Breaking up the gameplay – a talk about feminism and experiencing the abolished private
Rebecca Merlic (HR)

Artist Talk about the feminist aspects of The City as a House, an interactive visual novel, an experiment of a white European 30-year-old heterosexual human, living in Tokyo without inhabiting a private apartment over a period of time.

The City as a House – A speculative exploration of the possibilities of abolishing known forms of habitation
Rebecca Merlic (HR)

Vast amounts of pictures, sounds, videos and 3D scans are organized as environments in Rebecca Merlic’s The City as a House, in form of an interactive visual novel. A work about the experiment of a white European 30-year-old heterosexual human living in Tokyo without inhabiting a private apartment over a period of time. A speculative exploration of the possibilities of abolishing known forms of habitation.

If once we ever were by Jaime Carrejo (USA)
Black Cube Nomadic Museum (USA)

Black Cube Nomadic Museums’ executive director and chief curator Cortney Lane Stell presents If once we ever were, a virtual recreation of a public sculpture and temporary monument by artist Jaime Carrejo that recognizes immigrants and their contributions to our communities. The monument is a triumphal arch composed of chain-link fencing that originally appeared in Denver, Colorado and acts as a metaphor for boundaries—the delineation of private and public space, the division of geographical borders, and the separation of rights.

Augmented Idolatry (AI) - inaugural project of the Desert Valley Art Ranch (VAR), San Luis Valley, Colorado

Augmented Idolatry (AI) is a collective AR artwork composed of seven distinct AR idols, designed in direct response to the landscape, history and spirituality of the San Luis Valley, home to the artist residency “Desert Valley Art Ranch.” An actual mud plinth built on-site is shared among the seven AR idols and connects them to the land. The AR idols refer to memento mori, indigenous histories, natural resources and sacred geometries.

Rio Verde
Cherish Marquez (US)

Rio Verde is a socially conscious video game by Cherish Marquez that explores the healing powers of the desert, as well as themes such as Latinx iconography and mental wellness.

Crosser & LaMigra
Rafael Fajardo (US)

Crosser & La Migra are two video games that represent opposite perspectives on the dynamics at the US-Mexico border, rendered as early arcade graphics and presented as a diptych. Artist and designer Rafael Fajardo is the founding director of SWEAT, a loose collaborative that makes socially conscious video games in order to explore the poetics of interactivity, critique and deploy electronic media, and comment on cultural realities.

John Jota Leaños

Leaños directed and produced the animated documentary, Frontera!, retelling the history of the 1680 Pueblo Revolt in New Mexico. The film has been supported by a 2012 Guggenheim Fellowship in Film and Video and a National Association for Latino Arts and Culture Grant, among others. Collaborators: Conroy Chino (Acoma Pueblo), Warren Montoya (Santa Ana Pueblo, Tamaya and Santa Clara Pueblo, Khapo Owinge’), Lee Moquino (Santa Clara Pueblo, Zia Pueblo, Apache/Yaqui), Aimee Villarreal, and Cristóbal Martinez (Alcalde).

Emilie Trice & LAST/RESORT present Garden del Rio Grande

Garden del Rio Grande pays homage to the geographic region around the Rio Grande River, which runs from central Colorado along the U.S./Mexico border to the Gulf of Mexico. Our garden contemplates how technology can reconnect us to the land and amplify indigenous voices, while questioning to what extent can art and design fortify sustainable ecologies. Through emerging technology we seek to reverse-engineer the past in order to reimagine the future.

An Atlas of Absence - Online meeting performance
Summer Mei Ling Lee and Laura Boles Faw

Technology was supposed to connect us. The dominant modality for communication and connection during this pandemic era is the digital screen. In this work, collaborators Laura Boles Faw and Summer Mei Ling Lee continue their ongoing series addressing distance and longing that increasingly figures into this heightened moment.

Falling Up Exhibition
re.riddle, California, San Francisco (US)

Amidst riots and racial tensions, divisive political rhetoric and a global pandemic, the past half year has been a time of turbulent uncertainty. These acute ruptures and moments of pain, conflict and unknowingness have inadvertently led to a mode of seeing our former and current realities anew, which may more or less best be described as “surreal”.

sound:frame & Pausanio virtual – Area for Virtual Art
sound:frame / Eva Fischer (AT), Marijn Bril (NL), Angie Pohl (AT)

sound:frame together with Pausanio presents the Area for Virtual Art – an online platform for digital art and virtual formats. Discover current artistic approaches in virtual exhibitions and meet people in discussion programs and live events to exchange thoughts and create new ideas and concepts. The Area for Virtual Art develops into an international hub, giving a platform to current digital art forms and connecting people all over the world.

Postmasters presents Nicola Verlato, Donato Piccolo and Kristin Lucas
Paulina Bebecka - Postmasters Gallery, PostmastersROMA, Rome (IT)

​In the current uncertain climate of physical disconnection, hyper digital connection and distortion of life as we know it, I wanted to express that humanity is still at the very core of our increasingly technological experience on earth. The chosen artists bring about an examination of reality and the need to cherish our humanity through various digital media, such as artificial intelligence, 3D scanning, 3D gaming software, generative 360 WebXR animation, drones, and techno.

Garage Digital: Worlds beyond Worlds
Garage Museum of Contemporary Art / Nikita Nechaev, Moscow (RU)

Works and practices of several artists and collectives, that participate in Garage Digital program, reflect on the different types of networks, infrastructures, ecologies and algorithms, and pose questions of the possible tactics and strategies to reassemble these systems with new types of communities, modes of rationality and production in mind —cunning, poetic, speculative and emergent.

re.riddle presents Falling Up
re.riddle, California, San Francisco (US)

re.riddle presents unique programming showcased in site-specific exhibitions and pop-up events worldwide. The itinerant gallery curates socially engaging and multidisciplinary exhibitions of contemporary art. Its mission is to contribute to the discourse on contemporary art in thought provoking and playfully subversive ways. Via new modes of production, reception and consumption, re.riddle places an emphasis on the whimsical, in hopes that art continues to arouse curiosity and promote an awareness of its profound impact on our daily surroundings and lives.

The Role of Curator in the Digital Space
CADAF (The Contemporary and Digital Art Fair) (US)

This panel focuses on the various aspects of this complex medium including creation, collecting and exhibiting. Some of the mediums discussed include Artificial Intelligence, Blockchain and others.

Artificial Seascapes. Two female AI artists respond to current uncertainty with powerful art.
CADAF (The Contemporary and Digital Art Fair) (US)

​An one-hour live session with artists, Anne Spalter and Sofia Crespo, in discussion. We will dive into their artistic practices, their use of AI, and the relationship between data, GAN and human perception.

Artificial Seascapes
CADAF (The Contemporary and Digital Art Fair) (US)

Artificial Seascapes reflects on the impact humans and technology have on the environment and explores new ways to visualize it. By incorporating artificial intelligence, algorithmic tools and data processing into their practice, Spalter and Crespo allow us to see mundane events from the perspective of a machine. By shifting the focal point, scenes that are familiar to the human eye - cruise ship images or sea creatures - begin to evolve, resulting in new compositions that have never been seen. The artists invite the viewers to submerge in these new worlds, where beauty and technology collide to expose questions of human perspective, consciousness and preservation.

CADAF presents Sofia Crespo and Anne Spalter
CADAF (The Contemporary and Digital Art Fair) (US)

The Contemporary and Digital Art Fair is honored to present Anne Spalter and Sofia Crespo, two female artists working with AI technology. Spalter and Crespo explore current socio-economic issues, including COVID19 and ecological uncertainty, in their work. Both artists exhibited their work at CADAF Online, which took place June 25-28, 2020. Artificial Seascapes​ reflects on the impact humans and technology have on the environment and explores new ways to visualize it.

better off online. World Wide Webb. Curated by Anika Meier
KÖNIG GALERIE - Berlin / Tokyo / London / Digital

World Wide Webb by the British artist Thomas Webb is a virtual world the digital visitor enters through the browser on a smartphone. It is a multiplayer video game, a digital exhibition space and a world full of art and characters the visitor is invited to interact with. Webb recreates the social spontaneity of the world pre-Covid-19. He built a virtual world for new media artists to share their thoughts on what technology is and could be. The visitor meets AI avatars designed by Webb, to reflect the human nature and to question the use of technology in the digital age. Net art is presented in its genuine medium, the digital realm, where video art is also easily accessible.

3D–Tour: Experience the Art Collection Deutsche Telekom in Nîmes and in Budapest
Deutsche Telekom AG, Bonn (DE)

A 3D tour of an exhibition can never convey the sensual presence and aesthetic power of its works of art. The physical presence in a real exhibition space, the complexity of looking and the experiencing the environment, cannot yet be conveyed through digital technology. Such a tour, however, can be an essential tool in documenting past events, and it serve as an additional platform for mediating content.