EXPANDED ANIMATION WOR(L)DS: GLOBE PLAYHOUSE SPACELAB
Frank Geßner (DE)
SUN 11.9. 11:00 – 11:40
Sergej Eisenstein’s fragments on the “spherical book” have served as one of the most important experimental examples of hypertextual worlds of thinking, ordering and writing of the 20th century. Inspired by these ideas, the spherical publication EXPANDED ANIMATION WOR(L)DS sees itself as a “kickoff“ for the interdisciplinary creative artistic and scientific actors network TESTELAB & GUESTS. Based on the symposium of the artistic research masterclass GLOBE PLAYHOUSE SPACELAB, the English-language desktop publishing project will be developed as a spherical, interdisciplinary “net within a net”, with linked scientific and artistic text-based contributions by international authors. The ongoing work began in 2021 and endeavors to integrate 96 texts by 2024. Similarly inspired by the concept of the “spherical form of time“ by the composer Bernd Alois Zimmermann, the overall aim of the project is to make “curated“ knowledge accessible online using the current possibilities of polymedia.
Between the Frames: Expanding Stop-Motion for Virtual and Hybrid Environments
FH. Prof. Dr. Franziska Bruckner (AT)
SUN 11.9. 11:40 – 12:20
“What happens between each frame is much more important than what exists on each frame.” (Norman McLaren c.f. in Sifianos 1995: 62) But what happens if this “between” is connecting the real and the virtual world? The art-based research project VRinMotion investigates how characteristics of analogue stop-motion animation and data sets of motion-capturing can be adapted as an expanded animation concept in contemporary art discourse. Through the experimental combination with virtual reality, the project explores their potential beyond filmic boundaries. For this purpose, the project aims for an artistic expansion and hybridization of such techniques.The presentation will focus on the process and outcome of the project’s first artistic experiment, “Experimotion I”. In collaboration with the animation artist Max Hattler, the VRinMotion team created hybrid artistic tools and workflows in order to artistically discover, advance, and build innovative prospects for the integration of cut-out animation in hybrid and virtual environments. The talk will also discuss the collaborative art-based research process of the involved artists, technicians and theorists.
CIVA – Phygital festival making
Eva Fischer (AT)
SUN 11.9. 12:40 – 13:20
The first edition of the CIVA Festival took place in 2021 as a completely virtual and online festival. Over nine days, people could visit virtual exhibitions, take online tours, watch an online film programme together and participate in a streamed conference. We tried out numerous tools and thus also learned for the hybrid edition in 2022. By moving to the physical space, some virtual programming fell away, but the tools that worked best have remained. What does festival making mean in times of the phygital – living in both a physical and digital world?