI developers from all over the world in Linz to discuss the interaction between people and machines through concerts and performances, conferences, workshops and exhibitions.
Presentation: Clinical Applications of Brain Computer Interface Systems
Brain-Computer Interfaces (BCIs) are new technologies that are becoming increasingly popular in medicine. Nowadays, computers and devices can be operated by measuring brain waves. Experience how this technology works and find out what research is currently working on. Erika Mondria, BCI expert at the Ars Electronica Center, will present the functionality of "recoveriX" and "mindBeagle" live.
Like every year at the Ars Electronica Festival, there is a series of exciting Guest Projects taking place at various locations in Linz, ranging from contributions by local art and cultural initiatives to works by artists from all over the world.
Immersify: Immersive Ambisonic Audio
Maciej Glowiak (PL), Maciej Jaskiewicz (PL), Leszek Nowak (PL), Wojciech Raszewski (PL), Jan Skorupa (PL), Eryk Skotarczak (PL)
Experimental ambisonic space combined with VR: The installation is built of 24 independent loudspeakers, which come together to create a sphere. Visitors have the opportunity to stand in the center of the area, wear VR goggles and take part in two different music sessions.
Theatre in the Digital Age
As an artistic platform for creation, innovation and collaboration, the European Theatre Convention initiated the project European Theatre Lab – Drama goes digital in 2016. This year for the third time, Ars Electronica and ETC collaborate in a symposium with discussion, a hands-on VR workshop by the CyberRäuber and their Fragments | a digital Freischütz, a virtual reality opera in four episodes.
Hyundai x ART
Hyundai Motor Company is one of the most committed supporters of contemporary arts and culture globally with various approaches – decade-long partnerships with the National Museum of Modern and Contemporary Art, Korea (MMCA), Tate, the Los Angeles County Museum of Art (LACMA), and partnerships with major art world events including the Biennale of Sydney, Korean Pavilion at the Venice Biennale and collaboration with the global media group Bloomberg, as well as supporting numerous art initiatives and prizes around the globe. Through working with Ars Electronica, Hyundai shares and improves their perspective on society as a place for collaboration and innovation together. In 2018/19, Hyundai and Ars Electronica have jointly curated three exhibitions on the theme of “Future Humanity — Our Shared Planet,” which were shown at the Hyundai Motorstudios in Beijing, Seoul and Moscow. Furthermore, the two partners have successfully collaborated on several projects, all with one common goal: to explore the intersection of art, technology and society.
100 Jahre Bauhaus: We are not alone / Shared Habitats
We are not alone consoles and warns us: it promises an answer from the ecosphere – animals, plants, cosmos, which speak to us in an old-fashioned way – just as it reminds us that we still do not understand enough of this ecosphere, just as we overlook many other humans who do not live in our culture, our sphere of life, or our social class. And it reminds us that the world does not end with the Earth or even our own limited field of vision. At the same time, the title points out that our technologies are not passive tools that we use with our hands. Rather, they have mutated into co-creative teammates who make predictions, take decisions, and not only generate their own suggestions for action but also implement them. We are not alone! As artists and descendants of the Bauhaus, we recognize that our role is changing. We no longer believe in the heroic genius of the master who forms the world in a state of intuition. Embedding and feedback reveal that responsible action requires diverse cognitive variations that involve the counterpart in a performative way.
Nadine Arbeiter (DE), Cordula Ditz (DE), Daniel Egg (AT), Dan Farrimond (UK), Juha van Ingen (FI), Joey Holder (UK), Kathrin Günter (DE), Raquel Meyers (ES), Matthias Moos (CH), Niccolò Moronato (IT), Jarkko Räsänen (FI), Seppo Renvall (FI) and UBERMORGEN (AT/CH/USA)
At the Teletext Hackathon in the POSTCITY, five of the participating artists will create live teletext art, and the public is also cordially invited to get creative on site with teletext software. The resulting artworks can immediately be published and admired in ORF TELETEXT. The teletext exhibition ORF TELETEXT meets art will be shown in a presentation at Deep Space.