The exhibition “The World in 100 Years” paid tribute to great thinkers and activists who were ahead of their time and worked for a vision of the future.
Impermanent Paintings in Deep Space 8K: Immerse yourself in audiovisual paintings created in collaboration with generative algorithms.
Gustav Klimt and Rebecca Merlic placed the image of the woman at the centre of their artistic work – an analysis.
Works of art, buildings, paintings – all these are pieces of the Europa puzzle that can be put together collectively in one place in the Ars Electronica Center’s Deep Space 8K.
Launching their own mini-satellite 500 metres towards space with a rocket and collecting scientific data – this was the fifth time that students in the CanSat competition had the opportunity to do so.
The exhibition “Spaceship Earth” dealt with the question of what we can learn about our planet by observing it.
What lifestyle changes are you willing to make to reduce your greenhouse gas emissions? Challenge your choices!
Two years late, TIME OUT is entering its next round. Students from the Linz Art University’s “Time-Based and Interactive Media Arts” program are showing selected works at the Ars Electronica Center.
Deep Space EVOLUTION marks the start of Ars Electronica’s next chapter when it comes to immersive visual worlds. But how did the story of the giant projection room in the Ars Electronica Center begin?
On March 30, 2022, Deep Space EVOLUTION celebrated its premiere at the Ars Electronica Center. We have a few impressions for you.
New laser projectors, the most powerful graphics cards, a 3D tracking system and a whole range of new interactive programs and spectacular applications. This is Deep Space EVOLUTION.
With the CAVE, the Ars Electronica Futurelab laid the foundation for this experiential environment in the 1990s. “Deep Space EVOLUTION” is Ars Electronica’s next chapter when it comes to immersive visual worlds.
The exhibition Mirages & miracles at the Ars Electronica Center staged augmented reality in a virtuoso and imaginative way.
MIT-Medialab’s inFORM application addressed the question of how to get the digital back into the physical world.
GeoPulse opened up an interactive experience space for visitors of the Ars Electronica Center that compiled multi-layered data about our world and made it possible to experience it in a playful way.
On the occasion of the 85th birthday of Philip Glass, one of the most important composers of our time, pianists Dennis Russell Davies and Maki Namekawa dedicated an extraordinary concert to his music.
This is rather extraordinary, when two pianists congratulate a composer on his 85th birthday with his own music.
Philip Glass, the most famous representative of minimal music and longtime companion of Ars Electronica, celebrates his 85th birthday – we congratulate him!
City Puzzle by the Ars Electronica Futurelab was an interactive simulation environment that let you create virtual urban landscapes.
To kick off the new year, the Ars Electronica Futurelab is giving very special futurologists a chance to have their say.
The Morphovision image processing system worked with real objects and opened up new possibilities for plastic design.
Paro, an assistant robot with the appearance of a seal, was a visitor magnet at the Ars Electronica Center for years.
Gulliver’s World, the further development of Gulliver’s Box, was a multi-user mixed reality system developed by the Ars Electronica Futurelab.
Outside is winter, inside we harvest our own grain. Three months we have struggled, spent more than 400 euros, but harvested less than 800 grams of barley.
Exhibition, workshops, performances and the question of the future: This is how the Ars Electronica Futurelab celebrated its anniversary on the “Futurelab Day” 2021.
In Gulliver’s Box, the process of creative design, display and perception were brought together in a single environment.
This is the question posed by participants in a new training program for cultural producers that provides insights into the way Ars Electronica works.