Co-located Game
In the co-located game Deep Delivery, designed specifically for Deep Space in the Ars Electronica Center, players assume the role of delivery services that take orders from the participating viewing audience, competing for the most accurate and fastest delivery performance. But each food delivery also creates waste that needs to be disposed of before the environment begins to deteriorate. Just how long can this system of mass consumption be maintained?
Biographies
Jeremiah Diephuis is a lecturer and researcher in the Digital Media Department at the Hagenberg Campus of the University of Applied Sciences Upper Austria, and a founding member of the research group Playful Interactive Environments.
Andrea Haider-Pachtrog is a graduate student in the Interactive Media program at the Hagenberg Campus of the University of Applied Sciences Upper Austria with a focus on game development.
Rita Hainzl is a graduate student in the Interactive Media program at the Hagenberg Campus of the University of Applied Sciences Upper Austria with a focus on web development.
Paul Huemer is an undergraduate student, aspiring digital artist and research intern in the research group Playful Interactive Environments at the Hagenberg Campus of the University of Applied Sciences Upper Austria.
Sebastian Mayer is a graduate student in the Interactive Media program at the Hagenberg Campus of the University of Applied Sciences Upper Austria with a focus on web development.