JUSA_HTL. A 3D Computer Game.
Sarah Reischenbock, Julia Schober (AT)

The 3D comuter game JUSA-HTL aims to help students get started in their new school. The task of the player is to collect the signposts integrated in the game in the form of orange cubes, which guide them through the HTL.

Sigils
Alix Desaubliaux (FR)

In Sigils, a speculative archeology takes place in an abandoned metal factory. Industrial blueprints gathered on the spot as well as exchanges between engineers and commercials, clients and operators host new fictions where obsolescence sets up a magical dimension. From those clues and artefacts, several videographic and plastic objects are conceived: aluminum sheets laser-engraved with magical inspired drawings, generative sounds made by converting the blueprints into audio specter, and video exploration of the place.

Triality
Julia Del Rio (ES), Jeon Hess (KR), Sergio Lecuona (ES), Matthias Schäfer (DE), Qian Ye (CN), Julian Reil (AT), Kevan Croton (US), Jürgen Ropp (AT), Tamiko Thiel (US), Stefanie Brayer (AT), Fabian Pointecker (AT), Markus Maureder (AT), Peter Haas (AT), Horst Grobner (AT), Oscar Ablinger (AT), Dominik Heigl (AT), Christoph Muellner (AT), Elias Wipfler (AT), Christoph Anthes (AT/DE)

In a mysterious laboratory, three participants have to synchronize to solve pending tasks. Each player perceives only one sense of the same virtual character and controls it: touch, hearing and sight. To solve the problems, the players must work together as one unit to gain a complete understanding of what is happening in the virtual world. Triality is an unconventional exploration of VR technologies that challenges the limits of our perception.

The Seeker
Nye Thompson (UK)

The Seeker is a proto-AI that travels the world virtually looking through compromised surveillance camera eyes and describing its visions. Named for Ptah-Seker, the artist/technologist god of Ancient Egypt, who created the world by speaking the words to describe it, this project looks at how the act of describing the world might establish a whole new worldview for machines and humans alike.

LSI Project
Franz Fischnaller (IT)

LSI is an immersive experimental digital narrative and virtual storytelling in 8K, based on The Last Supper (Italian: L'Ultima Cena), a late 15th century mural painting by Leonardo da Vinci located in the refectory of the Convent of Santa Maria delle Grazie in Milan.

The Great Pyramid in 3D, From the BBC Series Ancient Invisible Cities
BBC Studios (UK), ScanLab Projects (UK)

The Great Pyramid in 3D, From the BBC Series Ancient Invisible Cities explores possibilities of virtual archaeology by scanning and digitally rebuilding historical architecture – in this case, the Great Pyramid of Giza. In this unique form of presentation, visitors can choose between different paths to explore the ancient structure, moving interactively in a 3D environment with stereoscopic 360° video at 12K resolution. The experience is enhanced by a specially created soundtrack and live expert commentary.

Growing Geometries – tattooing mushrooms
Theresa Schubert (DE)

Growing Geometries – tattooing mushrooms explores the morphology of fungi and evolution of geometrical shapes on living and growing membranes.

Stereospacer: Nature Space
Michael Markert (DE)

Explore how virtual insect and physical city sounds mix and discover how this experience changes the perception of the area outside the exhibition space.

ZoomBx: KTV Sessions Vol II.
Rico Graupner (DE)

ZoomBx: KtV Sessions Vol II. focuses on the experimental exploration for real-time-driven composition of public soundscapes. Sound events and movement patterns inside a terrarium are tracked, interpreted, and acoustically applied to a concrete fusion with the outer soundscape. The result is an automated soundscape composition between randomness and determinism, from which questions about the cultural significance of designed sounds and the originality of acoustic phenomena can be deduced.

Liquidus
Roman Divotkey (AT), Nora Loimayr (AT), Christoph Schaufler (AT), Wolfram Weingartner (AT)

*Liquidus* is an interactive, physics-based fluid simulation that turns Deep Space into a playful laboratory to experiment with various properties of liquids and gases. Data for the physics calculations are processed and visualized in real-time and are also utilized to create a soundscape that supports the overall visual experience.