Screenshot TV
Stella Markidi (GR), Patricia Cadavid H. (CO)

*Screenshot TV* is an installation that invites visitors to watch a new genre of reality TV. Every few seconds, the TV shows another online screenshot, uploaded to a special website by anonymous people using a screenshot tool, so that the information can be shared by simply sending a URL. The URLs are usually sent privately, but are public and accessible to everyone. However, sometimes users upload screenshots that contain important and sensitive information and forget that the Internet is a virtual space with transparent walls.

I Stalk Myself More Than I Should
Sofia Braga (IT)

You are your number one stalker. *I Stalk Myself More Than I Should* shows a selection of Instagram Stories that have been documented and archived through the use of screen recordings. The work thus displays an archive of memories designed to disappear from the online platform within 24 hours. In contrast to the nature of this feature, the project explores forms of appropriation, interpretation and representation, as well as the qualities and hierarchies of collective memories shared and stored online.

A reactive poetry machine
Fabian Frei (CH)

*A reactive poetry machine* is an experiment that examines the outcomes of trying to teach a machine poetry. Will it forever produce poetry in different variations of the same kind or will it succeed in crossing the threshold and creating something new? The interactive installation invites visitors to the Ars Electronica Festival to spend a moment away from the hustle and bustle of the festival to reflect on AI, poetry and their relationship.

Curly Cable
Andrea Rebok (AT)

The kinetic installation *Curly Cable* celebrates the presence, function, and aesthetics of spiral cables.

As promised
Amir Bastan (IR)

In Tarkovsky’s *Nostalghia* Andrei meets and befriends a strange man named Domenico, who is famous in the village for trying to cross through the thermal waters of Bagno Vignoni with a lit candle. He claims that when finally achieving it, he will save the world. Before leaving, Domenico gives Andrei his candle and asks him if he will cross the waters for him with the flame. *As promised* is an interactive installation which responds to the candle scene in Tarkovsky’s Nostalghia. In order to watch the complete candle scene, the user has to spin the anamorphic cylinder’s cap, find the correct velocity and keep it constant.

MachinedHuman!
Jaskaran Anand (IN/AT)

MachinedHuman! is a performance-oriented interactive installation that questions the existing. We are presented with an enthroned instance, apparently half human and half machine. The heart of this entity can be controlled by the functions of the mouse. It reacts to the movement of the mouse and the mouse click leads to a search for the essence.

IC-Decoder
Wesley Lee Yang (BR)

For this year’s exhibitions graphic design, we not only wanted to develop attractive aesthetics but also to provide an appealing visual code that can be decoded in order to transmit information. It is with this in mind that the IC-Decoder was created: a ludic exploration of decoding potential information from visual patterns.