Roland Aigner

  • Rotax MAX Dome

    Rotax MAX Dome

    In collaboration with BRP Rotax, the Ars Electronica Futurelab created an experience of the latest technologies in the field of digital gaming worlds and analog machine technology. In the Rotax MAX Dome, opened in 2019, visitors can test the engine manufacturer’s new e-karts on a sophisticated racetrack, race through virtual worlds and experience specially developed…

  • Lazarus

    Lazarus

    For the musical’s adaption of Lazarus for the Musiktheater Linz (English with German dialogue), the Landestheater Linz engaged in a special cooperation with the Ars Electronica Futurelab, in order to utilize media art to stage the material in a special contemporary appearance.

  • Augmented Humanity @SAP Pavilion

    Augmented Humanity @SAP Pavilion

    In 2012, Europe’s largest software manufacturer SAP commissioned the Ars Electronica Futurelab with a representative work on the 40th anniversary of the former start-up. The exhibition format “40 – years of Future” was specially developed for the planned company museum in order to communicate the company’s history and key inventions to the general public.

  • Swarm Arena

    Swarm Arena

    Swarm Arena is the latest outcome of joint research efforts by the Ars Electronica Futurelab and Japanese telecommunications giant NTT. The collaboration started in 2017 with the aim to work on using unmanned aerial or ground vehicles (UAVs and UGVs) as a means of communication.

  • Open Futurelab 2018

    Open Futurelab 2018

    Nach einer längeren Phase der Integration von Beiträgen aus dem Ars Electronica Futurelab an unterschiedlichen Schauplätzen des Festivals, sollte mit der Initiative Open Futurelab 2018 in der POSTCITY erstmals eine zentrale Schnittstelle für das kreative internationale Netzwerk des Labors entstehen.

  • Immersify

    Immersify

    Sie lassen uns die Welt um uns herum beinahe vergessen: Virtual-Reality-Anwendungen lassen uns tief in Bilder und Videos eintauchen und versprechen interaktive Erlebnisse. Um immersive Medien von einem Nischenphänomen zu einer weit verbreiteten Praxis auf dem Verbrauchermarkt zu führen, hat das dreijährige, von der EU geförderte Projekt Immersify mit fünf europäischen Partnern, darunter dem Ars…

  • MANUACT

    MANUACT

    How can gesture research be presented so that it is comprehensible by everyone? How do you identify natural gestures for specific applications? What are the origins of such gestures, and how can they best be used in future interfaces? The Ars Electronica Futurelab has been collaborating with Chemnitz University of Technology to get to the…

  • ORI* – On the Aesthetics of Folding and Technology

    ORI* – On the Aesthetics of Folding and Technology

    This research examines how new design approaches that utilise advances in scientific origami, computation, robotics, and material experimentation, can influence the functional aesthetic of the art of oribotics. Situated in the context of contemporary electro/mechanical artworks and objects, and joining the fields of origami and robotics, oribotics is influenced by notions of folding scientifically and…

  • Deep Space 8K

    Deep Space 8K

    The Deep Space 8K has received a major upgrade in 2022 – read all about the technical innovations as well as the latest programs on our Deep Space 8K EVOLUTION page!

  • Pixelspaces

    Pixelspaces

    Pixelspaces war eine jährliche Konferenz, die das Ars Electronica Futurelab zwischen 2001 und 2013 veranstaltete. Sie wurde 2018 durch das Open Futurelab abgelöst, das bis heute jährlich einen Blick hinter die Kulissen des Ars Electronica Futurelab wirft.