METACITY
Ryuta Aoki (JP)

METACITY is a research team that explores the form of a “possible city” through thought experiments and prototyping. Currently they are working on collaborative projects with an art collective creating alternative tea ceremony The TEA-ROOM, WIRED Japanese Edition, a volunteer engineering group Dream On, the 4D fabrication lab Hiroya Tanaka Laboratory, and the MIT Media Lab City Science Group, a laboratory specializing in city science.

PostSensorium. Stranger Senses
Kwan Q Li (HK/US), Pohao Chi (TW/US), Weihan Jiang (CN/US), Weilu Ge (CN/US), Kelon Cen (CN/US), Ieva Viksne (LV), Gustavs Lociks (LV), Jung Eun Lee (KR/DE), Christina Vinke (DE)

“..to live means first and foremost to look, taste, feel, and smell the world around us.” (Emanuele Coccia, 2016) With more recent enhancements of immersive and sensing technologies, our 'sensoriums' have intensified and become more mediated than ever before. Art and concepts (that are our “strange tools” – coined by contemporary philosopher Alva Noë (2015)) are perfect instruments to stimulate our perception.

Audio Game Center
DDD (Disability Driven Design) Project (JP)

Audio games are created from sound and played with sound, unlike video games where visual information is essential. The project explores the possibilities of experiences created by sound using various media and venues, such as holding game centers in real places, hosting “Prototyping Party”, a hackathon to develop new games with various creators, carrying out online distribution and podcasts.

PostSensorium. Atmospheric Forest
Rasa Smite (LV), Raitis Smits (LV), and other RIXC Garden participant WebVR works.

Meandering between different realities, actual, hybrid and virtual, RIXC Garden program PostSensorium reflects upon an incessant evolution of the human and “more-than-human” sensoriums conditioned by new technological advancements. Located in a triangulation between three cities - Riga (LV), Boston (US) and Karlsruhe (DE), RIXC Garden program will feature Live Greenhouse Concert from Riga; an immersive screening program by young and emerging artists from Boston; and Virtual PostSensorium room for spatial webVR experiences and networked interactions.

PostSensorium. Hearing Notes
Krista Dintere (LV), Ivo Taurins (LV), Lauris Smits (LV), RIXC (LV), LiepU MPLab (LV)

Our senses have always been “mediated” – the sound can't be heard without the “medium” of water or air. With more recent enhancements of immersive and sensing technologies, our 'sensoriums' have intensified and become more mediated than ever before (Caroline A Jones, 2006). The 'constructivist' potential of the sound has been used to a large extent in music or radio, whereas 'experiential' capabilities such as sensual and immersive properties of the sound have been mainly explored by art practices that emerge outside of purely musical environments.

Architectural Informatics Society
Architectural Informatics Society (JP)

As a platform where diverse and advanced theories, technologies and industries intersect, AIS will promote the dissemination and development of technologies and knowledge through the sharing and dissemination of information on the latest technologies, cross-industry and cross-disciplinary exchanges and human resource development, while looking at the evolution of the positioning of architecture itself as a more fundamental consciousness and broader concept, rather than the superficial application of informatics to the field of architecture.

Online Talk featuring evala
Speaker: evala (JP), Jiro Kubo (JP), Moderator: Asako Tomura (JP)

A sound artist evala explores sound design not only in a sense of composing music along the time axis, but in a spatial composition. In the talk we will also review his works from the past through his latest award-winning creations.

Entrance Deal
Su-Ch Hsu (TW), Chen-Hua Lu (TW), FBI Lab (TW), Chiao-Chi Chou (TW), You-Yang Hu (TW), Jiahe Zhao (CN), Xuezhi Liu (CN), Shih-Hung Ku (TW), IoA/NTHU (TW), Yuan-Fu Yang (TW) & Iuan-Kai Fang (TW)

With the rapid development of science and technology, many changes have occurred in society, politics and life. There are many different “entrances” in science, in society, in emotion, and in ecology. Some of these entrances allow us to explore the roots of life, some make our society a paradigm shift, some make subtle changes in emotions between people, and some even bring a huge change in the world.

Online Talk featuring Ory Yoshifuji
Speaker: Ory Yoshifuji, Ory Laboratory Inc. (JP), Masato Nagahiro (JP), Moderator: Maholo Uchida (JP)

Ory Yoshifuji developed OriHime, an avatar robot, based on his own experience as a teenager to solve solitude as the theme of his life and developed a series of prototypes to meet the motivations of users. He will talk about solitude, bonds, and how the world can be changed in this talk session.

VR theater, “Prometheus Unbound” Ars Electronica 2021 Garden TOKYO ver.
Meiro Koizumi (JP)

The VR theater piece "Prometheus Bound," which premiered in 2019, created an experience that placed the audience between two extremes: virtual and real, euphoria and awakening, transcendence and limitation of the physical body. The online version of the new VR work, a sequel to the previous work, will be revised and exhibited as Ars Electronica 2021 Garden TOKYO ver.