On-demand content
EXSOMNIUM
Danny Bazo (US), Marko Peljhan (SI/US), Karl Yerkes (US)
From 2013 to 2016, Marko Peljhan, Karl Yerkes and Danny (Daniel) Bazo developed the SOMNIUM project, dedicated to the research and representation of exoplanetary worlds in our galaxy. The work was the result of a three year research residence at the SETI Institute. EXSOMNIUM is its evolved computational continuation.
Abandoned IBM Country Club, Endicott NY
Tega Brain, Sam Lavigne, Hannah Jayanti (US)
Die Künstler Tega Brain und Sam Lavigne diskutieren mit der Filmemacherin Hannah Jayanti über Daten, KI und die toxischen Hinterlassenschaften von IBM, während sie den verlassenen IBM Country Club in Endicott, New York, erkunden.
The Robot Suit
Mimi Onuoha (US)
Anfang 2020 nahmen Jess Myers und ich an Safar teil, einem performativen Gespräch im öffentlichen Raum. Das vom Kunstduo aghili/karlsson veranstaltete Ereignis beinhaltete ein Live-Streaming-Gespräch zwischen uns, als wir vom Zentrum Stockholms in das Studio des Duos am Stadtrand zogen. Unsere physische Reise reflektierend, unterhielten wir uns über Grenzgebiete, Technologie, Architektur, Schwarz-Sein und die Räume, in denen wir - und andere wie wir - uns ständig bewegen, sowohl in wie auch zwischen ihnen.
!brute_force: Workflow Reflections – Panel
Speakers: Alen Balja (SI/CH), Martí Sànchez-Fibla (ES), Maja Smrekar (SI), Tina Šolar (SI), Mia Zahariaš (SI), Moderation: Tatiana Kourochkina (RU)
Responding to the coronavirus pandemic, the !brute_force project focuses on the future of market-driven diagnostic wearables and AI-based health monitoring technologies. A human and dog performer climb through an installation of platforms and empty spaces. Both wear Electrocardiograph ECG/EKG diagnostic wearables, used for the medical monitoring of chronic heart and respiratory conditions.
!brute_force
Maja Smrekar (SI)
Als Reaktion auf die Coronavirus-Pandemie konzentriert sich das *!brute_force*-Projekt auf die Zukunft marktbestimmter diagnostischer Wearables und AI-basierter Technologien zur Gesundheitsüberwachung.
From Art to Innovation: Do They Really Need Us?
Gašper Beg (SI), Luka Frelih (SI), Miha Horvat (SI), Janez Janša (SI), Jurij Krpan (SI), Marko Peljhan (SI/US), Irena Pivka (SI), Marko Pritržnik (SI), Peter Purg (SI)
Despite the widely embraced opinion that involving artists and creatives in innovation processes contributes to better results, very few research and development platforms are employing artists or art thinking in their innovation teams. Die talk's participants will discuss the challenges for artists, scientists, engineers and entrepreneurs stemming from essentially non-existing collaborative/open innovations.
Jugend hackt remote: digital gardening
Jugend hackt Austria (AT), c3 (HU), mb21 (DE), ArtechLAB (NL), Ars Electronica (AT)
Wir präsentieren das Ergebnis von Jugend hackt remote: digital gardening, einem Hackathon für Jugendliche von 12 bis 18 Jahren. Er fand am 29. August statt und lud junge ProgrammiererInnen aus Österreich, Deutschland, Ungarn und den Niederlanden ein.
Young Animations
Jedes Jahr reichen junge begabte FilmemacherInnen ihre schrägen, subtilen, witzigen, utopischen, kritischen und dystopischen Arbeiten für die Kategorie "u19-create your world" des Prix Ars Electronica, für den Wettbewerb mb21(DE) und den c<19 (HU) ein. Sie zeigen uns ihre starke Vorstellungskraft, ihr tiefes Verständnis für bestimmte Themen, und das alles ausgedrückt mit ihren Fähigkeiten innerhalb eines Mediums.
Award Ceremony der Kategorie „u19–create your world"
Die u19-Zeremonie ist der eigentliche Höhepunkt des Festivals create your world. Hier werden die Preise an alle 24 Siegerprojekte vergeben. In diesem Jahr dient die Veranstaltung auch als Auftakt für die anschließenden Networking-Möglichkeiten im Rahmen des Festivals create your world.
A Centaur Journey
Cecilie Waagner Falkenstrøm (DK)
Wie können wir die Herausforderungen und Möglichkeiten von künstlicher Intelligenz in der Kunst besser begreifen? Und wie verändern Mensch-Technik-Hybride die künstlerische Praxis?
3D–Tour: Experience the Art Collection Deutsche Telekom in Nîmes and in Budapest
Deutsche Telekom AG, Bonn (DE)
A 3D tour of an exhibition can never convey the sensual presence and aesthetic power of its works of art. The physical presence in a real exhibition space, the complexity of looking and the experiencing the environment, cannot yet be conveyed through digital technology. Such a tour, however, can be an essential tool in documenting past events, and it serve as an additional platform for mediating content.
MESSE: Molecular Encoding Storage for Space Exploration
Spaceth.co (TH)
MESSE is an anti-disciplinary payload aboard the New Shepard spacecraft, launched into a sub-orbital trajectory 100 kilometers above, and explores weightlessness in the space environment. The payload contains bio-synthetically created DNA encoding “Kwam-Fhan-Kab-Chakarawan” (Aspiration and the Universe), a famous Thai song by artist Bodyslam, to demonstrate the algorithm that can encode and decode data into DNA. The science experiment will be conducted both before and after the spaceflight to study the products of DNA assembling in space and its preservation on several sample materials. This will allow the researchers to understand the possibility of DNA storage as a form of preserving knowledge or sending any data in the form of a molecular encoding message. This mission represents aspects of science and humanity and guidelines for future citizen space exploration in Thailand.
ANYWHERE
During the Ars Electronica Festival visitors in Linz will be transported virtually to Luxembourg to explore the exhibition ANYWHERE by Mary-Audrey Ramirez in Esch-Belval. Through an interactive multimedia experience and real-life online game, the Festival public will be able to discover sections of a retired blast furnace at the site of a former steel plant in Esch
Making of Lunar Pearl
Henryandpartners (TH), SpaceZab (TH)
Pearl of Lunar explores infrastructural desire and the future of Belt-and-Road Initiatives as seen through wealth accumulation, labor infiltration, and geopolitical control; but also, more ephemerally, the affective meshwork of possessiveness and greed that functions at the individual and corporate level. Lunar Rock is a project by SpaceZab, a group of young scientists’ journey into Trad city, a rocky seaside landscape. They wade through rocks and the oceanside, excavating magmatic rock from the shore and the sea. The quest is to discover earth elements resembling moon dust for their future research and experiments.
Garlic Med.Eat.Ation
Jennifer Katanyoutanant (US/TH), Grace Cong Xin Wong - Art Farm (US/HK), Zden Brungot Svíteková (SK)
The first chapter in our continuing Remote Intimacy series, Garlic Med. Eat. Ation creates sensory solidarity by exploring how intimacy can be shared remotely/virtually through touch and taste. Please bring a clove of garlic to experience the exhibit.
Rebecca Merlic - The City as a House
VENT gallery (AT)
Vast amounts of pictures, sounds, videos and 3D scans are organized as environments in Rebecca Merlic’s The City as a House, in form of an interactive visual novel. A work about the experiment of a white European 30-year-old heterosexual human living in Tokyo without inhabiting a private apartment over a period of time. A speculative exploration of the possibilities of abolishing known forms of habitation.
Art in Flux: Media Arts Now
Art in Flux is a charitable organisation committed to furthering the development of the media arts community in the UK. The online exhibition will present the organisation to the public featuring photographs and video of key projects by ART IN FLUX. The exhibition will also showcase key works by the Art in Flux founders and a moving image program.
Psychological Impacts of Surveillance: within the context of Gare Loch Duality and the #UndesiredLine
B. D. Owens, David Harper, Darren Ellis (UK)
Multi-disciplinary artist, B. D. Owens, has a conversation with Professor David Harper & Dr Darren Ellis (University of East London) about the psychological impacts of surveillance, within the context of Gare Loch Duality and the #UndesiredLine.
Gare Loch Duality and the #UndesiredLine
B.D. Owens, Donna Holford-Lovell
B. D. Owens takes the viewer on an interactive wander through the landscape, artistic process and historical context of his ongoing, multifaceted project Gare Loch Duality and the #UndesiredLine.
What is Sound – Alpha blending
Luana Lojić (HR)
What is Sound: Alpha blending is an audio-visual performative search for available information on the smallest things and units ever recorded or seen based on internet stored data (ex. bits, nanobes, phonemes, photons, atoms, etc.). Its constant is made of endless improvised medial translations formed from free online available generative tools and starts with a question posed into a search engine, building informational layers of text, sound, pictures and moving images.