Organic Primitive Bioplastics
Primitive Labs Biodesign (US)

Organic Primitive Bioplastics challenges endless data accumulation and memory by posing an ephemeral paradigm for interacting with objects, driven by organic intelligences. Using a library of biomaterials to give objects a “voice” to communicate, everyday things are transformed into ephemeral information displays that change color, odor, and form in response to fluids.

SLAP – See Like A Pony
Sabine Engelhardt (DE)

With SLAP I want to make robotics not only understandable but truly approachable. Clifford Nass drew the comparison of robots with domesticated animals. They are useful, but also dangerous. But, how do we communicate with animals? Can we feel them? How does it work?

MachinedHuman!
Jaskaran Anand (IN/AT)

MachinedHuman! is a performance-oriented interactive installation that questions the existing. We are presented with an enthroned instance, apparently half human and half machine. The heart of this entity can be controlled by the functions of the mouse. It reacts to the movement of the mouse and the mouse click leads to a search for the essence.

CuGo
Kongpyung Moon (SK), Peng Gao (CHN)

CuGo is a board game where humans interact with modular robots (H-RMR). As a platform for people and robots to collaborate, CuGo not only encourages players to observe and understand how the multi-axis RMR robots behave, but also how they might be utilized. CuGo also opens up questions about the role of humans within environments populated by autonomous agents.

In Rhythmic fragments
Saria Ghaziri (FR/LB), Dalia Todary-Michael (CA/EG)

In Rhythmic Fragments is a biophilic spatial installation that translates mensurated motions into kinetic architectural boundaries. Inspired by the rhythmic flows of energy observed at varied scales in the natural environment, the installation aims to engage our mind with contemplative content to evoke the sense of being mesmerized.

Lumina
Danniella Vizcarra (PER), Claudia Cortes (MEX)

Lumina is an interactive installation that aims to generate a sense of presence by exploring the personal and peripersonal space of the user. The instrument reflects interactive boundaries of light drawn by our bodies. The intensity, color, and shape of the boundary is modified when the user extends or retracts their arms.

Shared Habitats

The exhibition Shared Habitats focuses on the influence of technology on socio-cultural processes through fourteen works of a digital, biological, and interactive nature. The exhibition focuses on the location of organisms in their environment, the effects of humans on their habitats, and the artistic handling of new biomaterials and technologies. Many of the works on display are based on scientific experiments that are analyzed in a cultural context.

I am {Emotion}
Manolis Perrakis (LE) in collaboration with Mathis Antony (CH)

The installation is comprised by a sun lounger bed that the audience can lie on, and receive real-time “psychological” advice. GPT2 in conjunction with tacotron2 and an emotion classification algorithm is used to extract the emotion from the participant’s face and vocalize it into an endless stream of artificial wisdom.

Found Sound Discovery
Robin Weijers (NL), Manolis Perrakis (EL)

Found Sound Discovery explores movement, time and sound. An installation that involves analogue and digital interactions with the world around us. Through sensors and found objects, mechanical and digital interactions create the possibility of discovered sound.

Perception
Cheska Lotherington (UK)

Perception is an experimental light piece that interacts with audience members. A thin rim around the edge of the room on the floor will project the light strips’ color up onto the walls. Three cameras mounted to the ceiling will feed data to the light strips.