On-demand content
Ars Electronica Barcelona Garden Taxis
Featuring Antoni Muntadas (ES), Antoni Abad (ES), Alba G. Corral (ES), Playmodes (ES), Josep Manuel Berenguer (ES), Marcel·lí Antúnez (ES), Eugènia Balcells (ES), Joan Fontcuberta (ES), Mario Santamaría (ES), 300.000 Kms (ES) Interviews by Antonia Folguera (ES).
ARTIST STUDIO VISITS: Ars Electronica Garden Barcelona presents taxis visiting ateliers and studios of some of the artists from Catalonia working in the field of practices and experiences of interdisciplinary collaborations.
State of Presence (How to find Opportunity in Chaos)
FNDMT (PT)
This roundtable focuses on how the innovation industry is overcoming the challenges of this crisis through collaboration, empathy and more.
Meet the Makers
FNDMT (PT)
Let us introduce you to Porto, a city of makers. Artists, creators, artisans and technologists will give you an insight into their work and creative spaces in this video series.
String Composition - Series 6
Rubi Roesli / Biroe (ID)
In this intervention, an architect plays with lines that no longer represent buildings, but interact with real space directly.
In the Name of the Leaf
Prison Art Programs, Angki Purbandono (founder) (ID)
Angki Purbandono speaks to how diversity of human characters can be reflected on leaves, an inspiration struck upon while spending time in Indonesian prison, because of cannabis. Purbarndono was “saved” by art, and created the Prison Art Program.
Transmedia Storytelling: Camilla Plastic Ocean Plan - Exhibition Opening + Guided Tour Video
Filmuniversity Babelsberg KONRAD WOLF (DE)
Exhibition Opening + Guided Tour Video - The project started at Filmuniversity Babelsberg because the worldwide media often present environmental problems in a way that makes us feel gloomy and hopeless. Consequently, people start ignoring facts. However, what about the future we want to live in? Can’t we use the expertise of storytelling in movies to design pictures of a desirable world? New things are very often created by a combination of things that have never been combined before.
(UN)REAL
Science Gallery Network (INT)
The Science Gallery Garden at the Ars Electronica Festival will explore trust, technology, global challenges, arts innovation and new forms of digital storytelling. A showcase from the world’s only university network dedicated to public engagement with science and art, it will feature interactive workshops, experimental audio and visual experiences, livestreamed events and a specially-curated digital archive.
Imagining Godzilla
Andy Best (FI/UK)
The sea is a place of uncertainty. It is never still, always sighing even on the calmest of still summer nights. The Baltic is the second largest inland sea in the world, composed mainly of brackish water, a mix of saline inflow from the Atlantic together with fresh water run-off from its huge catchment area, which is four times the size of the sea itself. Today, the Baltic is one of the most polluted seas in the world. The continual flow of commercial shipping bringing raw materials, food and retail goods to ports around it leaves trails of pollution in its wake. The run-off of agricultural fertilizers, particularly nitrogen and phosphorus, via rivers on the coast, have led to eutrophication and the growth of massive algae blooms that are a feature of both the coastlines and open sea regions. Many factors, local and global alike, affect the continuing ecological catastrophe facing the Baltic.
Liquid Matter
Laura Beloff (FI)
The boundary between wet and dry is blurring. Similarly, our expectations towards solid or soft objects and machines are being redefined. These developments are impacted by many different factors, from developments in biotechnology and life science to innovation in new materials and their behavior, among various other areas. Also, in the humanities and the arts, there has been a recent surge of interest towards material agencies and processes that are based on inorganic or biological matter and executed by non-human organisms. It could be said the realms of technology and biology – that is, the biologically grown and the artificially constructed – converge in liquid matter. This can be seen when looking into the methods and practices of biology, biotechnology and biochemistry, which involve technological tools and approaches to investigate biological organisms and create chemistry-based experiments, all of which typically take place in wet environments.
Uncertainty with AI-terity
Koray Tahiroğlu (FI/TR)
The composition Uncertainty keeps the musician in a hesitant state of performance, providing a non-rigid but identifiable musical events, followed by ever shifting new sounds. Uncertainty is a composition written for the AI- terity instrument that comprises computational features of a particular artificial intelligence (AI) model to generate relevant audio samples for real- time audio synthesis. The unusual behaviour of the Al-terity puts the performer in an uncertain state during performance. Together with being able to move through timbre-changes in sonic space, the emergence of new sounds allows the musician to explore a whole new range of musical possibilities. Composition turns into a continuous state of playing, reformulating an idiomatic relationship with the Al-terity and opening up a fresh variety of musical demands.
A Face or a Factory: Holey Surface
Aljaž Rudolf, Eva Smrekar (SI)
A Face or a Factory is a family, a corporation and a laboratory of faces, masks and new identities. By creating new personae based on harvesting DNA material and a 3D scan of each individual seller ― who in turn is offered a seat in the company, along with a specific share of its assets― the project aims to modulate different heteronyms ―their biographies, professions and precise function― in contemporary corporative capitalism.
MoneyLab#8 | Minting a Fair Society
MoneyLab
MoneyLab explores the imaginaries of artists, researchers, activists and geeks in search of other possible economies, and urgently interrogates a different financial discourse. Can we use technology critically to support alternative values of cooperation and “commoning” in a world dominated by individualism and competition?
!brute_force
The Culture Yard (DK), CLICK (DK)
Responding to the coronavirus pandemic, the !brute_force project focuses on the future of market-driven diagnostic wearables and AI-based health monitoring technologies.
Termination Shock (The Ends of Everythings)
Andy Gracie (UK/ES)
Termination Shock (The Ends of Everythings) is a triptych project building on parallel obsessions with cosmology and post-apocalyptic scenarios. As a reaction to current disaster rhetoric, the artist foregrounds the unavoidable and inescapable apocalypse of the absolute end. By studying the evolution of the Sun, the gravitational dynamics of our galaxies and the influence of dark matter, this project moves towards the end-of-the-Universe phenomenon known as "heat death".
Deep Steward
Theun Karelse (NI), Ian Ingram (US)
Ian Ingram und Theun Karelse nehmen Sie auf eine Exkursion an parallele Orte mit – Theun in den Niederlanden, Ian in Kalifornien. Theun wird die Relevanz von Feldforschungsprogrammen (wie Random Forests) und In-situ-Prototyping für die künstlerische Praxis untersuchen und Ian zeigt in einer virtuellen Safari zu Lebensräumen, die als "Trainingswälder" für Maschinen wie DeepSteward dienen, was ein Feldexperiment ausmacht.
collectiveMemories – A Virtual Memory Landscape to which the Audience can Contribute
The Culture Yard (DK), CLICK (DK)
collectiveMemories explore the memories that are stored in our bodies through artificial intelligence. It is a virtual piece that turns the participants’ living room into an interactive space where participants can explore their own and other peoples’ memories and contribute to a growing virtual archive of memories.
Hearing/Recording/Wandering
slow immediate: Gershon Dublon (US), Xin Liu (CN/US)
Unsere Arbeit war immer eine Suche nach planetarischen Verbindungen. Die Quarantäne verlagerte die Dynamik der Suche. Unser Projekt mit AILAB, The Wandering Mind, ist ein Klangerlebnis, das die Träume eines schlafenden Publikums lenkt und dessen Quellenmaterial aus planetarischer Abtastung stammt, das von einem KI-System organisiert wird.
SH4D0W Immersive AI Experience in the 4D Box (3D Hologram Technology)
The Culture Yard (DK), CLICK (DK)
The immersive experience SH4D0W takes place online in the hologram 4D box. The audience will engage in a live dialogue with a performer and an artificial intelligence about sharing and harvesting memories.
!brute_force: Feeding the Algorithm / AI LAB Journey
Maja Smrekar (SI)
Responding to the coronavirus pandemic, the !brute_force project focuses on the future of market-driven diagnostic wearables and AI-based health monitoring technologies. A human and dog performer climb through an installation of platforms and empty spaces. Both wear Electrocardiograph ECG/EKG diagnostic wearables, used for the medical monitoring of chronic heart and respiratory conditions.
In the eyes of the algorithm we are all plants
Špela Petrič (SI)
Im Gespräch mit Agnieszka Wolodzko, einer Philosophin und Autorin, die auch ein Biolabor an der Kunstakademie in Enschede, NL, betreibt, teilt Špela Petrič Fragmente von Einsichten und Dilemmata, die sich aus dem interdisziplinären Plant-Machine Project ergeben haben.