The Woman-Machine: Performance
Félicia Atkinson (FR)

Watch this performance on the Livestream.

The Woman-Machine: Panel II
Aude Bernheim, Sophie Sakka

The second day of “The Woman-Machine” will feature panels from with Aude Bernheim on AI and ethics and Sophie Sakka on therapeutic robots and autism.

The Woman-Machine: Panel I
Clotilde Chevet, Oulimata Gueye

On Firday the event “The Woman-Machine” will start with talks from Clotilde Chevret about AI and gender, followed by another panel with Oulimata Gueye on afrocyberfeminism.

Random Seed: Using Gardening as a Metaphor for Machine Learning in a Creative Practise
Anna Ridler (UK), Caroline Sinders (US) , Oisin Mac Aodha (IE)

The Wandering Mind
slow immediate (CN/US)

Träumt die Erde? Können unsere Träume ineinandergreifen? In "The Wandering Mind" (dt.: Die wandernden Gedanken) treffen uns die allgegenwärtigen Sensorik-, Faser- und neuronalen Netzwerke, die unseren Planeten bedecken, im Schlaf, während sie ihr Quellenmaterial aus Field Recordings und Sensordaten von riesigen Onlinespeichern beziehen. Für das diesjährige Festival malen wir einen Traum mit Geräuschen von Wasser und Strömungen: Eine Nacherzählung des Mythos von Tiamat, der Meeresmutter, deren Leben eine tragische Wendung nimmt, als ihre rebellischen Kinder nach Macht streben. Die Geschichte spiegelt unsere moderne Beziehung zu den Ozeanen der Erde wider.

A Face or a Factory: Holey Surface
Aljaž Rudolf, Eva Smrekar (SI)

A Face or a Factory is a family, a corporation and a laboratory of faces, masks and new identities. By creating new personae based on harvesting DNA material and a 3D scan of each individual seller ― who in turn is offered a seat in the company, along with a specific share of its assets― the project aims to modulate different heteronyms ―their biographies, professions and precise function― in contemporary corporative capitalism.

MoneyLab#8 | Minting a Fair Society
MoneyLab

MoneyLab explores the imaginaries of artists, researchers, activists and geeks in search of other possible economies, and urgently interrogates a different financial discourse. Can we use technology critically to support alternative values of cooperation and “commoning” in a world dominated by individualism and competition?

!brute_force
The Culture Yard (DK), CLICK (DK)

Responding to the coronavirus pandemic, the !brute_force project focuses on the future of market-driven diagnostic wearables and AI-based health monitoring technologies.

Termination Shock (The Ends of Everythings)
Andy Gracie (UK/ES)

Termination Shock (The Ends of Everythings) is a triptych project building on parallel obsessions with cosmology and post-apocalyptic scenarios. As a reaction to current disaster rhetoric, the artist foregrounds the unavoidable and inescapable apocalypse of the absolute end. By studying the evolution of the Sun, the gravitational dynamics of our galaxies and the influence of dark matter, this project moves towards the end-of-the-Universe phenomenon known as "heat death".

Deep Steward
Theun Karelse (NI), Ian Ingram (US)

Ian Ingram und Theun Karelse nehmen Sie auf eine Exkursion an parallele Orte mit – Theun in den Niederlanden, Ian in Kalifornien. Theun wird die Relevanz von Feldforschungsprogrammen (wie Random Forests) und In-situ-Prototyping für die künstlerische Praxis untersuchen und Ian zeigt in einer virtuellen Safari zu Lebensräumen, die als "Trainingswälder" für Maschinen wie DeepSteward dienen, was ein Feldexperiment ausmacht.

collectiveMemories – A Virtual Memory Landscape to which the Audience can Contribute
The Culture Yard (DK), CLICK (DK)

collectiveMemories explore the memories that are stored in our bodies through artificial intelligence. It is a virtual piece that turns the participants’ living room into an interactive space where participants can explore their own and other peoples’ memories and contribute to a growing virtual archive of memories.

COVID-19 AI Battle
The Culture Yard (DK), CLICK (DK)

An AI battle between Donald Trump and the WHO, where two politically biased AIs challenge each other and the audience about the “right” interpretation of “reality”. Accessible through the internet, this artwork consists of two artificially intelligent algorithms, which discuss COVID-19 in real-time.

Hearing/Recording/Wandering
slow immediate: Gershon Dublon (US), Xin Liu (CN/US)

Unsere Arbeit war immer eine Suche nach planetarischen Verbindungen. Die Quarantäne verlagerte die Dynamik der Suche. Unser Projekt mit AILAB, The Wandering Mind, ist ein Klangerlebnis, das die Träume eines schlafenden Publikums lenkt und dessen Quellenmaterial aus planetarischer Abtastung stammt, das von einem KI-System organisiert wird.

Online Dialogue with the AI from SH4D0W
The Culture Yard (DK), CLICK (DK)

The audience will be able to have a direct online dialogue/chat with the AI from the SH4D0W performance, which will answer with a humanized voice.

SH4D0W Immersive AI Experience in the 4D Box (3D Hologram Technology)
The Culture Yard (DK), CLICK (DK)

The immersive experience SH4D0W takes place online in the hologram 4D box. The audience will engage in a live dialogue with a performer and an artificial intelligence about sharing and harvesting memories.

!brute_force: Feeding the Algorithm / AI LAB Journey
Maja Smrekar (SI)

Responding to the coronavirus pandemic, the !brute_force project focuses on the future of market-driven diagnostic wearables and AI-based health monitoring technologies. A human and dog performer climb through an installation of platforms and empty spaces. Both wear Electrocardiograph ECG/EKG diagnostic wearables, used for the medical monitoring of chronic heart and respiratory conditions.

In the eyes of the algorithm we are all plants
Špela Petrič (SI)

Im Gespräch mit Agnieszka Wolodzko, einer Philosophin und Autorin, die auch ein Biolabor an der Kunstakademie in Enschede, NL, betreibt, teilt Špela Petrič Fragmente von Einsichten und Dilemmata, die sich aus dem interdisziplinären Plant-Machine Project ergeben haben.

EXSOMNIUM
Danny Bazo (US), Marko Peljhan (SI/US), Karl Yerkes (US)

From 2013 to 2016, Marko Peljhan, Karl Yerkes and Danny (Daniel) Bazo developed the SOMNIUM project, dedicated to the research and representation of exoplanetary worlds in our galaxy. The work was the result of a three year research residence at the SETI Institute. EXSOMNIUM is its evolved computational continuation.

Abandoned IBM Country Club, Endicott NY
Tega Brain, Sam Lavigne, Hannah Jayanti (US)

Die Künstler Tega Brain und Sam Lavigne diskutieren mit der Filmemacherin Hannah Jayanti über Daten, KI und die toxischen Hinterlassenschaften von IBM, während sie den verlassenen IBM Country Club in Endicott, New York, erkunden.

The Robot Suit
Mimi Onuoha (US)

Anfang 2020 nahmen Jess Myers und ich an Safar teil, einem performativen Gespräch im öffentlichen Raum. Das vom Kunstduo aghili/karlsson veranstaltete Ereignis beinhaltete ein Live-Streaming-Gespräch zwischen uns, als wir vom Zentrum Stockholms in das Studio des Duos am Stadtrand zogen. Unsere physische Reise reflektierend, unterhielten wir uns über Grenzgebiete, Technologie, Architektur, Schwarz-Sein und die Räume, in denen wir - und andere wie wir - uns ständig bewegen, sowohl in wie auch zwischen ihnen.