imprints / Ars Electronica Garden Montreal: Hexagram (CA), photo:


Ars Electronica Garden Montreal: Hexagram (CA)

Hexagram Network Research-Creation

Die Ausstellung des Hexagram Netzwerks im Rahmen des Ars Electronica Festivals zeigt aktuelle Forschungsarbeiten von Mitgliedern des Netzwerks, vor allem von Studierenden. Das Thema imprints ergibt sich aus den künstlerischen, interdisziplinären und kollaborativen Ansätzen, die von Hexagram gefördert werden.

Die Arbeiten befassen sich mit aktuellen Fragen im Zusammenhang mit Ideen von Umwelt, Ort, Territorium und Identität. Sie sind das Ergebnis von Forschungs- und Schaffensprozessen, an denen Künstlerinnen, Wissenschaftlerinnen und Expertinnen aus verschiedenen Fachbereichen beteiligt sind. Die interdisziplinären Co-Creation-Ansätze der Künstlerinnen werden durch Aufenthalte in naturwissenschaftlichen Umgebungen sowie durch die Erforschung naturwissenschaftlicher Techniken, Technologien und Bilder aus Bereichen wie Erd- und Atmosphärenwissenschaften, Biologie, Geologie und Geophysik umgesetzt. Die Beiträger*innen stellen so den Einsatz von Technologien, die traditionell für naturwissenschaftliche Disziplinen entwickelt und von diesen genutzt werden, in den Dienst künstlerischer Schöpfung, kritischer Kommentare und zeitgenössischer Vorstellungen von Wissenschaft und Technologie.

  • Empreintes sonores

    Empreintes sonores

    Victor Drouin-Trempe (CA), Jean-Philippe Côté (CA)

    Empreintes sonores is an interactive installation that looks at the traces we leave in the digital space. The installation uses a hacked voice-activated assistant to record continuously. The captured sounds are triturated, remixed and played back in the environment.

  • Fragments: The Shape of Things

    Fragments: The Shape of Things

    Marc-André Cossette (CA), Alexandre Saunier (FR)-ALMA

    Fragments is an audiovisual performance that explores how automated data processing systems aestheticize human relations and global conflicts. Audiovisual fragments extracted from the news are transformed with electronic instruments, video game engines, photogrammetry and sophisticated AI and A-Life techniques.

  • Groundless


    Marc-André Cossette (CA), Alexandre Saunier (FR)-ALMA and Paloma Leyton (AR)

    Groundless is a video creation that displays weightless bodies moving and morphing to the rhythm of an acoustic music soundtrack. The work brings together an aerial circus artist and two musicians that make use of motion capture, video game engines and spiking neural networks (SNN) to explore the expressive qualities of virtual bodies in suspension.



    Marie-Eve Morissette (CA)

    ON/CONTACT is an interactive installation in the form of a haptic column that the interactor squeezes against their body. It is based on an interaction paradigm that puts the concept of encountering above that of controlling.

  • Partitions itératives

    Partitions itératives

    Guillaume Pascale (FR)

    Partitions itératives is a series of performances consisting of composing music with data streams, generally from outer space objects. These performances offer a sensitive re-reading of scientific data, replaying at the speed of sound a set of data traveling astronomical distances.

  • Slow Track

    Slow Track

    Timothy Thomasson (CA)

    With the intention of questioning the structural and aesthetic nature of the virtual image, Slow Track forgoes the excess, speed, spectacle, surrealism, sci-fi, and fantasy commonly associated with computer-generated imagery.

  • Space Junkies

    Space Junkies

    Alice Jarry (CA), Marie-Pier Boucher (CA), Guillaume Pascale (FR)

    Space Junkies examines how space debris and space goodies can ‘’forensically decode’’ (Schuppli, 2020) the capital and material accumulation of space exploration and its socio-environmental impacts.

  • Symphony of the Stones

    Symphony of the Stones

    Brice Ammar-Khodja (FR)

    Symphony of the Stones is an installation that examines the correlation between the abnormally high presence of heavy metals and magnetic residues in contaminated soils. The project originated from a site-specific study and a series of interventions in a former marshaling yard in Montreal.

  • Texturologie vibratoire

    Texturologie vibratoire

    Max Boutin (FR)

    A skateboarder is like the diamond of a record player, rolling on the textured ground of the city. He follows trajectories from which emanates rhythms and a unique musicality. The urban space is like an immense vinyl record, only asking to be skated, to make a sensitive experience of slide and friction, an experience of…

  • The Architecture of Memories

    The Architecture of Memories

    Mathieu DeBlois (CA)

    Memories, encompassing terrains, spaces, people and emotions, are reinterpreted through 3D scanning to create a Unity-based archive. Inspired by Barthes‘ Atopia (1995) and Debord’s Drift (1956), this VR project employs point cloud images, ambisonic sounds, and melodies to craft a 360° immersive experience within this mnemonic landscape.

  • the dream

    the dream

    Nora Gibson (US)

    the dream transcends boundaries of body and mind, facilitating calm through a bio-reactive feedback system. In this installation, a participant’s theta (brain) waves are captured through a sensor to animate a particle system in real time.

  • The Transhumants 2

    The Transhumants 2

    Guillaume Pascale (FR), Jean Dubois (CA)

    Displayed on five modified miniature screens, this installation examines the enigmatic movements of a wandering community in a desert environment. Inspired by the prospective nature of Harun Farocki’s operative images and the prescient dimension of Mary Shelley’s novel The Last Man (1826), the scene suggests an oscillating impression between the compulsive surveillance of the territory…

  • Transatlantic Visions

    Transatlantic Visions

    Juliette Lusven (FR)

    This installation explores our relationship to the world and technology through the undersea infrastructure of the Internet, evoked as the „backbone“ of our interconnectivity (Starosielski). Like an informational ecosystem, Transatlantic Visions examines this phenomenon of invisibility and circulation from the Atlantic Ocean and the web.

  • Virtual Islands

    Virtual Islands

    Olivia Mc Gilchrist (FR)

    Inspired by the artist’s dual Caribbean and European heritage, Virtual ISLANDs explores the relationship between the experience of virtual immersion and the physicality of being submerged. This multimedia installation includes a 6 degrees of freedom (DOF) VR experience, inviting a reading of “virtual reality” practice as aesthetic / artistic creation.

  • Where does sound go, where does it come from

    Where does sound go, where does it come from

    Sandra Volny (FR)

    While in Coliumo Bay, Chile, investigating different modes of orientation by local fishermen, sound artist Sandra Volny discovered that they were able to navigate the treacherous, dark and foggy conditions of the Pacific coast by relying on sound.


Hexagram ist ein internationales und interdisziplinäres Netzwerk mit Sitz in der Region Québec, Kanada, das sich der forschungsbasierten Kunst widmet und sich mit den Beziehungen zwischen Kunst, Kultur und Technologie befasst. Es umfasst rund 45 Co-Investigator*innen und fast 200 studentische Mitglieder aus verschiedenen künstlerischen Disziplinen, insbesondere aus den Bereichen Living Art, bildende Kunst, Design und Medienkunst, berührt aber auch Disziplinen in den Sozial-, Geistes-, Natur- und Ingenieurwissenschaften.


Max Boutin – Project curation and production manager.
Jason Pomrenski – Hexagram Network Technical Coordinator
Brice Ammar-Khodja – Project Technical Assistant
Mathieu DeBlois – Project Technical Assistant
Manuelle Freire – Hexagram Network General Coordinator
Gaëlle Scali – Hexagram Network Activity Production Coordinator
Agustina Isidori – Photo documentation
Anatole Michaud – Hexagram Network Communication Manager