Preparing to Become Transxxeno: Deeper Time
Adriana Knouf, PhD (US)

We live in the transitioning times. In this workshop, through an attention to the deeper times that are intertwined with our daily lives, we will take some small steps that attempt a perturbation of our lives, that will ultimately help prepare us to become tranxxeno.

Prix Forum

The Prix Forum is an open discussion between the top three winners of Prix Ars Electronica 2021 and the jury.

Synaesthetic Syntax: Panel III
Juergen Hagler (AT), Juan Manuel Escalante (US), Yin Yu (US), Sarah Groff Hennigh-Palermo (DE), Melody Loveless (US), Kate Sicchio (US), Michael Century (US), Shawn Lawson (US)

With a perceived disparity between the slow time taken to create animation and the instant time taken to perform music, how can animation be performed live? Can the audio and the visual be combined in improvised performance? How can live, hand scribing or music notation or coding or drawing be used to conjure spontaneous audio-visual performance? What is gained from real-time, instant creation in the present moment? What does it mean for ‘liveness’ to experience this at home through a screen rather than being fully present at the event?

Synaesthetic Syntax: Panel II
Birgitta Hosea (UK), Alexandra Antonopoulou (UK), Eleanor Dare (UK), Jack Caven (UK), Andrew Starkey (UK), Kate Steenhauer (UK), Eliane Gordeeff (PT)

Can music become visual? How did pioneers of visual music such as Oskar Fischinger and Mary Ellen Bute translate melody, harmony and rhythm into the form of animation? And can moving drawings become music? How can historic and / or contemporary practice demonstrate synaesthetic syntax?

Synaesthetic Syntax: Panel I
Juergen Hagler (AT), Birgitta Hosea (UK), Harry Whalley (UK), Dirk de Bruyn (AU), Alberto Novello (IT) , Lilly Husbands (US/UK)

In an age of digital synthesis and screen-based connections, is there a craving for a return to the material? Do we long for haptic feedback and analogue experience: the touch of guitar strings, the feel of charcoal smearing under the fingers, banging a drum, painting on film? Is this simply a form of nostalgia, or might it be thought through in new ways? How can it be brought together in the audio-visual?

Expanded Animation: Synaesthetic Syntax - Keynote Refik Anadol

Refik Anadol is a media artist, director and pioneer in the aesthetics of data and machine intelligence. His body of work locates creativity at the intersection of humans and machines. In taking the data that flows around us as the primary material and the neural network of a computerized mind as a collaborator, Anadol paints with a thinking brush, offering us radical visualizations of our digitized memories and expanding the possibilities of architecture, narrative, and the body in motion.

Synaesthetic Syntax: Sounding Animation / Visualising Audio

Coming together as a series of online events, this year’s Expanded Animation symposium continues a dialogue about relationships between the senses, in particular the auditory and the visual. What are the rules, principles, and processes that govern correlations between sound and animation? How might these embodied sensations be explored, unpacked and reassembled in our age of virtual communication intensified by COVID-19?

Tectonic Shift Panel Discussion
Casasola Merkle (DE), Moritz Schwind (DE), Ivelle Jargalyn (CA) - Tendril

Manuel Casasola Merkle and Moritz Schwind form the creative tech duo Entagma. After having worked commercially for clients like Nike, Audi, IBM or BMW, both decided to pursue their interest in generative design, algorithmic art, proceduralism and teaching. Tendril is a design-driven animation, vfx, and digital innovation studio, creating beautiful and thoughtful visuals across all mediums. They believe that smart, beautiful stories should inspire new ways of looking at the world.

Art & Industry
Casasola Merkle (DE), Moritz Schwind (DE), Christopher Bahry (CA), Ivelle Jargalyn (CA), Mary Anne Ledesma (CA), Alexandre Torres (CA)

Manuel Casasola Merkle and Moritz Schwind form the creative tech duo Entagma. After having worked commercially for clients like Nike, Audi, IBM or BMW, both decided to pursue their interest in generative design, algorithmic art, proceduralism and teaching. Tendril is a design-driven animation, vfx, and digital innovation studio, creating beautiful and thoughtful visuals across all mediums. They believe that smart, beautiful stories should inspire new ways of looking at the world.

Tectonic Shift II
Jesper Juul (DK), Philomena Schwab (CH) 

Jesper Juul is a video game researcher interested in the myriad of ways in which video games are meaningful to players. Philomena Schwab is a game designer and community manager from Zurich, Switzerland. She wrote her master thesis about “Community Building for Indie Developers” and went on to co-found the indie game studio Stray Fawn in 2016.