Reality
An Uncertain but Irresistible Revolution
Héctor Ayuso (ES) with Carla Cascales Alimbau (ES), Xavi Cardona / Boldtron (ES), Enric Godes / Vasava (ES
ROUNDTABLE: In a technological world in which the present has eternalized and the oblivion is the security of the next innovation, what we call reality is a magma in which floats an endless number of images, data, pieces of information, flashbacks and promises of liberation. This fact requires us to find other rules, other ways of reading and new ways of looking through unexpected paths.
A Face or a Factory: Holey Surface
Aljaž Rudolf, Eva Smrekar (SI)
A Face or a Factory is a family, a corporation and a laboratory of faces, masks and new identities. By creating new personae based on harvesting DNA material and a 3D scan of each individual seller ― who in turn is offered a seat in the company, along with a specific share of its assets― the project aims to modulate different heteronyms ―their biographies, professions and precise function― in contemporary corporative capitalism.
MoneyLab#8 | Minting a Fair Society
MoneyLab
MoneyLab explores the imaginaries of artists, researchers, activists and geeks in search of other possible economies, and urgently interrogates a different financial discourse. Can we use technology critically to support alternative values of cooperation and “commoning” in a world dominated by individualism and competition?
!brute_force
The Culture Yard (DK), CLICK (DK)
Responding to the coronavirus pandemic, the !brute_force project focuses on the future of market-driven diagnostic wearables and AI-based health monitoring technologies.
Termination Shock (The Ends of Everythings)
Andy Gracie (UK/ES)
Termination Shock (The Ends of Everythings) is a triptych project building on parallel obsessions with cosmology and post-apocalyptic scenarios. As a reaction to current disaster rhetoric, the artist foregrounds the unavoidable and inescapable apocalypse of the absolute end. By studying the evolution of the Sun, the gravitational dynamics of our galaxies and the influence of dark matter, this project moves towards the end-of-the-Universe phenomenon known as "heat death".
collectiveMemories – A Virtual Memory Landscape to which the Audience can Contribute
The Culture Yard (DK), CLICK (DK)
collectiveMemories explore the memories that are stored in our bodies through artificial intelligence. It is a virtual piece that turns the participants’ living room into an interactive space where participants can explore their own and other peoples’ memories and contribute to a growing virtual archive of memories.
COVID-19 AI Battle
The Culture Yard (DK), CLICK (DK)
An AI battle between Donald Trump and the WHO, where two politically biased AIs challenge each other and the audience about the “right” interpretation of “reality”. Accessible through the internet, this artwork consists of two artificially intelligent algorithms, which discuss COVID-19 in real-time.
Hearing/Recording/Wandering
slow immediate: Gershon Dublon (US), Xin Liu (CN/US)
Unsere Arbeit war immer eine Suche nach planetarischen Verbindungen. Die Quarantäne verlagerte die Dynamik der Suche. Unser Projekt mit AILAB, The Wandering Mind, ist ein Klangerlebnis, das die Träume eines schlafenden Publikums lenkt und dessen Quellenmaterial aus planetarischer Abtastung stammt, das von einem KI-System organisiert wird.
SH4D0W Immersive AI Experience in the 4D Box (3D Hologram Technology)
The Culture Yard (DK), CLICK (DK)
The immersive experience SH4D0W takes place online in the hologram 4D box. The audience will engage in a live dialogue with a performer and an artificial intelligence about sharing and harvesting memories.
!brute_force: Feeding the Algorithm / AI LAB Journey
Maja Smrekar (SI)
Responding to the coronavirus pandemic, the !brute_force project focuses on the future of market-driven diagnostic wearables and AI-based health monitoring technologies. A human and dog performer climb through an installation of platforms and empty spaces. Both wear Electrocardiograph ECG/EKG diagnostic wearables, used for the medical monitoring of chronic heart and respiratory conditions.
EXSOMNIUM
Danny Bazo (US), Marko Peljhan (SI/US), Karl Yerkes (US)
From 2013 to 2016, Marko Peljhan, Karl Yerkes and Danny (Daniel) Bazo developed the SOMNIUM project, dedicated to the research and representation of exoplanetary worlds in our galaxy. The work was the result of a three year research residence at the SETI Institute. EXSOMNIUM is its evolved computational continuation.
!brute_force: Workflow Reflections – Panel
Speakers: Alen Balja (SI/CH), Martí Sànchez-Fibla (ES), Maja Smrekar (SI), Tina Šolar (SI), Mia Zahariaš (SI), Moderation: Tatiana Kourochkina (RU)
Responding to the coronavirus pandemic, the !brute_force project focuses on the future of market-driven diagnostic wearables and AI-based health monitoring technologies. A human and dog performer climb through an installation of platforms and empty spaces. Both wear Electrocardiograph ECG/EKG diagnostic wearables, used for the medical monitoring of chronic heart and respiratory conditions.
#festivalstories
Lennard Barth (AT), Celine Fahrngruber (AT), Samuel Gerersdorfer (AT), Joshua Haiden (AT), Elias Illig (AT), Sophie Kaufmann (AT), Irina Pitterle (AT) Xaver Quintus (AT)
Junge Filmemacher*innen, junge Talente, Young Professionals sind aufgefordert, Minidokumentarfilme zu drehen, die ihre Perspektiven und Eindrücke von den Themen des Festivals festhalten. Anstelle einer allgemeinen Festivaldokumentation werden acht Kurzgeschichten produziert, die verschiedene Slots und Protagonist*innen enthalten.
From Art to Innovation: Do They Really Need Us?
Gašper Beg (SI), Luka Frelih (SI), Miha Horvat (SI), Janez Janša (SI), Jurij Krpan (SI), Marko Peljhan (SI/US), Irena Pivka (SI), Marko Pritržnik (SI), Peter Purg (SI)
Despite the widely embraced opinion that involving artists and creatives in innovation processes contributes to better results, very few research and development platforms are employing artists or art thinking in their innovation teams. Die talk's participants will discuss the challenges for artists, scientists, engineers and entrepreneurs stemming from essentially non-existing collaborative/open innovations.
3D–Tour: Experience the Art Collection Deutsche Telekom in Nîmes and in Budapest
Deutsche Telekom AG, Bonn (DE)
A 3D tour of an exhibition can never convey the sensual presence and aesthetic power of its works of art. The physical presence in a real exhibition space, the complexity of looking and the experiencing the environment, cannot yet be conveyed through digital technology. Such a tour, however, can be an essential tool in documenting past events, and it serve as an additional platform for mediating content.
Rebecca Merlic - The City as a House
VENT gallery (AT)
Vast amounts of pictures, sounds, videos and 3D scans are organized as environments in Rebecca Merlic’s The City as a House, in form of an interactive visual novel. A work about the experiment of a white European 30-year-old heterosexual human living in Tokyo without inhabiting a private apartment over a period of time. A speculative exploration of the possibilities of abolishing known forms of habitation.
Solar Walk @ Deep Space 8K
Réka Bucsi
Solar Walk, von der ungarischen Animationskünstlerin Réka Bucsi, ist eine Symphonie zwischen Menschen, Tieren, Kreaturen und unbelebten und unbekannten Objekten.
Beyond Human Perception
María Castellanos & Alberto Valverde (ES)
Die Arbeit ist eine Videoinstallation, die es dem Publikum ermöglicht, die Reaktionen von Menschen und Pflanzen auf einen gemeinsamen Stimulus zu visualisieren: Live-Musik. Die Installation ist das Ergebnis mehrerer Sitzungen, in denen die Gehirnaktivität von Menschen gemeinsam mit elektrischen Schwingungen in Pflanzen gemessen wurde, wobei ein von den Künstlern entwickelter Sensor verwendet wurde.
skip-the-line entrance
Daniel Hengst (DE)
In unvergesslichen visuellen Präsentationen erfahren Sie wie diese Künstler arbeiten und mit wem und was sie für nötig halten, um die alte Stadt zu verlassen und auf sumpfigem Boden eine neue zu bauen. Lassen Sie sich inspirieren und entdecken Sie bisher unsichtbare und nichtexistierende Attraktionen. Überspringen Sie die Warteschlange an diesem beliebten Ort.
Dresden’s Future Food. Zero Waste Edition – To the Last Crumb
No idea what to do with old bread or the leaves of radish? In three short tutorials, learn how to prepare a delicious starter, main course and dessert by using seasonal and regional ingredients. Part of the Deutsche Hygiene-Museum’s digital “Future Food. What will we eat tomorrow?” program. In cooperation with Commerzbank Foundation.