Autonomy
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AI x MUSIC: Artificial Creativity or Enhanced Humanity
The Grid (US/EU), Christine Payne (US), Monica Dinculescu (US), Ali Nikrang (AT), Clara Blume (AT/US)
Die Musikindustrie hat sich in den letzten Jahrzehnten drastisch verändert. Unabhängig davon, ob zum Guten oder zum Schlechten, sind diese Entwicklungen mit dem technologischen Fortschritt und einem sich rasch anpassenden Verbraucherverhalten verbunden. Technologie-Unternehmen investieren in eine Zukunft, in der KI ein unverzichtbarer Teil des kreativen Prozesses ist. Jüngste Erfolge ebnen bereits den Weg für vollständig durch Algorithmen erzeugte und gespielte Musik. Aber macht das KI zu einem Künstler?
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Real Feelings – A Virtual Exhibition Tour with curator Sabine Himmelsbach
Sabine Himmelsbach (DE)
Co-curator Sabine Himmelsbach will digitally guide you through the international group show Real Feelings at HeK Basel, to present work by 20 artists in mediums ranging from artificial intelligence, interactive installations, robotics and biometrics, to gaming, video installations, virtual reality and photography. The shown works examine how technology can capture, evaluate or generate our emotions in a variety of ways. Find out more about the artistic and curatorial choices that determined the installation and set design of the exhibition.
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Sensory Orders
Erik Adigard (FR/US), Chris Salter (US/QC-CA)
Sensory Orders is an exhibition, online and print project examining the different orders of sense making taking place under our (current) conditions of extreme precarity and uncertainty. Twenty five international artists, scholars and researchers respond to how different orders - the /symbolic/ realm of language and culture, the /technological /realm of machines and the /organic /realm of viruses, plants, animals and the physical-chemical matter of the earth itself - sense on and affect each other.
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Solo Exhibition I: Jeffrey Shaw – WYSIWYG
Jeffrey Shaw (AU//HK)
A major retrospective of Shaw’s classic and new artworks. The show spans the prolific career of the Visionary Pioneer of Media Art (Golden Nica 2018).
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Acquired Immunity. Art and Biology at Cultivamos Cultura
The Microdocumentaries and Q&A of Acquired Immunity art and biology at Cultivamos Cultura
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Acquired Immunity Exhibition
Acquired immunity displays artworks arising from our residencies and invited artists. We bring together artworks that were created as a response to challenges from the local environment: natural, social, and other artists. A response that we compare to the way the immune system responds to new challenges.
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Acquired Immunity Guided Tour 1 - with live Q&A
Marta de Menezes
This episode features a guided tour of the exhibition by curator Marta de Menezes, followed by a live Q&A.
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Acquired Immunity Guided Tour 2 - with live Q&A
Adam Zaretsky
This episode features a guided tour of the exhibition by invited artist Adam Zaretsky, followed by a live Q&A.
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Acquired Immunity Guided Tour 3 - with live Q&A
Luis Graça
This episode features a guided tour of the exhibition by immunologist Luis Graça, followed by a live Q&A.
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Uncertainty with AI-terity
Koray Tahiroğlu (FI/TR)
The composition Uncertainty keeps the musician in a hesitant state of performance, providing a non-rigid but identifiable musical events, followed by ever shifting new sounds. Uncertainty is a composition written for the AI- terity instrument that comprises computational features of a particular artificial intelligence (AI) model to generate relevant audio samples for real- time audio synthesis. The unusual behaviour of the Al-terity puts the performer in an uncertain state during performance. Together with being able to move through timbre-changes in sonic space, the emergence of new sounds allows the musician to explore a whole new range of musical possibilities. Composition turns into a continuous state of playing, reformulating an idiomatic relationship with the Al-terity and opening up a fresh variety of musical demands.
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MoneyLab#8 | Minting a Fair Society
MoneyLab
MoneyLab explores the imaginaries of artists, researchers, activists and geeks in search of other possible economies, and urgently interrogates a different financial discourse. Can we use technology critically to support alternative values of cooperation and “commoning” in a world dominated by individualism and competition?
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EXSOMNIUM
Danny Bazo (US), Marko Peljhan (SI/US), Karl Yerkes (US)
From 2013 to 2016, Marko Peljhan, Karl Yerkes and Danny (Daniel) Bazo developed the SOMNIUM project, dedicated to the research and representation of exoplanetary worlds in our galaxy. The work was the result of a three year research residence at the SETI Institute. EXSOMNIUM is its evolved computational continuation.
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#festivalstories
Lennard Barth (AT), Celine Fahrngruber (AT), Samuel Gerersdorfer (AT), Joshua Haiden (AT), Elias Illig (AT), Sophie Kaufmann (AT), Irina Pitterle (AT) Xaver Quintus (AT)
Junge Filmemacher*innen, junge Talente, Young Professionals sind aufgefordert, Minidokumentarfilme zu drehen, die ihre Perspektiven und Eindrücke von den Themen des Festivals festhalten. Anstelle einer allgemeinen Festivaldokumentation werden acht Kurzgeschichten produziert, die verschiedene Slots und Protagonist*innen enthalten.
![](https://ars.electronica.art/keplersgardens/files/2020/08/Slovenia_05_konS-PRAKSA_Zoran-Srdic-Janezic-in-collaboration-with-Kambic_Biobot-_-Insider_Developed-within-STARTS-300x150.jpg)
From Art to Innovation: Do They Really Need Us?
Gašper Beg (SI), Luka Frelih (SI), Miha Horvat (SI), Janez Janša (SI), Jurij Krpan (SI), Marko Peljhan (SI/US), Irena Pivka (SI), Marko Pritržnik (SI), Peter Purg (SI)
Despite the widely embraced opinion that involving artists and creatives in innovation processes contributes to better results, very few research and development platforms are employing artists or art thinking in their innovation teams. Die talk's participants will discuss the challenges for artists, scientists, engineers and entrepreneurs stemming from essentially non-existing collaborative/open innovations.
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robodrum
Das Projekt robodrum ist ein Roboter-Setup, das aus vier mit Trommeln ausgestatteten KUKA-Roboterarmen besteht. Es geht nicht darum, eine menschliche Leistung exakt nachzubilden oder besser oder schneller als ein Mensch zu sein. Stattdessen handelt es sich um ein algorithmisches System, das es den Besucher*innen ermöglicht, akustische Spuren zu hinterlassen.
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3D–Tour: Experience the Art Collection Deutsche Telekom in Nîmes and in Budapest
Deutsche Telekom AG, Bonn (DE)
A 3D tour of an exhibition can never convey the sensual presence and aesthetic power of its works of art. The physical presence in a real exhibition space, the complexity of looking and the experiencing the environment, cannot yet be conveyed through digital technology. Such a tour, however, can be an essential tool in documenting past events, and it serve as an additional platform for mediating content.
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Rebecca Merlic - The City as a House
VENT gallery (AT)
Vast amounts of pictures, sounds, videos and 3D scans are organized as environments in Rebecca Merlic’s The City as a House, in form of an interactive visual novel. A work about the experiment of a white European 30-year-old heterosexual human living in Tokyo without inhabiting a private apartment over a period of time. A speculative exploration of the possibilities of abolishing known forms of habitation.
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Festivalpost: Topic Twist
Ars Electronica create your world (AT)
Die Festivalpost erinnert den ein oder anderen namentlich vielleicht an die geliebte Postcity, beschäftigt sich inhaltlich aber mit den diesjährigen Festivalthemen. Zumindest Anfangs. Durch den Wechsel von Zeichnung und Wort drehen und wenden sich die Themen in ihrer Bedeutung und am Ende entsteht eine Kette, eine Transformation oder eine Weiterentwicklung als Festivalpost. Wird aus Demokratie eine Ente, aus Autonomie eine Leiter, aus Menschheit eine Alien-fressende Raketenfüllfeder? Wir sind gespannt auf die Reisen der Themen.
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CoderDojo
CoderDojo Linz (AT)
Das CoderDojo ist ein Club für Kinder und Jugendliche, die das Programmieren lernen und dabei Spaß haben wollen. Bei regelmäßigen Treffen lernen sie, wie man Code schreibt, Websites entwickelt oder Spiele und Apps programmiert.
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Reparatur der Zukunft
Ö1
Mit der Initiative *Reparatur der Zukunft* will Ö1 die Fragen der 20- bis 30-Jährigen aufgreifen und ihren Ideen mehr Raum geben. Ars Electronica präsentiert zwei Projekte zu diesem Thema