Time-based and Interactive Media Arts

Time-based and Interactive Media Arts - Photo: Pauline Hübner

Collection

Time-based and Interactive Media Arts

The Time-Based and Interactive Media program offers students a professional approach to the theory, techniques, and design of digital media, combining two complementary focus areas: time-based media and interactive arts.

  • Apfel / Eat Back

    Lun Raaberg (AT)

    The apple is not a friendly object. When you approach it, it complains, which is rather unusual with apples. The apple: the fruit of knowledge, a symbol of sensual stimulation, the enemy of doctors.

  • chaosscanner

    Janik Valler (DE)

    The installation chaosscanner embodies a robot that analyzes its surrounding spatial infrastructure on multiple levels, purposefully seeking information hidden from human perception.

  • Copper Promises of Immediate Realities

    Max Sabitzer (AT)

    Copper Promises Of Immediate Realities is a short film exploring the landscapes of long-distance relationships in the digital age. The story unfolds entirely through virtual environments, Google Earth imagery and generated mountain ranges.

  • Death gives Life

    Kristina Ontensone (RU)

    I have long thought about the connection between man and nature, and through the project I have expressed my ideas and beliefs. In this sculpture titled Death gives Life, I explore the idea of the body and soul of a person giving life to a tree after death.

  • GREEN

    Mohammad Reza Shirvan (IR)

    GREEN is an interactive video featuring a performer draped in a large green cloth resembling a chador, moving slowly through the city. Filmed in an extreme long shot, it invites viewers to explore the scene via USB joystick.

  • Heast

    Lena Isabella Deisenberger (AT), Francisca Friedrich (AT)

    A portrait of Austria captured with a broken camera, accompanied by an enhanced and AI-generated version of the national anthem.

  • Home portrait

    Oleksandra Fesenko (UA)

    Today’s wars affect not only cities and battlefields, but leave a deep mark on the inner world of those who are forced to leave their homeland. In this context, the native landscape turns into a carrier of cultural code and inner resilience.

  • Intertwined Surfaces

    Noah Berger (DE), Emilia Vogt (DE)

    This work by Emilia Vogt and Noayama (Noah Berger) presents a human-cybernetic organism in dialogue with its inner and outer worlds. A responsive soundscape unfolds—echoing bodily rhythms and the hum of nearby machines.

  • I Say What You Taught Me To Say

    Yu-Ching Chen (TW)

    Set on a fictional planet inhabited by parrots, this animated short follows a humanoid parrot who slowly realizes that everything she says is borrowed, repeated, imposed.

  • LARVA

    Pauline Hübner (AT)

    Birth of vermin. The experimental short film LARVA brings inanimate objects to life under a microscope. Paper, fabric, plastic become insects and worms—both pretty and disgusting.

  • love letters

    Ariathney Coyne (GR)

    love letters is an ever-evolving performance driven by movement, audio-visuals, and language.

  • Memory Game

    Pal Klusacek (AT), Lukas Frühwirth (AT), Arthur Gutmann (AT), Julian Lang (DE), Francisco Valenca Vaz (BR)

    How can popular music, gaming, and subcultural aesthetics question our relation to time and memory? Inspired by Caroline Levine’s ideas on form, rhythm, and time, the piece combines sound, image, and performance.

  • Metally Meadows

    Daniel Hans Walter (AT)

    Meadows made of metal. Cold and stiff. You are not able to stroll around it, you are not able to wave your hand through it and softly feel little blades of grass, no tingling sensation between your toes...

  • MYCELUM

    Johannes Buchwieser (DE)

    MYCELUM was created by scanning electron microscope images of various fungal samples taken in the Ars Electronica Center BioLab.

  • my strange night mare

    Francine Belinga (AT)

    my strange night mare: The Hunting Stand is an interdisciplinary project blending music, video, and text.

  • Paket ist unterwegs

    Elizaveta Belkevich (RU)

    Follow the path of a package through the still and abandoned halls of POSTCITY.

  • Semi-Space

    Lukas Barovič (DE)

    A structure formed out of seven wooden pillars, forming an artistic playground and construction site. This installation becomes a place of exploration in movement and space for one individual to move through.

  • shards of a looking glass

    Egemen Karaaslan (AT), Terēze Zabarovska (LV)

    This installation consists of the video looking glass by artists Terēze Zabarovska and Egemen Karaaslan. The short film was recorded using only reflections, either through windows or mirrors, to create a dreamy, melancholic atmosphere.

  • SoundsLike Joy

    Clara Stuflesser (IT)

    SoundsLike Joy explores the role technology plays in preserving memory, and how it can be a site of resistance in tough times. The project is comprised of a keyboard; on top of each button is a miniature figurine, each one representing a sound which plays once the button is pressed.

  • The Gallery of Context Lost

    Daryna Stohnii (UA)

    An interactive virtual exhibition-game based on the Unity game engine. This work explores the boundaries between game mechanics and exhibition experience.

  • Thinking About Better Endings

    Elena Jäger (DE)

    We rarely think about the end of things—our entire attention is focused on creating or producing something, and then on using or consuming it. This ignorance is the source of many of the problems we face today.

  • transcendent strings

    Maxemilian van der Meer (DE)

    what remains, once you take the strings of a harp away? feeling without touch.

  • [un]forming

    Paria Dayyani (IR), Manuel Gester Suárez (ES), Mobina Vatan Doost (IR)

    I often retrace how I fell at night—back to a time before me, before everything. I keep falling into it, endlessly, tirelessly: skin, blood, light, cracks. Nothing is clear. I cannot stay. Far from myself, watching you.

Hinweis: Das Programm fürs Ars Electronica Festival 2025 ist noch in Arbeit.
Wir sind gerade dabei, alle Informationen für die Website aufzubereiten und planen, in den kommenden Tagen das Programm vollständig online zu stellen – stay tuned!