Navigating Hybrid Workflows for Moving Images in Space
Martin Retschitzegger (AT)
FRI 9.9. 11:15 – 11:50
As part of his collaborative contribution of real-time visuals for the un-ctrl performance at the Deep Space 8k during this year’s Ars Electronica Festival, Martin will speak about his experiences and perspectives on the ever changing landscape of creating moving images for physical and virtual spaces. As creative director and technological lead at the Berlin-based studio m box, Martin has co-created countless linear, interactive, generative and immersive projects for small screens to large-format spatial experiences. m box started originally as a pure 3D animation and motion design company, but quickly evolved through various artistic and technical challenges to a hybrid studio that also strongly focuses on the creation and programming of interactive and generative installations and visuals. One of Martin’s key goals is to bring the performative and creative possibilities of real-time tools to non-coding artists and, by doing so, help to blur the still existing boundaries between linear and interactive workflows. This has led to the development of the in-house m ctrl real-time performance framework, which will be used for the performance and also demonstrated during the talk.
The Importance of Visual Consistency in Stylized Animation
Paul Pammesberger (AT/CA)
FRI 9.9. 11:50 – 12:25
In a post-spiderverse world, where high budget projects delve into more stylized and conceptual aesthetics, a holistic approach to all visual elements is necessary to create a fully realized experience. Optical effects and traditional animation techniques have to be reconsidered in tandem with render and lighting elements. The visual language of modern-day animation is going through an interesting period with multiple projects pushing the creative boundaries. More expressive art styles are finally becoming a tool for storytelling and expression in mainstream animated media. One of the original goals of CG was to emulate the real world as closely as possible. This is starting to become an obstacle for more stylized media. Traditional processes and concepts require a fundamental redesign to allow artists to regain ownership of the medium and expand the artistic possibilities of storytelling in a digital world.
Causa Creations: Art, education and immersive entertainment – Holy Fire
Ben Wahl (AT), Brian Main (AT/US)
FRI 9.9. 12:25 – 13:00
Holy Fire is a poetic documentary VR experience that focuses on the desires flaring up in the history of nuclear energy. In this talk, we will show materials from the pilot that is currently in development and how we are attempting to create a unique visual language that works within the tight constraints of mobile VR devices. Holy Fire follows a very non-traditional and interdisciplinary approach, exploring how artistic practices from theater, media art and animation can be used (or not) when working on an artistically minded VR experience. Holy Fire is a project by Causa Creations, a boutique game development studio located in Vienna, Austria that specializes in the creation of immersive experiences and games, often with a socio-political background. Causa Creations aims to produce a high quality artistic VR piece to be experienced around the globe. We will provide a short overview of the company, its history and projects and then dive into our idiosyncratic tools and procedures for XR projects.