altered-realities

Turn It Around
Adrienne Jenik (US), Andrew Freiband (US), Ann Nielsen (US), Iveta Silova (US)
Turn it Around! art flashcards made by youth for adults reimagine our approach to education and relationships with nature and the living world during climate crisis. The youth-designed print and digital cards challenge adults to think, see and act in new ways. Flipping who teaches whom reminds us that everyone – and everything – must change.

The War Room VR
William T. Ayton (UK)
The War Room VR is a VR environment and projected video artwork inspired by the anti-war, large-scale, painted installation The War Room: You Can’t Look Away (2004) created by William T. Ayton and Diana Ayton-Shenker. The War Room VR is a digital remediation of the human experience of war: Warriors, Victims, Witnesses, & Aftermath. Created in 2022 using Blender and Unity, in collaboration with Meteor Studio, Aaron Toyne, Lizzie Ayton.

Interplanetary VR Sustainable Futures
William T. Ayton (UK)
Interplanetary VR Sustainable Futures explores a VR environment linking space art to earth sustainability with digital images to illuminate or inform each of the 17 UN Sustainable Development Goals (SDGs). This VR experience is the culmination of a collaboration with ASU’s Interplanetary Initiative and Leonardo, connecting space research with the SDGs. The VR art environment designed and created by William T. Ayton, with ASU Meteor Studio, features work by 15 artists selected from across the Leosphere.