SH4D0W Immersive AI Experience in the 4D Box (3D Hologram Technology)
The Culture Yard (DK), CLICK (DK)

The immersive experience SH4D0W takes place online in the hologram 4D box. The audience will engage in a live dialogue with a performer and an artificial intelligence about sharing and harvesting memories.

!brute_force: Feeding the Algorithm / AI LAB Journey
Maja Smrekar (SI)

Responding to the coronavirus pandemic, the !brute_force project focuses on the future of market-driven diagnostic wearables and AI-based health monitoring technologies. A human and dog performer climb through an installation of platforms and empty spaces. Both wear Electrocardiograph ECG/EKG diagnostic wearables, used for the medical monitoring of chronic heart and respiratory conditions.

!brute_force: Workflow Reflections – Panel
Speakers: Alen Balja (SI/CH), Martí Sànchez-Fibla (ES), Maja Smrekar (SI), Tina Šolar (SI), Mia Zahariaš (SI), Moderation: Tatiana Kourochkina (RU)

Responding to the coronavirus pandemic, the !brute_force project focuses on the future of market-driven diagnostic wearables and AI-based health monitoring technologies. A human and dog performer climb through an installation of platforms and empty spaces. Both wear Electrocardiograph ECG/EKG diagnostic wearables, used for the medical monitoring of chronic heart and respiratory conditions.

#festivalstories
Lennard Barth (AT), Celine Fahrngruber (AT), Samuel Gerersdorfer (AT), Joshua Haiden (AT), Elias Illig (AT), Sophie Kaufmann (AT), Irina Pitterle (AT) Xaver Quintus (AT)

Junge Filmemacher*innen, junge Talente, Young Professionals sind aufgefordert, Minidokumentarfilme zu drehen, die ihre Perspektiven und Eindrücke von den Themen des Festivals festhalten. Anstelle einer allgemeinen Festivaldokumentation werden acht Kurzgeschichten produziert, die verschiedene Slots und Protagonist*innen enthalten.

From Art to Innovation: Do They Really Need Us?
Gašper Beg (SI), Luka Frelih (SI), Miha Horvat (SI), Janez Janša (SI), Jurij Krpan (SI), Marko Peljhan (SI/US), Irena Pivka (SI), Marko Pritržnik (SI), Peter Purg (SI)

Despite the widely embraced opinion that involving artists and creatives in innovation processes contributes to better results, very few research and development platforms are employing artists or art thinking in their innovation teams. Die talk's participants will discuss the challenges for artists, scientists, engineers and entrepreneurs stemming from essentially non-existing collaborative/open innovations.

Young Animations

Jedes Jahr reichen junge begabte FilmemacherInnen ihre schrägen, subtilen, witzigen, utopischen, kritischen und dystopischen Arbeiten für die Kategorie "u19-create your world" des Prix Ars Electronica, für den Wettbewerb mb21(DE) und den c<19 (HU) ein. Sie zeigen uns ihre starke Vorstellungskraft, ihr tiefes Verständnis für bestimmte Themen, und das alles ausgedrückt mit ihren Fähigkeiten innerhalb eines Mediums.

Rebecca Merlic - The City as a House
VENT gallery (AT)

Vast amounts of pictures, sounds, videos and 3D scans are organized as environments in Rebecca Merlic’s The City as a House, in form of an interactive visual novel. A work about the experiment of a white European 30-year-old heterosexual human living in Tokyo without inhabiting a private apartment over a period of time. A speculative exploration of the possibilities of abolishing known forms of habitation.

Austrian Panorama @ KUNSTKINO

In this program, animated-film directors from Austria look at problems of our time.

Electronic Theatre @ KUNSTKINO

Since 1987, the Electronic Theatre has compiled a large number of submissions from all over the world, providing an up-to-the-minute survey of animation art in the context of technology and society.

Opera @ Deep Space 8K
Erick Oh (KR/US)

Opera ist ein Zyklus einer fünfminütigen Animation, die von dem preisgekrönten Filmemacher und Künstler Erick Oh geschaffen wurde.

Expanded Animation Symposium at UCA

The symposium Synaesthetic Syntax examines the interactions between animation and audio from a scientific perspective. Researchers and artists were asked to submit contributions on the subject of Synaesthetic Syntax: Sounding Animation/Visualising Audio. This scientific/artistic survey is kicked off by the media artist Rose Bond, who offers insights into her artistic work in public spaces, followed by panel discussions on the topics of "Hearing Color Seeing Sound", "In Front of Your Eyes and Ears", and "The Kinaesthetics of Music and Vision".

S+T+ARTS at UCA: Understanding complex data in COVID times + Fashion: Materialising Numbers

As a specialist arts institution, UCA is 100% creative. UCA students develop their skills and thinking in environments that replicate the studios found within the creative industries, alongside peers on courses spanning arts, business and technology.Oscar-winning film makers and animators, world-renowned fashion designers, television presenters and Turner-Prize nominees are just some of UCA's high-profile graduates who have enriched the world with their creative talents. Taught and guided by experienced, industry-connected academic staff, students reap the benefits of studying at the highest-ranked creative specialist in the UK.

Leonardo S+T+ARTS: A conversation on "What's next? Art-Science ideas emerging from lockdown."
Camille Baker (CA/UK), Danielle Siembieda (US), Aurelie Delater (FR) and Marie Albert (FR)

During lockdown, Leonardo and STARTS collaborated to exchange and reflect, together with their wider communities, on how COVID-19 is impacting Art-Science/Art-Technology innovation and co-creation.

Solar Walk @ Deep Space 8K
Réka Bucsi

Solar Walk, von der ungarischen Animationskünstlerin Réka Bucsi, ist eine Symphonie zwischen Menschen, Tieren, Kreaturen und unbelebten und unbekannten Objekten.

Electronic Theatre @ Deep Space 8K

Seit 1987 hat das Electronic Theatre eine große Zahl von Einreichungen aus aller Welt zusammengetragen, die einen aktuellen Überblick über die Animationskunst im Kontext von Technologie und Gesellschaft bieten. Es veranschaulicht eindrucksvoll die dynamische Entwicklung der künstlerischen Computeranimation in den letzten drei Jahrzehnten sowie das expansive Wachstum verschiedener Randgebiete.

Expanded Animation

In Zusammenarbeit mit dem Campus Hagenberg der Fachhochschule Oberösterreich setzt das 8. Expanded Animation-Symposium einen Prozess fort, der bereits 2013 begonnen hat: den weiten Bereich der animierten Bilderwelten jenseits ausgetretener Pfade zu kartieren. Das Symposium setzt den ursprünglich eingeschlagenen Weg fort und präsentiert theoretische Positionen und Perspektiven aus der Kunstwelt, dem F&E-Bereich und der Industrie.

Prix Forum Computer Animation

These interviews will discuss the work of the artists throughout their MindSpaces residency. They will present their work so far and their collaboration with the technical partners of the MindSpaces consortium.

Expanded Animation: Artist Position

These interviews will discuss the work of the artists throughout their MindSpaces residency. They will present their work so far and their collaboration with the technical partners of the MindSpaces consortium.

WAHAWAEWAO
Gibson / Martelli (UK), Carol Brown (NZ) and Russell Scoones (NZ)

Movement and landscape in flux, five figures wander across the landscape of Central Otago. Between the rocks and crevices, they move. In this moving image installation, we explore our persistent longing for belonging in an age of virtual travel. Filmed in the raw physical landscapes of Central Otago and the Motion Capture Studio of CoLab AUT in Auckland, we map between radically different scapes.

Expanded Animation: Real Time

These interviews will discuss the work of the artists throughout their MindSpaces residency. They will present their work so far and their collaboration with the technical partners of the MindSpaces consortium.